Trooper: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) |
||
| Line 57: | Line 57: | ||
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes. | * Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes. | ||
* Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio) | * Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio) | ||
* Players can no longer Parry troopers | |||
* [[Trooper#Banner_Trooper|Medic Trooper]]: Heal no longer has charges (was 3) | |||
* [[Trooper#Banner_Trooper|Medic Trooper]]: Cooldown reduced from 35s to 6s (this was the previous setup before) | |||
* [[Trooper#Banner_Trooper|Medic Trooper]]: Fixed healing sometimes not functioning on bounce when there are walls nearby | |||
* [[Troopers]] will no longer aggro to you when you shoot them while they are attacking a [[Guardian]] | |||
[ Trooper AI Fixes ] | [ Trooper AI Fixes ] | ||
* Melee troopers will no longer see and follow players around corners and through veils | * Melee troopers will no longer see and follow players around corners and through veils | ||