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Fixed errors and seperated walker and patron resistance numbers. The damage output section is still commented out for now. Ill try to remember to get to it when I fix the other pages. If someone wants to fix it, feel free. |
→Combat Stats: Added enemy base resist |
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* Troopers have '''{{NpcData|trooper_normal|PlayerDamageResistPct}}%''' bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]]. | * Troopers have '''{{NpcData|trooper_normal|PlayerDamageResistPct}}%''' bullet resistance against player [[Bullet Damage|bullet damage]], but not against player [[Melee Damage|melee damage]]. | ||
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | * They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes. | ||
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base. | |||
* They have innate damage resistance against specific targets: | * They have innate damage resistance against specific targets: | ||
** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistPct}}% | ** '''Vs. other Troopers:''' {{NpcData|trooper_normal|TrooperDamageResistPct}}% | ||