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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
<nowiki>{{Update history table</nowiki> | |||
| contents = | |||
{{Update history table/row | |||
| update = April 18, 2025 | |||
| changes = | |||
[ General ] | |||
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes. | |||
* Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio) | |||
[ Trooper AI Fixes ] | |||
* Melee troopers will no longer see and follow players around corners and through veils | |||
* Smoothed out trooper navigation in some spots of the map where they need to drop down | |||
* Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers | |||
* Troopers now know to cross the base and attack the other shrine once their near one is defeated | |||
* Fixed a bug where troopers would rapidly change targets when multiple enemies are in range | |||
* Fixed a bug where troopers would fidget with their facing direction when walking without a target | |||
* Fixed a bug where troopers would fear really steep stairs | |||
* Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = February 25, 2025 | | update = February 25, 2025 | ||