Trooper: Difference between revisions

updated values
formula
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=== Math ===
=== Math ===
When slain, each Trooper gives total Souls based on the following formula:<br/>
When slain, each Trooper gives total Souls based on the following formula:<br/>
<math>144 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>.
<math>144 + (1.1 \text{ souls per } \text {min})</math>.
 
Additionally, they are divided among nearby ally players at the following rate:
* 100/60/35/25/20/16% (for 1/2/3/4/5/6 players)


In laning phase (first 8 minutes) the bounty is divided by 50% on trooper death and 50% in the Soul Orb, afterwards 100% of the value is given only by the Soul Orb.
In laning phase (first 8 minutes) the bounty is divided by 50% on trooper death and 50% in the Soul Orb, afterwards 100% of the value is given only by the Soul Orb.