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Gammaton32 (talk | contribs) →Medic Trooper: updated heal |
Gammaton32 (talk | contribs) updated module call for dps and resist, converted to table format |
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|-|Ranged Trooper= | |-|Ranged Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal| | |can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}} | ||
|-|Melee Trooper= | |-|Melee Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
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|-|Medic Trooper= | |-|Medic Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic| | |name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}} | ||
</tabber> | </tabber> | ||
'''Troopers''', also colloquially called '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | '''Troopers''', also colloquially called '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | ||
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=== Combat Stats === | === Combat Stats === | ||
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents. | Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents. | ||
{| class="wikitable sortable mw-collapsible" | |||
|+Trooper Combat Stats | |||
!Enemy Type | |||
!Damage Output (DPS) | |||
!Damage Resist (%) | |||
|- | |||
|Players | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|BaseDPS}} | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|DamageResist}} | |||
|- | |||
|Troopers | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|BaseDPS}} | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|DamageResist}} | |||
|- | |||
|Guardians | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSGuardian|BaseDPS}} | |||
|style="text-align: center"|0 | |||
|- | |||
|Walkers | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|BaseDPS}} | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|DamageResist}} | |||
|- | |||
|Base Guardians | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|BaseDPS}} | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|DamageResist}} | |||
|- | |||
|Shrines | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSShrine|BaseDPS}} | |||
|style="text-align: center"|0 | |||
|- | |||
|Patron | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|BaseDPS}} | |||
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|DamageResist}} | |||
|} | |||
Notes: | |||
* Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]]. | |||
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | * They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | ||
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base. | * Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base. | ||
* At 35 minutes, all Troopers gain +50% HP. | * At 35 minutes, all Troopers gain +50% HP. | ||
'''Sight Range''' | '''Sight Range''' | ||