Trooper: Difference between revisions

automated
added rift troopers
Line 34: Line 34:


During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
=== Super Troopers ===
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies.


=== Combat Stats ===
=== Combat Stats ===
Line 48: Line 44:
|-
|-
|Players
|Players
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|DamageResist}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|DamageResist}}
|-
|-
|Troopers
|Troopers
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|DamageResist}}
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|DamageResist}}
|-
|-
|Guardians
|Guardians
|style="text-align: center"|{{NpcData|trooper_normal|VSGuardian|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSGuardian|BaseDPS}}
|style="text-align: center"|0
| style="text-align: center" |0
|-
|-
|Walkers
|Walkers
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|DamageResist}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|DamageResist}}
|-
|-
|Base Guardians
|Base Guardians
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|DamageResist}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|DamageResist}}
|-
|-
|Shrines
|Shrines
|style="text-align: center"|{{NpcData|trooper_normal|VSShrine|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSShrine|BaseDPS}}
|style="text-align: center"|0
| style="text-align: center" |0
|-
|-
|Patron
|Patron
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|BaseDPS}}
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|DamageResist}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|DamageResist}}
|}
|}
Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]].
Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]].
Line 94: Line 90:


The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min).
The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min).
{{SoulsValueTable|trooper=1}}
{{SoulsValueTable
| trooper = 1
}}


Additionally, they are divided among nearby ally players at the rates listed in table below:
Additionally, they are divided among nearby ally players at the rates listed in table below:
Line 151: Line 149:


Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
=== Super Troopers ===
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies.
=== Rift Troopers ===
When an {{PageRef|Unstable Rift}} is captured, Rift Troopers will spawn in that lane for the winning team. They are larger and colored black, and don't drop souls when killed. They spawn at a minimum of 5 troopers,every 0.3 seconds. If the trailing team wins the rift, they get up to +9 Rift Troopers (14 total) based on how behind they are.
On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]], and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. The bonus health and damage increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%, and the bonus spirit resist increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}% (the melee resist does not increase).


== Update history ==
== Update history ==
Line 161: Line 168:
File:Medic Troopers.png|Medic troopers
File:Medic Troopers.png|Medic troopers
File:Melee Troopers.png|Melee troopers
File:Melee Troopers.png|Melee troopers
File:Rift troopers.png|Rift troopers
File:Trooper.png|Old Trooper icon
File:Trooper.png|Old Trooper icon
File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button
File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button