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| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| {{Update history table/row
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| | update = {{Update link|July|9|2026}}
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| | changes =
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| *Unstable Rift warning time reduced from 25s to 20s
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| *Rift Troopers now have Spirit Resist (30/35/40/45%)
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| *Rift Troopers now have Melee Resistance (25%)
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| *Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
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| *Unstable Rift comeback resist aura radius increased from 20m to 35m
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| *Rift Troopers max comeback count increased from 12 to 14
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| }}
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| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|30|2026}} | | | update = {{Update link|June|30|2026}} |
| | changes = | | | changes = |
| * {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective.
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| * King of the Hill objective has been rethemed and renamed to "Unstable Rift" | | * King of the Hill objective has been rethemed and renamed to "Unstable Rift" |
| * Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. | | * Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. |
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| * Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) | | * Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) |
| * Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) | | * Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) |
| * Debug command: <code>citadel_koth_dev_test_spawn</code> - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer | | * Debug command: citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer |
| }}
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| {{Update history table/row
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| | update = {{Update link|June|11|2026}}
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| | changes =
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| * Urn give up time reduced from 75s to 60s
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| * Urn bounty reduced by 10% (unreduced for trailing team)
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| * {{Undocumented}} New voice lines for the Urn during depositing phase
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| }}
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| {{Update history table/row
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| | update = {{Update link|June|4|2026}}
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| | changes =
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| * {{PageRef|Soul Urn|alt_name=Urn}} mechanics have been reworked.
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| Primary details:
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| * Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
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| * Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
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| * The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
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| Other Details:
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| * Urn overall bounty reduced by 20% (unreduced for trailing team)
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| * Progress radius is 20m
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| * Progress rate is fixed regardless the number of allies in the area
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| * Progress duration for favored/neutral/unfavored is 6/12/18s
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| * If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
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| * Increased time allowed to run the urn before taking damage by 10s
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| * Trailing team sprint speed bonus from +4m to +5m
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| * Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
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| * Urn comeback resistance aura reduced from 60m to match the 20m progress radius
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| * Drop off location is above the bridges on the side lanes, rather than below.
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| }} | | }} |
| }} | | }} |