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During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | ||
=== Combat Stats === | === Combat Stats === | ||
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|- | |- | ||
|Players | |Players | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSPlayer|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|DamageResist}} | ||
|- | |- | ||
|Troopers | |Troopers | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSTrooper|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|DamageResist}} | ||
|- | |- | ||
|Guardians | |Guardians | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSGuardian|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSGuardian|BaseDPS}} | ||
|style="text-align: center"|0 | | style="text-align: center" |0 | ||
|- | |- | ||
|Walkers | |Walkers | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSWalker|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSWalker|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSWalker|DamageResist}} | ||
|- | |- | ||
|Base Guardians | |Base Guardians | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSWatcher|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|DamageResist}} | ||
|- | |- | ||
|Shrines | |Shrines | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSShrine|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSShrine|BaseDPS}} | ||
|style="text-align: center"|0 | | style="text-align: center" |0 | ||
|- | |- | ||
|Patron | |Patron | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|BaseDPS}} | | style="text-align: center" |{{NpcData|trooper_normal|VSPatron|BaseDPS}} | ||
|style="text-align: center"|{{NpcData|trooper_normal|VSPatron|DamageResist}} | | style="text-align: center" |{{NpcData|trooper_normal|VSPatron|DamageResist}} | ||
|} | |} | ||
Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]]. | Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]]. | ||
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The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min). | The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min). | ||
{{SoulsValueTable|trooper=1}} | {{SoulsValueTable | ||
| trooper = 1 | |||
}} | |||
Additionally, they are divided among nearby ally players at the rates listed in table below: | Additionally, they are divided among nearby ally players at the rates listed in table below: | ||
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Troopers are also healed by a small amount when the Medic Pack is picked up by a player. | Troopers are also healed by a small amount when the Medic Pack is picked up by a player. | ||
=== Super Troopers === | |||
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies. | |||
=== Rift Troopers === | |||
When an {{PageRef|Unstable Rift}} is captured, Rift Troopers will spawn in that lane for the winning team. They are larger and colored black, and don't drop souls when killed. They spawn at a minimum of 5 troopers,every 0.3 seconds. If the trailing team wins the rift, they get up to +9 Rift Troopers (14 total) based on how behind they are. | |||
On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]], and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. The bonus health and damage increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%, and the bonus spirit resist increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}% (the melee resist does not increase). | |||
== Update history == | == Update history == | ||
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File:Medic Troopers.png|Medic troopers | File:Medic Troopers.png|Medic troopers | ||
File:Melee Troopers.png|Melee troopers | File:Melee Troopers.png|Melee troopers | ||
File:Rift troopers.png|Rift troopers | |||
File:Trooper.png|Old Trooper icon | File:Trooper.png|Old Trooper icon | ||
File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button | File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button | ||