Trooper: Difference between revisionsGive feedback
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|-|Ranged Trooper= | |-|Ranged Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health= | |can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|PlayerDPS}}|attack_range={{NpcData|trooper_normal|SightRangePlayers}}|melee_damage=25|move_speed=6.3|sprint_speed=13|soul_value=120|soul_orbs=1}} | ||
|-|Melee Trooper= | |-|Melee Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health= | |name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange}}|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed=6.3|sprint_speed=13|soul_value=120|soul_orbs=1}} | ||
|-| | |-|Medic Trooper= | ||
{{Infobox unit | {{Infobox unit | ||
|name= | |name=Medic Trooper|Image=Trooper Icon.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|PlayerDPS}}|attack_range={{NpcData|trooper_medic|SightRangePlayers}}|melee_damage=25|move_speed=6.3|sprint_speed=13|soul_value=120|soul_orbs=1|can_move=true}} | ||
</tabber> | </tabber> | ||
</div> | </div> | ||
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== Overview == | == Overview == | ||
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and | Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Medic Troopers. | ||
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 | Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Medic Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes. | ||
During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill. | During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill. | ||
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Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes. | Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes. | ||
Troopers gain | Troopers gain {{NpcData|trooper_medic|DamageReductionNearEnemyBase}}% [[Damage Resistance|resistance]] when inside the enemy base. | ||
Troopers take 25% increased damage from player [[Bullet Damage|bullet damage]] but not player [[Melee Damage|melee damage]] | Troopers take 25% increased damage from player [[Bullet Damage|bullet damage]] but not player [[Melee Damage|melee damage]] | ||
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[[File:Melee Trooper.png|frameless|223x223px]] | [[File:Melee Trooper.png|frameless|223x223px]] | ||
=== | === Medic Trooper === | ||
Medic Troopers, also referred to as Banner Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They heal every 6 seconds. Healing bursts have a '''15m''' range, and heals '''80 HP''' to troopers and '''40 HP''' to allied Heroes during laning phase ('''80 HP''' after laning phase). | |||
[[File:Banner Trooper.png|frameless|349x349px]] | [[File:Banner Trooper.png|frameless|349x349px]] | ||
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== Trivia == | == Trivia == | ||
* There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']]. | * There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']]. | ||
* The weapon carried by Ranged and | * The weapon carried by Ranged and Medic Troopers is shaped like a [[wikipedia:Candle_snuffer|candle snuffer]]. | ||
{{Unit Navbox}} | {{Unit Navbox}} | ||