Trooper: Difference between revisions

Math: updated, simplified for clarity
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Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.


During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant a small amount of Souls on-kill, and release a [[Soul Orb]] to claim the full amount. In 2-person lanes, the Souls earned for slain Troopers (the Trooper, plus the soul orb if secured), are awarded to each person in full.
During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill.


Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes.  
Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes.  


=== Math ===
=== Math ===
Trooper bounty is divided by 50% on trooper death and 50% in the Soul Orb, or 100% on death if killed by a [[melee attack]].
Trooper bounty is divided by 50% on Trooper death and 50% in the Soul Orb, or 100% on death if killed by a melee attack.


The total Soul bounty per Trooper is equal to 144 + (1.1 souls per min).
The total Soul bounty per Trooper is equal to 144 + (1.1 souls per min).