Trooper: Difference between revisions

Medic Trooper: updated heal
updated module call for dps and resist, converted to table format
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|-|Ranged Trooper=
|-|Ranged Trooper=
{{Infobox unit
{{Infobox unit
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}}
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value=116|soul_orbs=1}}
|-|Melee Trooper=
|-|Melee Trooper=
{{Infobox unit
{{Infobox unit
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|-|Medic Trooper=
|-|Medic Trooper=
{{Infobox unit
{{Infobox unit
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}}
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value=116|soul_orbs=1|can_move=true}}
</tabber>
</tabber>
'''Troopers''', also colloquially called '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.
'''Troopers''', also colloquially called '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.
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=== Combat Stats ===
=== Combat Stats ===
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
 
{| class="wikitable sortable mw-collapsible"
'''Resistances & Vulnerabilities'''
|+Trooper Combat Stats
* Troopers have '''{{NpcData|trooper_normal|PlayerDamageResistPct}}%''' bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]].
!Enemy Type
!Damage Output (DPS)
!Damage Resist (%)
|-
|Players
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|DamageResist}}
|-
|Troopers
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|DamageResist}}
|-
|Guardians
|style="text-align: center"|{{NpcData|trooper_normal|VSGuardian|BaseDPS}}
|style="text-align: center"|0
|-
|Walkers
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|DamageResist}}
|-
|Base Guardians
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|DamageResist}}
|-
|Shrines
|style="text-align: center"|{{NpcData|trooper_normal|VSShrine|BaseDPS}}
|style="text-align: center"|0
|-
|Patron
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|DamageResist}}
|}
Notes:
* Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]].
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.
* They have innate damage resistance against specific targets:
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistPct}}%
** '''Vs. Walkers:''' {{NpcData|trooper_normal|T2BossDamageResistPct}}%
** '''Vs. Patron:''' {{NpcData|trooper_normal|T3BossDamageResistPct}}%
* At 35 minutes, all Troopers gain +50% HP.
* At 35 minutes, all Troopers gain +50% HP.
<!--'''Damage Output'''
* '''Vs. Players:''' {{NpcData|trooper_normal|PlayerDPS}} DPS
* '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDPS}} DPS
* '''Vs. Tier 1 Bosses:''' {{NpcData|trooper_normal|T1BossDPS}} DPS
* '''Vs. Base Guardians:''' {{NpcData|trooper_normal|BarrackBossDPS}} DPS-->


'''Sight Range'''
'''Sight Range'''