Editing Unstable Rift

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Tabber|Unstable Rift|Unstable Rift/Update history|Unstable Rift/Music|l1=Overview|l2=Update History|l3=Music}}
{{Construction}}
[[File:Unstable Rift.png|thumb|124x124px|Unstable Rift icon]]
'''Unstable Rift''' is an Objective in ''[[Deadlock]]''.
'''Unstable Rift''' is an Objective in ''[[Deadlock]]''.
[[File:Unstable rift objective_2.png|thumb|316x316px|The Unstable Rift]]
== Overview ==
== Overview ==
When an Unstable Rift spawns, it first appears as an in-world only visual effect on top of a random side lane's bridge. 60 seconds after this effect appears, an announcement is made to all players and the Rift becomes visible on the map. 20 seconds after the announcement, the Rift opens and creates a capture point with a {{#expr:{{MiscData|citadel_koth_cashin|AuraModifier|AuraRadius}} * 0.0254 round 0}}m radius around the bridge, indicated by a green circle effect.
The Rift's first spawn is at either 11, 12, or 13 minutes. After the first spawn, it respawns at an interval of 7 minutes. It creates a capture point of 20m radius around the bridge in one of the side lanes, indicated by a green circle effect. A visual effect shows in which lane the rift will spawn 1 minute ahead, followed by a global announcement 25s before spawn.
 
The Rift takes {{MiscData|citadel_koth_cashin|TotalTimeToCapture}}s to be captured (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the Rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed on the [[Minimap]].
 
A player does not contest the Rift while sent to {{AbilityIcon|Hotel Guest|l1=the Baroness}} by {{HeroIcon|The Doorman}}, or while reviving with the [[Rejuvenator]].


=== Timing ===
The rift takes 12s to be captured by a neutral team (not counting comeback modifiers). Both teams earn progress as long as they have at least one player in the capture point, but the rift can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point. Any players in the rift point are revealed in the [[Minimap]].
Based on when the initial visual effect appears, Unstable Rifts spawn starting at 11 minutes, and respawn every 7 minutes thereafter. However, this timing is variable by up to one minute, meaning the first Rift can spawn at any time between 10 and 12 minutes, and subsequent Rifts can spawn between 6 and 8 minutes after the previous Rift.<ref>data from bug report by Name Here<nowiki/>https://forums.playdeadlock.com/threads/unstable-rift-not-respawning-on-a-rigid-7-minute-timer.147308/</ref>


=== Comeback mechanics ===
=== Comeback mechanics ===
The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to a {{#expr:{{DataProp|Convar|citadel_trailingteam_bias_threshold_max|value}}*100}}% difference in total net worth. These bonuses are (at maximum difference):
The team that is trailing in souls receives bonuses that scale linearly based on how behind they are, up to 15%. These bonuses are (at maximum difference):
* Capture time reduced to '''{{MiscData|citadel_koth_cashin|TotalTimeToCaptureFavored}}s''' ({{#expr:(1 - {{MiscData|citadel_koth_cashin|TotalTimeToCaptureFavored}} / {{MiscData|citadel_koth_cashin|TotalTimeToCapture}}) * 100 round 0}}% shorter) for the trailing team, and increased to '''{{MiscData|citadel_koth_cashin|TotalTimeToCaptureUnfavored}}s''' ({{#expr:({{MiscData|citadel_koth_cashin|TotalTimeToCaptureUnfavored}} / {{MiscData|citadel_koth_cashin|TotalTimeToCapture}} - 1) * 100 round 0}}% longer) for the leading team.
* 50% shorter capture time, and 50% longer for leading team
* +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|BulletResist}}% [[Damage Resistance|Bullet]], +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Spirit]], and +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|StatusResist}}% [[Debuff Resist]], provided within a 35m radius.
* +{{MiscData|citadel_koth_cashin|ComebackAuraModifier|modifierProvidedByAura|TechResist}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]]


They also receive bonus rewards if they capture the rift (see below).
They also receive bonus rewards if they capture the rift (see below).


== Rewards ==
== Rewards ==
[[File:Rift_troopers.png|thumb|389x389px|Rift Troopers in York lane]]
[[File:Rift_troopers.png|thumb|389x389px|Rift troopers down York.]]
The rift's base soul bounty is {{Souls|{{#expr:{{DataProp|Convar|citadel_koth_reward_base}}+{{DataProp|Convar|citadel_koth_reward_time_multiplier}}}}}} Souls and increases by '''{{Souls|{{DataProp|Convar|citadel_koth_reward_time_multiplier}}}}''' Souls per minute of game time. However, unlike other objectives, the rift's bounty starts scaling from 13 minutes, instead of from minute 0.
The rift's base soul bounty is {{Souls|337}} Souls and increases by '''{{Souls|95}}''' Souls per minute of game time.
{{SoulsValueTable|rift=1|rift_base=1482|rift_min_time=13}}


When a team wins the rift:
When a team wins the rift:
* Rift Troopers will spawn in that lane for the winning team. They are larger and colored black, and don't drop souls when killed. They spawn at a minimum of 5 troopers, every 0.3 seconds.
* Rift Troopers will spawn in that lane for the winning team. They have +100% health and damage compared to normal troopers, increasing at +20% (additively) for each consecutive rift. Rift troopers don't drop souls when killed. They spawn at a minimum of 5 troopers.
** On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]], and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. The bonus health and damage increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%, and the bonus spirit resist increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}% (the melee resist does not increase).
* A random [[Golden Statue]] buff is granted to each member of the capturing team.
* All souls are distributed instantly and equally to all team members.
* All souls are distributed instantly and equally to all team members.
 
{{Permanent buffs}}
If the rift has been contested for over {{MiscData|citadel_koth_cashin|TimeToWarnAboutGivingUp}}s, a warning shows up. After {{MiscData|citadel_koth_cashin|TimeToGiveUp}}s of being contested, all souls will be released as {{MiscData|citadel_koth_cashin|GiveUpOrbs}} [[Soul Orbs]] to be claimed by either team. The orbs float for several seconds, and if unclaimed, they disappear and the souls are lost.


=== Comeback reward ===
=== Comeback reward ===
If the trailing team wins the rift, they get a soul bonus that scales based on game time and the team's soul deficit. They also get up to +9 Rift Troopers (14 total).
If the trailing team wins the rift, they get a soul bonus that scales based on game time and the team's soul deficit. They also get up to +7 Rift troopers (12 total).


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Gallery ==
== Trivia ==
<gallery>
File:Unstable rift unready.png|In-world visual effect of unopened Unstable Rift
</gallery>


== Commands ==
* Based on datamined voice lines, Unstable Rift was originally called '''Dying Star''' during development.
<code>citadel_koth_dev_test_spawn</code> - Spawns the rift warning and moves the player to its location
 
== Trivia ==
* Based on datamined strings, Unstable Rift was originally called '''Dying Star''' during development.
* In the [[Update:June 4, 2026|June 4, 2026]] update, the {{PageRef|Soul Urn|alt_name=Soul Urn}} was reworked to start a King-of-the-Hill capture point mechanic when delivered. This was later reverted and separated into its own objective on [[Update:June 30, 2026|June 30, 2026]] as the Unstable Rift.


== References ==
== References ==
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)