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Added tunnel boost to speed. I got it from testing but could be double checked. |
Gammaton32 (talk | contribs) No edit summary |
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'''Vents''' (not to be confused with [[Jump pad|Air Vents]]) are small shortcut passages that can lead from one area of the [[map]] to another, or to a network of underground tunnels between different vents. | '''Vents''' (not to be confused with [[Jump pad|Air Vents]]) are small shortcut passages that can lead from one area of the [[map]] to another, or to a network of underground tunnels between different vents. | ||
Vents are only accessible by | == Overview == | ||
Vents are only accessible by specific characters, and they cannot enter while in combat (taking or dealing damage) or while carrying the {{PageRef|name=Soul Urn}}. | |||
The following heroes can access vents: | |||
* {{HeroIcon|Rem}}, when crouching | |||
* {{HeroIcon|Calico}} in {{AbilityIcon|Ava}} form | |||
* {{HeroIcon|Mo & Krill}} during {{AbilityIcon|Burrow}} | |||
While in the tunnels, characters gain a '''70%''' boost to their [[Move Speed]]. Sprint speed is not multiplied by the tunnel boost. | While in the tunnels, characters gain a '''70%''' boost to their [[Move Speed]]. Sprint speed is not multiplied by the tunnel boost. | ||
If | If a hero requires an ability to enter vents and navigate small tunnels, they start rapidly taking damage if the ability's duration runs out inside the vent or tunnel and instantly transform back upon leaving to a wider area. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Deadlockvtunnelsystemlayered.png|thumb|Deadlock vents system layered with the regular map | File:Deadlockvtunnelsystemlayered.png|thumb|Deadlock vents system layered with the regular map | ||
</gallery> | </gallery>{{Navbox gameplay}} | ||
{{Navbox gameplay}} | |||