Trooper: Difference between revisionsGive feedback
unified language between guardians, walkers, and troopers |
Automated a bunch of stat numbers and reorganized the page a tiny bit. |
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|-|Ranged Trooper= | |-|Ranged Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal| | |can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponRange}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=120|soul_orbs=1}} | ||
|-|Melee Trooper= | |-|Melee Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange}}|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed= | |name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value=120|soul_orbs=1}} | ||
|-|Medic Trooper= | |-|Medic Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|name=Medic Trooper|Image=Trooper Icon.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic| | |name=Medic Trooper|Image=Trooper Icon.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponRange|3}}|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=120|soul_orbs=1|can_move=true}} | ||
</tabber> | </tabber> | ||
</div> | </div> | ||
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Troopers appear to be small humanoid automaton with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Medic Troopers. | Troopers appear to be small humanoid automaton with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Medic Troopers. | ||
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Medic Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way | Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Medic Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. | ||
During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill. | During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill. | ||
Troopers | === Combat Stats === | ||
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents. | |||
Troopers gain {{NpcData| | '''Resistances & Vulnerabilities''' | ||
* Troopers take '''{{NpcData|trooper_normal|PlayerDamageResistance|-}}%''' increased damage from player [[Bullet Damage|bullet damage]], but not from player [[Melee Damage|melee damage]]. | |||
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | |||
* They gain '''{{NpcData|trooper_normal|DamageReductionNearEnemyBase}}%''' [[Damage Resistance|resistance]] when near/inside the enemy base. | |||
* They have innate damage resistance against specific targets: | |||
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistance}}% | |||
** '''Vs. Walkers & Patron:''' {{NpcData|trooper_normal|T2BossDamageResistance}}% | |||
Troopers | '''Damage Output''' | ||
* '''Vs. Players:''' {{NpcData|trooper_normal|PlayerDPS}} DPS | |||
* '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDPS}} DPS | |||
* '''Vs. Tier 1 Bosses:''' {{NpcData|trooper_normal|T1BossDPS}} DPS | |||
* '''Vs. Base Guardians:''' {{NpcData|trooper_normal|BarrackBossDPS}} DPS | |||
'''Sight Range''' | |||
* Troopers have two different sight ranges: | |||
** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|3}}m | |||
** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|3}}m | |||
=== Math === | === Math === | ||
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=== Ranged Trooper === | === Ranged Trooper === | ||
Ranged Troopers are the most common type of Trooper. They | Ranged Troopers are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponRange}}m''', resorting to a [[Melee attack|melee]] if enemies get too close. | ||
[[File:Ranged Trooper.png|frameless|239x239px]] | [[File:Ranged Trooper.png|frameless|239x239px]] | ||
=== Melee Trooper === | === Melee Trooper === | ||
Melee Troopers are | Melee Troopers are tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a powerful melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. | ||
[[File:Melee Trooper.png|frameless|223x223px]] | [[File:Melee Trooper.png|frameless|223x223px]] | ||
=== Medic Trooper === | === Medic Trooper === | ||
Medic Troopers, also referred to as Banner Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They heal every | Medic Troopers, also referred to as Banner Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They heal every {{#invoke:Abilities|get_ability_prop|ability_medic_trooper_heal|AbilityCooldown}} seconds. Healing bursts have a '''{{#invoke:Abilities|get_ability_prop|ability_medic_trooper_heal|AbilityCastRange}}m''' range, and heals '''{{#invoke:Abilities|get_ability_prop|ability_medic_trooper_heal|Heal_Troopers}} HP''' to troopers and '''{{#invoke:Abilities|get_ability_prop|ability_medic_trooper_heal|Heal_Players}} HP''' to allied Heroes during laning phase ('''{{#invoke:Abilities|get_ability_prop|ability_medic_trooper_heal|Heal_Players_Post_Lane}} HP''' after laning phase). | ||
[[File:Banner Trooper.png|frameless|349x349px]] | [[File:Banner Trooper.png|frameless|349x349px]] | ||