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{{Update layout | prev_update = {{Update link|April|10|2026}} | month = April | day = 30 | year = 2026 | next_update = {{Update link|May|1|2026}} | source = https://store.steampowered.com/news/app/1422450/view/664986477286916766 | source_title = Gameplay Update - 04-30-2026 | notes = === General === * Base health per boon reduced by 7 * Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% * Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% * Reduced bullet damage growth by 10% for the following heroes: {{HeroIcon|Bebop}}, {{HeroIcon|Pocket}}, {{HeroIcon|Vyper}} * Reduced bullet damage growth by 5% for the following heroes: {{HeroIcon|Victor}} * Increased bullet damage growth by 10% for the following heroes: {{HeroIcon|Mo & Krill}}, {{HeroIcon|Apollo}} * [[Guardian|Guardians]], [[Base Guardian|Base Guardians]] and [[Shrine|Shrines]] now have 10% Bullet Resistance * [[Walker|Walkers]] Bullet Resistance increased from 15% to 25% * Medic [[Trooper]] missing health percent heal reduced from 14% to 12% * Medic [[Trooper]] fixed regen growth per minute reduced from 3 to 2 * Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination * Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k) * Fixed Alt Fire scaling for {{HeroIcon|Yamato}} and {{HeroIcon|Viscous}} not working recently === Items === * Added a new T4 Vitality item, {{ItemIcon|Indomitable}}. Upgrades from {{ItemIcon|Reactive Barrier}}. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance. * {{ItemIcon|Active Reload}}: Fire Rate increased from +22% to +25% * {{ItemIcon|Opening Rounds}}: Weapon Damage reduced from +45% to +30% * {{ItemIcon|Opening Rounds}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (includes it's{{sic}} stats) * {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +10 to +7 * {{ItemIcon|Split Shot}}: Max Stacks reduced from 6 to 5 * {{ItemIcon|Split Shot}}: Weapon Damage per stack reduced from 10% to 8% * {{ItemIcon|Split Shot}}: Cooldown increased from 24s to 27s * {{ItemIcon|Shadow Weave}}: Moved from T4 to T3 * {{ItemIcon|Shadow Weave}}: Out of Combat Regen reduced from 10 to 5 * {{ItemIcon|Shadow Weave}}: Duration reduced from 18s to 10s * {{ItemIcon|Shadow Weave}}: Ambush duration reduced from 8s to 5s * {{ItemIcon|Shadow Weave}}: Cooldown increased from 32s to 45s * {{ItemIcon|Shadow Weave}}: Spot Radius increased from 18m to 20m * {{ItemIcon|Shadow Weave}}: Ambush Spirit Power reduced from 35 to 20 * {{ItemIcon|Shadow Weave}}: Ambush Fire Rate reduced from 32% to 20% * {{ItemIcon|Shadow Weave}}: Ambush Melee damage reduced from 25% to 20% * {{ItemIcon|Alchemical Fire}}: Spirit Power increased from +8 to +10 * {{ItemIcon|Heroic Aura}}: Cooldown reduced from 25s to 22s * {{ItemIcon|Heroic Aura}}: Bullet Resistance aura increased from 15% to 17% * {{ItemIcon|Blood Tribute}}: Now has an innate 8% Debuff Resistance * {{ItemIcon|Blood Tribute}}: Active Debuff Resist reduced from 40% to 35% * {{ItemIcon|Spiritual Overflow}}: No longer grants +15% Spirit Lifesteal as base stat * {{ItemIcon|Spiritual Overflow}}: Now provides +15% Ability Duration * {{ItemIcon|Spiritual Overflow}}: Activated buff no longer provides +20% Ability Duration * {{ItemIcon|Spiritual Overflow}}: Activated buff now provides +20% Spirit Lifesteal * {{ItemIcon|Frenzy}}: No longer grants +20% Spirit Resistance when below 50% Health * {{ItemIcon|Frenzy}}: No longer grants +15% Base Spirit Resistance * {{ItemIcon|Frenzy}}: No longer grants +0.75m Base Move Speed * {{ItemIcon|Frenzy}}: Now grants +160 Health * {{ItemIcon|Frenzy}}: Base Fire Rate increased from 10% to 15% * {{ItemIcon|Frenzy}}: Low HP Move Speed increased from 2.5 to 4 * {{ItemIcon|Frenzy}}: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration) * {{ItemIcon|Frenzy}}: Low HP Fire Rate increased from +25% to +40% * {{ItemIcon|Frenzy}}: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown. * {{ItemIcon|Restorative Locket}}: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now) * {{ItemIcon|Restorative Locket}}: Heal per stack reduced from 20 to 16 * {{ItemIcon|Return Fire}}: Bullet Resistance increased from 8% to 10% * {{ItemIcon|Return Fire}}: Bullet Damage Returned increased from 60% to 65% * {{ItemIcon|Reactive Barrier}}: No longer restores 1 stamina on trigger * {{ItemIcon|Reactive Barrier}}: No longer grants +6% Spirit Resist * {{ItemIcon|Reactive Barrier}}: Now triggers off of Silence (same trigger set as {{ItemIcon|Indomitable}}) * {{ItemIcon|Reactive Barrier}}: Cooldown increased from 40s to 55s * {{ItemIcon|Reactive Barrier}}: Barrier spirit scaling reduced from 2.1 to 1.8 * {{ItemIcon|Trophy Collector}}: Moved from T3 Item to T2 * {{ItemIcon|Trophy Collector}}: Souls per stack reduced from 25 to 18 * {{ItemIcon|Trophy Collector}}: Out of Combat regen reduced from 4 to 2 * {{ItemIcon|Trophy Collector}}: Ability Range reduced from +1% Per Stack to +0.75% * {{ItemIcon|Trophy Collector}}: No longer gives +20 Health per stack * {{ItemIcon|Dispel Magic}}: Spirit Resistance reduced from 16% to 10% * {{ItemIcon|Veil Walker}}: Now upgrades from {{ItemIcon|Sprint Boots}} (includes it's{{sic}} stats) * {{ItemIcon|Veil Walker}}: Bonus Health Reduced from +175 to +125 * {{ItemIcon|Bullet Resilience}}: Now grants +3 Out of Combat Regen * {{ItemIcon|Spirit Resilience}}: Now grants +3 Out of Combat Regen * {{ItemIcon|Counterspell}}: Cooldown increased from 20s to 23s * {{ItemIcon|Counterspell}}: Bonus health reduced from +75 to +50 * {{ItemIcon|Rescue Beam}}: Cast range increased from 32m to 35m * {{ItemIcon|Colossus}}: No longer grants +300 Bonus Health * {{ItemIcon|Colossus}}: Base Health increased from +15% to +25% * {{ItemIcon|Leech}}: Bonus Health increased from 120 to 160 (the sum of the two components) * {{ItemIcon|Inhibitor}}: Weapon Damage reduced from 25% to 10% * {{ItemIcon|Suppressor}}: No longer grants +50 Bonus Health * {{ItemIcon|Suppressor}}: Now grants +8% Bullet Resistance * {{ItemIcon|Cold Front}}: Damage Height increased from 3.5m to 5m * {{ItemIcon|Spirit Snatch}}: Spirit Power Steal increased from 15 to 20 * {{ItemIcon|Arctic Blast}}: Damage Height increased from 3.5m to 5m * {{ItemIcon|Scourge}}: No longer grants -4% Cooldown Reduction * {{ItemIcon|Scourge}}: Now grants +15% Debuff Resistance * {{ItemIcon|Spirit Burn}}: DPS Spirit scaling increased from 0.05 to 0.06 * Lifesteal Adjustments: * {{ItemIcon|Active Reload}}: Lifesteal reduced from 18% to 14% * {{ItemIcon|Bullet Lifesteal}}: Lifesteal reduced from 16% to 13% * {{ItemIcon|Spirit Lifesteal}}: Lifesteal reduced from 16% to 13% * {{ItemIcon|Spirit Shredder Bullets}}: Lifesteal reduced from 12% to 10% * {{ItemIcon|Spirit Rend}}: Lifesteal reduced from 12% to 10% * {{ItemIcon|Fury Trance}}: Lifesteal reduced from 18% to 14% * {{ItemIcon|Infuser}}: Lifesteal reduced from 16% to 13% * {{ItemIcon|Infuser}}: Active Lifesteal reduced from 80% to 70% * {{ItemIcon|Leech}}: Lifesteal reduced from 30% to 25% * {{ItemIcon|Vampiric Burst}}: Lifesteal reduced from 16% to 13% * {{ItemIcon|Vampiric Burst}}: Lifesteal reduced from 80% to 70% * {{ItemIcon|Mystic Reverb}}: Lifesteal reduced from 10% to 8% * {{ItemIcon|Mystic Reverb}}: Imbued Lifesteal reduced from 27% to 22% * {{ItemIcon|Spiritual Overflow}}: Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item) * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} heal reduced from 80% to 75% * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35% === Heroes === * {{HeroIcon|Abrams}}: Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero * {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} base damage reduced from 100 to 85 * {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 now also reduces cooldown by 10s * {{HeroIcon|Celeste}}: Bullet cycle time reduced from 0.65 to 0.58 * {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} radius increased from 14m to 15.5m * {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} damage increased from 120 to 135 * {{HeroIcon|Doorman}}: Fixed a bug that could allow you to bring the [[Urn]] through a doorway * {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 now also increases melee scaling (1.2 to 1.6) * {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} T3 increased from +10% Amplified Damage to +12% * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling reduced from 1.8 to 1.65 * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 19s to 20s * {{HeroIcon|Haze}}: Restored being able to slide while using {{AbilityIcon|Bullet Dance}} * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} range increased from 15m to 16m * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now has 30% evasion in the base ability * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed" * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown" * {{HeroIcon|Holliday}}: Fixed {{AbilityIcon|Rising Ram}} interrupting Lasso * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T1 increased from +68 Damage to +80 * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T3 increased from -30s Cooldown to -50s * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} DPS spirit scaling reduced from 1.0 to 0.7 * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} DPS now does half damage to objective * {{HeroIcon|McGinnis}}: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute * {{HeroIcon|McGinnis}}: Fixed Mini Turrets being locked on objectives when they were invulnerable * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration increased from 6s to 6.5s * {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} DPS reduced by 6% * {{HeroIcon|Mirage}}: Base health regen reduced from 2 to 1.5 * {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} duration reduced from 8s to 7s * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} move speed increased from +4 to +5 * {{HeroIcon|Paige}}: Stamina increased from 2 to 3 * {{HeroIcon|Paige}}: Dash speed reduced to slow bucket * {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} cooldown reduced from 30s to 28s * {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} recharge timer reduced from 8s to 7s * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 28s * {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35% * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} now provides +20% Air Dash Distance when charged * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} spirit scaling increased from 0.9 to 1.1 * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} cooldown reduced from 150s to 140s * {{HeroIcon|Rem}}: Fixed a bug with {{AbilityIcon|Naptime}} that allowed you to attack while casting it * {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} recharge timer reduced from 10s to 9s * {{HeroIcon|Shiv}}: Alt fire knockback reduced by 10% * {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} spirit scaling reduced from 0.15 to 0.13 * {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 spirit scaling reduced from +0.1 to +0.09 * {{HeroIcon|Silver}}: Fixed {{AbilityIcon|Tail Whack}} applying -12% Bullet Resist for the Disarm duration * {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} Current Health As Damage reduced from 4% to 3% * {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} damage scaling reduced from 0.8 to 0.7 * {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} wall hit damage scaling reduced from 0.9 to 0.8 * {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T2 increased from +28 Max DPS to +34 * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 increased from -100s Cooldown to -130s * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently) * {{HeroIcon|Viscous}}: Fixed various locations where {{AbilityIcon|Splatter}} didn't bounce properly * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown increased from 24s to 28s * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} T2 increased from -8s Cooldown to -12s * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cast range reduced from 15m to 10m and now scales with boons (0.2) * {{HeroIcon|Vyper}}: Fixed {{ItemIcon|Armor Piercing Rounds}} doing damage through Petrify === Street Brawl === * {{ItemIcon|Unstable Concoction}} reduces the players respawn time by 50% * {{ItemIcon|Seraphim Wings}} damage reduced while in air reduced from 60% to 40% * The following abilities have -15% radius in Street Brawl: {{AbilityIcon|Bookwyrm}}, {{AbilityIcon|Flame Dash}}, {{AbilityIcon|Essence Bomb}}, {{AbilityIcon|Entangling Thorns}}, {{AbilityIcon|Lightning Ball}}, {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Frost Grenade}} * {{ItemIcon|Mystic Expansion}} Radius bonus reduced from +20% to +16% * {{ItemIcon|Greater Expansion}} Radius bonus reduced from +30% to +25% * Enhanced {{ItemIcon|Escalating Exposure}}: Max Stacks from +8 to +6 * Enhanced {{ItemIcon|Escalating Exposure}}: Amp per stack from +2 to +1.5 * Enhanced {{ItemIcon|Escalating Exposure}}: Base shred from +8 to +10 (matching enhanced mystic invul{{sic}}) * Fixed Enhanced {{ItemIcon|Weighted Shots}} not maintaining the benefits from Enhanced {{ItemIcon|Slowing Bullets}} === Undocumented changes === * {{ItemIcon|Counterspell}} can now block {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} }}
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