Trooper: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Added info about bonus health and damage Troopers get after enemy shrines are destroyed |
Gammaton32 (talk | contribs) m →Overview: punctuation |
||
| Line 22: | Line 22: | ||
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | ||
Once both enemy [[Shrine|Shrines]] have been destroyed allied Troopers | Once both enemy [[Shrine|Shrines]] have been destroyed, allied Troopers gain 30% damage and health for the rest of the match. | ||
=== Combat Stats === | === Combat Stats === | ||