Trooper: Difference between revisions

Overview: updated base resistance
Line 57: Line 57:


== Update history ==
== Update history ==
{{Update history table
{{Main|Trooper/Update history|l1=Update history}}
| contents =
{{Update history}}
<nowiki>{{Update history table</nowiki>
| contents =
{{Update history table/row
| update = May 19, 2025
| changes =
* Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
}}
{{Update history table/row
| update = May 13, 2025
| changes =
* Troopers now gain 30% [[Damage Resistance|resistance]] when inside the enemy base.
}}
{{Update history table/row
| update = April 17, 2025
| changes =
 
[ General ]
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
* Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
* Players can no longer Parry troopers
* [[Trooper#Banner_Trooper|Medic Trooper]]: Heal no longer has charges (was 3)
* [[Trooper#Banner_Trooper|Medic Trooper]]: Cooldown reduced from 35s to 6s (this was the previous setup before)
* [[Trooper#Banner_Trooper|Medic Trooper]]: Fixed healing sometimes not functioning on bounce when there are walls nearby
* [[Troopers]] will no longer aggro to you when you shoot them while they are attacking a [[Guardian]]
 
[ Trooper AI Fixes ]
* [[Trooper#Melee_Trooper|Melee troopers]] will no longer see and follow players around corners and through veils
* Smoothed out trooper navigation in some spots of the map where they need to drop down
* [[Troopers]] that are attacking shrines are no longer distracted from their task by distant enemy troopers
* [[Troopers]] now know to cross the base and attack the other shrine once their near one is defeated
* Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
* Fixed a bug where troopers would fidget with their facing direction when walking without a target
* Fixed a bug where troopers would fear really steep stairs
* Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
}}
{{Update history table/row
| update = February 25, 2025
| changes =
[ Soul Orb Mechanics ]
* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
 
* Soul Orb lifetime in the air reduced significantly.
* Soul Orb denies changed from 65/35% to 50/50%.
* Soul Orb physical radius increased by 10%.
* Reduced horizontal movement of soul orbs from troopers.
}}
{{Update history table/row
| update = November 21, 2024
| changes =
[Misc Gameplay]
* Mid Boss trooper health for first spawn reduced from 95% to 70%
* Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
* Trooper soul changed from 60/40% in the kill/orb to 65/35%
* Medic Trooper now has 3 charges of heal rather than 2
}}
{{Update history table/row
| update = November 7, 2024
| changes =
[General Changes]
* Fixed some cases where troopers could get stuck in the base
[Misc Gameplay]
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
* Troopers no longer increase their bounty by 20% at 8 minutes
* Troopers now take 28% more damage from [[Guardians]]
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
* Mid Boss Rejuv Trooper Health increased by 30%
* Fixed Troopers resistance against Base Guardians not working properly
}}
{{Update history table/row
| update = October 24, 2024
| changes =
[Misc Gameplay]
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
* Trooper soul changed from 50/50% in the kill/orb to 60/40%
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
* Medic Trooper heal cooldown increased from 6s to 35s
 
 
* Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
* Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
* Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
 
* Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
}}
{{Update history table/row
| update = October 10, 2024
| changes =
[General Changes]
* Fixed troopers being unreliable to shoot while on the zipline
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
* Trooper death effects resolve quicker and more cleanly
[Misc Gameplay]
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it)
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
* Trooper spawn/bounty lane end time changed from 10 min to 8 min
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
[Hero Changes]
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%
}}
}}


== Trivia ==
== Trivia ==