Trooper: Difference between revisions

Overview: updated soul orb mechanics and wording
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Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Medic Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 30 seconds; after 20 minutes, this spawn time is reduced to 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Medic Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.


During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant part of their Souls on kill, and release a [[Soul Orb]] to claim the full amount. Killing a Trooper with a [[melee attack]] prevents an orb from spawning and awards 100% of the value on kill.
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.


=== Combat Stats ===
=== Combat Stats ===
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=== Math ===
=== Math ===
Trooper bounty is divided by 50% on Trooper death and 50% in the Soul Orb, or 100% on death if killed by a melee attack.
Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack.


The total Soul bounty per Trooper is equal to {{Souls|120}} + ({{Souls|1.2}} per min).
The total Soul bounty per Trooper is equal to {{Souls|120}} + ({{Souls|1.2}} per min).
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Medic Packs cannot be picked up by the Trooper's own team.
Medic Packs cannot be picked up by the Trooper's own team.


Troopers are also healed by a small amount by the Medic Pack, but only when it is picked up by a player.
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.


[[File:Banner Trooper.png|frameless|349x349px]]
[[File:Banner Trooper.png|frameless|349x349px]]