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Gammaton32 (talk | contribs) →Combat Stats: removed broken variable and old image |
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== Overview == | == Overview == | ||
Troopers appear to be small humanoid automaton with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | Troopers appear to be small humanoid automaton with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | ||
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* Troopers take '''{{NpcData|trooper_normal|PlayerDamageResistance}}%''' increased damage from player [[Bullet Damage|bullet damage]], but not from player [[Melee Damage|melee damage]]. | * Troopers take '''{{NpcData|trooper_normal|PlayerDamageResistance}}%''' increased damage from player [[Bullet Damage|bullet damage]], but not from player [[Melee Damage|melee damage]]. | ||
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | * They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | ||
* They have innate damage resistance against specific targets: | * They have innate damage resistance against specific targets: | ||
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistance}}% | ** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistance}}% | ||