Trooper: Difference between revisions

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Winstn (talk | contribs)
m Update to Oct 24 patch
Winstn (talk | contribs)
m finished updating to oct 24, missed some stuff
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<tabber>
<tabber>
|-|Ranged Trooper=
|-|Ranged Trooper=
{{Infobox unit|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
{{Infobox unit|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=*|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
|-|Melee Trooper=
|-|Melee Trooper=
{{Infobox unit|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=0|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
{{Infobox unit|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=*|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
|-|Banner Trooper=
|-|Banner Trooper=
{{Infobox unit|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}}
{{Infobox unit|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=*|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}}
</tabber>
</tabber>
</div>
</div>
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During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes).
During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes).
Troopers gradually gain spirit resistance, reaching 40% resistance at 25 minutes, and 70% at minutes.


=== Math ===
=== Math ===
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=== Banner Trooper ===
=== Banner Trooper ===
Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers, releasing a short pulse in a '''15m''' range every '''6''' seconds. This pulse heals '''80 HP''' to troopers and '''40 HP''' to allied heroes (80 HP after Laning Phase).
Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers. They have two healing charges that recharge every 35 seconds, and have a 6 second delay between casts. Healing bursts have a '''15m''' range, and heals '''80 HP''' to troopers and '''40 HP''' to allied heroes (80 HP after Laning Phase).


=== Super Troopers ===
=== Super Troopers ===
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| contents =
| contents =
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = October 24, 2024
| changes =
| changes =
[Misc Gameplay]
[Misc Gameplay]
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
* Trooper soul changed from 50/50% in the kill/orb to 60/40%
* Trooper soul changed from 50/50% in the kill/orb to 60/40%
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
* Medic Trooper heal cooldown increased from 6s to 35s
* Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
* Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
* Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
}}
}}
{{Update history table/row
{{Update history table/row