Trooper: Difference between revisionsGive feedback
m →Math: spacing |
→Math: Updated to match the patch notes 10 -> 8 minutes |
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=== Math === | === Math === | ||
In the first | In the first 8 minutes each Trooper gives total souls based on the following formula:<br/> | ||
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 50% on last hit and 50% in the soul orb. | <math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 50% on last hit and 50% in the soul orb. | ||
After | After 8 minutes each trooper gives total souls based on the following formula:<br/> | ||
<math>90 + \left \lfloor(1.24 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 100% in the soul orb. | <math>90 + \left \lfloor(1.24 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 100% in the soul orb. | ||