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Fixed soul amount and changed soul share table to not use invoke anymore as recent patch changed what the stat is called in the files. Module:GenericData will need to be fixed. |
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Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers. | Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers. | ||
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes. | Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this this spawn time is reduced to 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes. | ||
During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill. | During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill. | ||
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Trooper bounty is divided by 50% on Trooper death and 50% in the Soul Orb, or 100% on death if killed by a melee attack. | Trooper bounty is divided by 50% on Trooper death and 50% in the Soul Orb, or 100% on death if killed by a melee attack. | ||
The total Soul bounty per Trooper is equal to {{Souls|120}} + ({{Souls|1. | The total Soul bounty per Trooper is equal to {{Souls|120}} + ({{Souls|1.2}} per min). | ||
Additionally, they are divided among nearby ally players at the rates listed in table below: | Additionally, they are divided among nearby ally players at the rates listed in table below: | ||
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|- | |- | ||
|1 | |1 | ||
| | |100% | ||
|- | |- | ||
|2 | |2 | ||
| | |65% | ||
|- | |- | ||
|3 | |3 | ||
| | |28% | ||
|- | |- | ||
|4 | |4 | ||
| | |15% | ||
|- | |- | ||
|5 | |5 | ||
| | |12% | ||
|- | |- | ||
|6 | |6 | ||
| | |8% | ||
|} | |} | ||
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[[File:Banner Trooper.png|frameless|349x349px]] | [[File:Banner Trooper.png|frameless|349x349px]] | ||
== Commands == | == Commands == | ||