Trooper: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Fixed errors |
Gammaton32 (talk | contribs) →Overview: updated |
||
| Line 15: | Line 15: | ||
Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic. | ||
Troopers serve as the primary means to pushing lanes | Troopers serve as the primary means to pushing lanes. The waves spawn as follows: | ||
{| class="wikitable" | |||
|+Trooper wave spawn rate | |||
!Match duration | |||
!Spawn frequency | |||
|- | |||
|0 to 20 min | |||
|30s | |||
|- | |||
|20 to 35 min | |||
|25s | |||
|- | |||
|over 35 min | |||
|20s | |||
|} | |||
Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. | |||
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill. | ||
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane gain | Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane gain 60% damage and 30% health for the rest of the match, and for the Blue lane once either Shrine has been destroyed. | ||
=== Combat Stats === | === Combat Stats === | ||
| Line 43: | Line 58: | ||
** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m | ** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m | ||
** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m | ** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m | ||
=== Health Regen === | |||
Troopers have 7 out of combat [[Health Regen|health regen]]. | |||
=== Math === | === Math === | ||