Trooper: Difference between revisions

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Fixed soul amount and changed soul share table to not use invoke anymore as recent patch changed what the stat is called in the files. Module:GenericData will need to be fixed.
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Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.


Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this this spawn time is reduced to 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.


During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill.
During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill.
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Trooper bounty is divided by 50% on Trooper death and 50% in the Soul Orb, or 100% on death if killed by a melee attack.
Trooper bounty is divided by 50% on Trooper death and 50% in the Soul Orb, or 100% on death if killed by a melee attack.


The total Soul bounty per Trooper is equal to {{Souls|120}} + ({{Souls|1.5}} per min).
The total Soul bounty per Trooper is equal to {{Souls|120}} + ({{Souls|1.2}} per min).


Additionally, they are divided among nearby ally players at the rates listed in table below:
Additionally, they are divided among nearby ally players at the rates listed in table below:
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|-
|-
|1
|1
|{{#invoke:GenericData|get_lane_phase_gold_share_frac|1}}
|100%
|-
|-
|2
|2
|{{#invoke:GenericData|get_lane_phase_gold_share_frac|2}}
|65%
|-
|-
|3
|3
|{{#invoke:GenericData|get_lane_phase_gold_share_frac|3}}
|28%
|-
|-
|4
|4
|{{#invoke:GenericData|get_lane_phase_gold_share_frac|4}}
|15%
|-
|-
|5
|5
|{{#invoke:GenericData|get_lane_phase_gold_share_frac|5}}
|12%
|-
|-
|6
|6
|{{#invoke:GenericData|get_lane_phase_gold_share_frac|6}}
|8%
|}
|}


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[[File:Banner Trooper.png|frameless|349x349px]]
[[File:Banner Trooper.png|frameless|349x349px]]
=== Super Troopers ===
No longer in the game, and the rejuvenator no longer buffs troopers.


== Commands ==
== Commands ==