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| == Update history == | | == Update history == |
| {{Update history table | | {{Main|Trooper/Update history|l1=Update history}} |
| | contents =
| | {{Update history}} |
| <nowiki>{{Update history table</nowiki>
| |
| | contents =
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| {{Update history table/row
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| | update = May 19, 2025
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| | changes =
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| * Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
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| }}
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| {{Update history table/row
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| | update = May 13, 2025
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| | changes =
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| * Troopers now gain 30% [[Damage Resistance|resistance]] when inside the enemy base.
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| }}
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| {{Update history table/row
| |
| | update = April 17, 2025
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| | changes =
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| [ General ]
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| * Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
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| * Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
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| * Players can no longer Parry troopers
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| * [[Trooper#Banner_Trooper|Medic Trooper]]: Heal no longer has charges (was 3)
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| * [[Trooper#Banner_Trooper|Medic Trooper]]: Cooldown reduced from 35s to 6s (this was the previous setup before)
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| * [[Trooper#Banner_Trooper|Medic Trooper]]: Fixed healing sometimes not functioning on bounce when there are walls nearby
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| * [[Troopers]] will no longer aggro to you when you shoot them while they are attacking a [[Guardian]]
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| | |
| [ Trooper AI Fixes ]
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| * [[Trooper#Melee_Trooper|Melee troopers]] will no longer see and follow players around corners and through veils
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| * Smoothed out trooper navigation in some spots of the map where they need to drop down
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| * [[Troopers]] that are attacking shrines are no longer distracted from their task by distant enemy troopers
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| * [[Troopers]] now know to cross the base and attack the other shrine once their near one is defeated
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| * Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
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| * Fixed a bug where troopers would fidget with their facing direction when walking without a target
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| * Fixed a bug where troopers would fear really steep stairs
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| * Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
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| }}
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| {{Update history table/row
| |
| | update = February 25, 2025
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| | changes =
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| [ Soul Orb Mechanics ]
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| * Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
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| | |
| * Soul Orb lifetime in the air reduced significantly.
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| * Soul Orb denies changed from 65/35% to 50/50%.
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| * Soul Orb physical radius increased by 10%.
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| * Reduced horizontal movement of soul orbs from troopers.
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| }}
| |
| {{Update history table/row
| |
| | update = November 21, 2024
| |
| | changes = | |
| [Misc Gameplay]
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| * Mid Boss trooper health for first spawn reduced from 95% to 70%
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| * Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
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| * Trooper soul changed from 60/40% in the kill/orb to 65/35%
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| * Medic Trooper now has 3 charges of heal rather than 2
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| }}
| |
| {{Update history table/row
| |
| | update = November 7, 2024 | |
| | changes =
| |
| [General Changes]
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| * Fixed some cases where troopers could get stuck in the base
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| [Misc Gameplay]
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| * Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
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| * Troopers no longer increase their bounty by 20% at 8 minutes
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| * Troopers now take 28% more damage from [[Guardians]]
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| * Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
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| * Mid Boss Rejuv Trooper Health increased by 30%
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| * Fixed Troopers resistance against Base Guardians not working properly
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| }}
| |
| {{Update history table/row
| |
| | update = October 24, 2024
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| | changes =
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| [Misc Gameplay]
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| * Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
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| * Trooper soul changed from 50/50% in the kill/orb to 60/40%
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| * Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
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| * Medic Trooper heal cooldown increased from 6s to 35s
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| | |
| * Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
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| * Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
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| * Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
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| * Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
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| * Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
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| }} | |
| {{Update history table/row | |
| | update = October 10, 2024
| |
| | changes =
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| [General Changes]
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| * Fixed troopers being unreliable to shoot while on the zipline
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| * Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
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| * Trooper death effects resolve quicker and more cleanly
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| [Misc Gameplay]
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| * Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it)
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| * Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
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| * Trooper spawn/bounty lane end time changed from 10 min to 8 min
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| * Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
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| [Hero Changes]
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| * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly
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| * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%
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| }}
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| }} | |
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| == Trivia == | | == Trivia == |