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[ Trooper AI Fixes ] | [ Trooper AI Fixes ] | ||
* Melee troopers will no longer see and follow players around corners and through veils | * [[Trooper#Melee_Trooper|Melee troopers]] will no longer see and follow players around corners and through veils | ||
* Smoothed out trooper navigation in some spots of the map where they need to drop down | * Smoothed out trooper navigation in some spots of the map where they need to drop down | ||
* Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers | * [[Troopers]] that are attacking shrines are no longer distracted from their task by distant enemy troopers | ||
* Troopers now know to cross the base and attack the other shrine once their near one is defeated | * [[Troopers]] now know to cross the base and attack the other shrine once their near one is defeated | ||
* Fixed a bug where troopers would rapidly change targets when multiple enemies are in range | * Fixed a bug where troopers would rapidly change targets when multiple enemies are in range | ||
* Fixed a bug where troopers would fidget with their facing direction when walking without a target | * Fixed a bug where troopers would fidget with their facing direction when walking without a target | ||