Trooper: Difference between revisionsGive feedback
- Troopers Spirit resist goes to 30% instead of 40% at 25 minutes |
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=== Math === | === Math === | ||
When slain, each Trooper gives total souls based on the following formula:<br/> | |||
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 60% on last hit and 40% in the soul orb. | <math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 60% on last hit and 40% in the soul orb. | ||
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NOVEMBER 7 UPDATE: Removed the below 20% boost to Souls after 8 minutes. | |||
After 8 minutes each trooper gives total souls based on the following formula:<br/> | After 8 minutes each trooper gives total souls based on the following formula:<br/> | ||
<math>90 + \left \lfloor(1.24 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 100% in the soul orb. | <math>90 + \left \lfloor(1.24 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 100% in the soul orb. | ||
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=== Ranged Trooper === | === Ranged Trooper === | ||