Trooper: Difference between revisionsGive feedback
3D models |
No edit summary Tags: Mobile edit Mobile web edit |
||
| Line 11: | Line 11: | ||
</tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference. | </tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference. | ||
}} | }} | ||
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units | '''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game. | ||
== Overview == | == Overview == | ||
Troopers appear to be small humanoid automata | Troopers appear to be small humanoid puppet-like automata, {{PageRef|The Hidden King|l1=Amber}} Troopers have candles serving as their heads while {{PageRef|The Archmother|l1=Sapphire}} Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | ||
Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | ||