Trooper: Difference between revisions

updated
Combat Stats: removed broken variable and old image
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== Overview ==
== Overview ==
[[File:Troopers combat.png|thumb|251x251px|Two Trooper waves in combat near a [[Guardian]]]]
Troopers appear to be small humanoid automaton with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.
Troopers appear to be small humanoid automaton with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.


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* Troopers take '''{{NpcData|trooper_normal|PlayerDamageResistance}}%''' increased damage from player [[Bullet Damage|bullet damage]], but not from player [[Melee Damage|melee damage]].
* Troopers take '''{{NpcData|trooper_normal|PlayerDamageResistance}}%''' increased damage from player [[Bullet Damage|bullet damage]], but not from player [[Melee Damage|melee damage]].
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
* They gain '''{{NpcData|trooper_normal|DamageReductionNearEnemyBase}}%''' [[Damage Resistance|resistance]] when near/inside the enemy base.
* They have innate damage resistance against specific targets:
* They have innate damage resistance against specific targets:
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistance}}%
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistance}}%