Trooper: Difference between revisions

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[ Trooper AI Fixes ]
[ Trooper AI Fixes ]
* Melee troopers will no longer see and follow players around corners and through veils
* [[Trooper#Melee_Trooper|Melee troopers]] will no longer see and follow players around corners and through veils
* Smoothed out trooper navigation in some spots of the map where they need to drop down
* Smoothed out trooper navigation in some spots of the map where they need to drop down
* Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
* [[Troopers]] that are attacking shrines are no longer distracted from their task by distant enemy troopers
* Troopers now know to cross the base and attack the other shrine once their near one is defeated
* [[Troopers]] now know to cross the base and attack the other shrine once their near one is defeated
* Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
* Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
* Fixed a bug where troopers would fidget with their facing direction when walking without a target
* Fixed a bug where troopers would fidget with their facing direction when walking without a target