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| | day = 30 | | | day = 30 |
| | year = 2026 | | | year = 2026 |
| | next_update = {{Update link|May|1|2026}} | | | next_update = |
| | source = https://store.steampowered.com/news/app/1422450/view/664986477286916766 | | | source = https://forums.playdeadlock.com/threads/04-30-2026-update.129989/ |
| | source_title = Gameplay Update - 04-30-2026 | | | source_title = 04-30-2026 Update |
| | notes = | | | notes = |
| | Deadlock - Gameplay Update - 04-30-2026 - Steam News |
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| === General ===
| | [ General ] - Base health per boon reduced by 7 - Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% - Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115% - Reduced bullet damage growth by... |
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| * Base health per boon reduced by 7
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| * Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
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| * Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
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| * Reduced bullet damage growth by 10% for the following heroes: {{HeroIcon|Bebop}}, {{HeroIcon|Pocket}}, {{HeroIcon|Vyper}}
| | store.steampowered.com |
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| * Reduced bullet damage growth by 5% for the following heroes: {{HeroIcon|Victor}}
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| * Increased bullet damage growth by 10% for the following heroes: {{HeroIcon|Mo & Krill}}, {{HeroIcon|Apollo}}
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| * [[Guardian|Guardians]], [[Base Guardian|Base Guardians]] and [[Shrine|Shrines]] now have 10% Bullet Resistance
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| * [[Walker|Walkers]] Bullet Resistance increased from 15% to 25%
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| * Medic [[Trooper]] missing health percent heal reduced from 14% to 12%
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| * Medic [[Trooper]] fixed regen growth per minute reduced from 3 to 2
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| * Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
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| * Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
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| * Fixed Alt Fire scaling for {{HeroIcon|Yamato}} and {{HeroIcon|Viscous}} not working recently
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| === Items ===
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| * Added a new T4 Vitality item, {{ItemIcon|Indomitable}}. Upgrades from {{ItemIcon|Reactive Barrier}}. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
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| * {{ItemIcon|Active Reload}}: Fire Rate increased from +22% to +25%
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| * {{ItemIcon|Opening Rounds}}: Weapon Damage reduced from +45% to +30%
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| * {{ItemIcon|Opening Rounds}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (includes it's{{sic}} stats)
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| * {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +10 to +7
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| * {{ItemIcon|Split Shot}}: Max Stacks reduced from 6 to 5
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| * {{ItemIcon|Split Shot}}: Weapon Damage per stack reduced from 10% to 8%
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| * {{ItemIcon|Split Shot}}: Cooldown increased from 24s to 27s
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| * {{ItemIcon|Shadow Weave}}: Moved from T4 to T3
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| * {{ItemIcon|Shadow Weave}}: Out of Combat Regen reduced from 10 to 5
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| * {{ItemIcon|Shadow Weave}}: Duration reduced from 18s to 10s
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| * {{ItemIcon|Shadow Weave}}: Ambush duration reduced from 8s to 5s
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| * {{ItemIcon|Shadow Weave}}: Cooldown increased from 32s to 45s
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| * {{ItemIcon|Shadow Weave}}: Spot Radius increased from 18m to 20m
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| * {{ItemIcon|Shadow Weave}}: Ambush Spirit Power reduced from 35 to 20
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| * {{ItemIcon|Shadow Weave}}: Ambush Fire Rate reduced from 32% to 20%
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| * {{ItemIcon|Shadow Weave}}: Ambush Melee damage reduced from 25% to 20%
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| * {{ItemIcon|Alchemical Fire}}: Spirit Power increased from +8 to +10
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| * {{ItemIcon|Heroic Aura}}: Cooldown reduced from 25s to 22s
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| * {{ItemIcon|Heroic Aura}}: Bullet Resistance aura increased from 15% to 17%
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| * {{ItemIcon|Blood Tribute}}: Now has an innate 8% Debuff Resistance
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| * {{ItemIcon|Blood Tribute}}: Active Debuff Resist reduced from 40% to 35%
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| * {{ItemIcon|Spiritual Overflow}}: No longer grants +15% Spirit Lifesteal as base stat
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| * {{ItemIcon|Spiritual Overflow}}: Now provides +15% Ability Duration
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| * {{ItemIcon|Spiritual Overflow}}: Activated buff no longer provides +20% Ability Duration
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| * {{ItemIcon|Spiritual Overflow}}: Activated buff now provides +20% Spirit Lifesteal
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| * {{ItemIcon|Frenzy}}: No longer grants +20% Spirit Resistance when below 50% Health
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| * {{ItemIcon|Frenzy}}: No longer grants +15% Base Spirit Resistance
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| * {{ItemIcon|Frenzy}}: No longer grants +0.75m Base Move Speed
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| * {{ItemIcon|Frenzy}}: Now grants +160 Health
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| * {{ItemIcon|Frenzy}}: Base Fire Rate increased from 10% to 15%
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| * {{ItemIcon|Frenzy}}: Low HP Move Speed increased from 2.5 to 4
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| * {{ItemIcon|Frenzy}}: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
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| * {{ItemIcon|Frenzy}}: Low HP Fire Rate increased from +25% to +40%
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| * {{ItemIcon|Frenzy}}: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
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| * {{ItemIcon|Restorative Locket}}: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
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| * {{ItemIcon|Restorative Locket}}: Heal per stack reduced from 20 to 16
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| * {{ItemIcon|Return Fire}}: Bullet Resistance increased from 8% to 10%
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| * {{ItemIcon|Return Fire}}: Bullet Damage Returned increased from 60% to 65%
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| * {{ItemIcon|Reactive Barrier}}: No longer restores 1 stamina on trigger
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| * {{ItemIcon|Reactive Barrier}}: No longer grants +6% Spirit Resist
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| * {{ItemIcon|Reactive Barrier}}: Now triggers off of Silence (same trigger set as {{ItemIcon|Indomitable}})
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| * {{ItemIcon|Reactive Barrier}}: Cooldown increased from 40s to 55s
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| * {{ItemIcon|Reactive Barrier}}: Barrier spirit scaling reduced from 2.1 to 1.8
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| * {{ItemIcon|Trophy Collector}}: Moved from T3 Item to T2
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| * {{ItemIcon|Trophy Collector}}: Souls per stack reduced from 25 to 18
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| * {{ItemIcon|Trophy Collector}}: Out of Combat regen reduced from 4 to 2
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| * {{ItemIcon|Trophy Collector}}: Ability Range reduced from +1% Per Stack to +0.75%
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| * {{ItemIcon|Trophy Collector}}: No longer gives +20 Health per stack
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| * {{ItemIcon|Dispel Magic}}: Spirit Resistance reduced from 16% to 10%
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| * {{ItemIcon|Veil Walker}}: Now upgrades from {{ItemIcon|Sprint Boots}} (includes it's{{sic}} stats)
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| * {{ItemIcon|Veil Walker}}: Bonus Health Reduced from +175 to +125
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| * {{ItemIcon|Bullet Resilience}}: Now grants +3 Out of Combat Regen
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| * {{ItemIcon|Spirit Resilience}}: Now grants +3 Out of Combat Regen
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| * {{ItemIcon|Counterspell}}: Cooldown increased from 20s to 23s
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| * {{ItemIcon|Counterspell}}: Bonus health reduced from +75 to +50
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| * {{ItemIcon|Rescue Beam}}: Cast range increased from 32m to 35m
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| * {{ItemIcon|Colossus}}: No longer grants +300 Bonus Health
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| * {{ItemIcon|Colossus}}: Base Health increased from +15% to +25%
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| * {{ItemIcon|Leech}}: Bonus Health increased from 120 to 160 (the sum of the two components)
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| * {{ItemIcon|Inhibitor}}: Weapon Damage reduced from 25% to 10%
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| * {{ItemIcon|Suppressor}}: No longer grants +50 Bonus Health
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| * {{ItemIcon|Suppressor}}: Now grants +8% Bullet Resistance
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| * {{ItemIcon|Cold Front}}: Damage Height increased from 3.5m to 5m
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| * {{ItemIcon|Spirit Snatch}}: Spirit Power Steal increased from 15 to 20
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| * {{ItemIcon|Arctic Blast}}: Damage Height increased from 3.5m to 5m
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| * {{ItemIcon|Scourge}}: No longer grants -4% Cooldown Reduction
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| * {{ItemIcon|Scourge}}: Now grants +15% Debuff Resistance
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| * {{ItemIcon|Spirit Burn}}: DPS Spirit scaling increased from 0.05 to 0.06
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| * Lifesteal Adjustments:
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| * {{ItemIcon|Active Reload}}: Lifesteal reduced from 18% to 14%
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| * {{ItemIcon|Bullet Lifesteal}}: Lifesteal reduced from 16% to 13%
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| * {{ItemIcon|Spirit Lifesteal}}: Lifesteal reduced from 16% to 13%
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| * {{ItemIcon|Spirit Shredder Bullets}}: Lifesteal reduced from 12% to 10%
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| * {{ItemIcon|Spirit Rend}}: Lifesteal reduced from 12% to 10%
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| * {{ItemIcon|Fury Trance}}: Lifesteal reduced from 18% to 14%
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| * {{ItemIcon|Infuser}}: Lifesteal reduced from 16% to 13%
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| * {{ItemIcon|Infuser}}: Active Lifesteal reduced from 80% to 70%
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| * {{ItemIcon|Leech}}: Lifesteal reduced from 30% to 25%
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| * {{ItemIcon|Vampiric Burst}}: Lifesteal reduced from 16% to 13%
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| * {{ItemIcon|Vampiric Burst}}: Lifesteal reduced from 80% to 70%
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| * {{ItemIcon|Mystic Reverb}}: Lifesteal reduced from 10% to 8%
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| * {{ItemIcon|Mystic Reverb}}: Imbued Lifesteal reduced from 27% to 22%
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| * {{ItemIcon|Spiritual Overflow}}: Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)
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| * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} heal reduced from 80% to 75%
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| * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35%
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| === Heroes ===
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| * {{HeroIcon|Abrams}}: Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero
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| * {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} base damage reduced from 100 to 85
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| * {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 now also reduces cooldown by 10s
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| * {{HeroIcon|Celeste}}: Bullet cycle time reduced from 0.65 to 0.58
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| * {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} radius increased from 14m to 15.5m
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| * {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} damage increased from 120 to 135
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| * {{HeroIcon|Doorman}}: Fixed a bug that could allow you to bring the [[Urn]] through a doorway
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| * {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 now also increases melee scaling (1.2 to 1.6)
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| * {{HeroIcon|Drifter}}: {{AbilityIcon|Bloodscent}} T3 increased from +10% Amplified Damage to +12%
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| * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling reduced from 1.8 to 1.65
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| * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 19s to 20s
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| * {{HeroIcon|Haze}}: Restored being able to slide while using {{AbilityIcon|Bullet Dance}}
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| * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} range increased from 15m to 16m
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| * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now has 30% evasion in the base ability
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| * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
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| * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
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| * {{HeroIcon|Holliday}}: Fixed {{AbilityIcon|Rising Ram}} interrupting Lasso
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| * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T1 increased from +68 Damage to +80
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| * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T3 increased from -30s Cooldown to -50s
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| * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} DPS spirit scaling reduced from 1.0 to 0.7
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| * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} DPS now does half damage to objective
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| * {{HeroIcon|McGinnis}}: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
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| * {{HeroIcon|McGinnis}}: Fixed Mini Turrets being locked on objectives when they were invulnerable
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| * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration increased from 6s to 6.5s
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| * {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} DPS reduced by 6%
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| * {{HeroIcon|Mirage}}: Base health regen reduced from 2 to 1.5
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| * {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} duration reduced from 8s to 7s
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| * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} move speed increased from +4 to +5
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| * {{HeroIcon|Paige}}: Stamina increased from 2 to 3
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| * {{HeroIcon|Paige}}: Dash speed reduced to slow bucket
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| * {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} cooldown reduced from 30s to 28s
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| * {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} recharge timer reduced from 8s to 7s
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| * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown reduced from 30s to 28s
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| * {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35%
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| * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} now provides +20% Air Dash Distance when charged
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| * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} spirit scaling increased from 0.9 to 1.1
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| * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} cooldown reduced from 150s to 140s
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| * {{HeroIcon|Rem}}: Fixed a bug with {{AbilityIcon|Naptime}} that allowed you to attack while casting it
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| * {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} recharge timer reduced from 10s to 9s
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| * {{HeroIcon|Shiv}}: Alt fire knockback reduced by 10%
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| * {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} spirit scaling reduced from 0.15 to 0.13
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| * {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} T3 spirit scaling reduced from +0.1 to +0.09
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| * {{HeroIcon|Silver}}: Fixed {{AbilityIcon|Tail Whack}} applying -12% Bullet Resist for the Disarm duration
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| * {{HeroIcon|Silver}}: {{AbilityIcon|Slam Fire}} Current Health As Damage reduced from 4% to 3%
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| * {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} damage scaling reduced from 0.8 to 0.7
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| * {{HeroIcon|Venator}}: {{AbilityIcon|Gutshot}} wall hit damage scaling reduced from 0.9 to 0.8
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| * {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T2 increased from +28 Max DPS to +34
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| * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 increased from -100s Cooldown to -130s
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| * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
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| * {{HeroIcon|Viscous}}: Fixed various locations where {{AbilityIcon|Splatter}} didn't bounce properly
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| * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cooldown increased from 24s to 28s
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| * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} T2 increased from -8s Cooldown to -12s
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| * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cast range reduced from 15m to 10m and now scales with boons (0.2)
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| * {{HeroIcon|Vyper}}: Fixed {{ItemIcon|Armor Piercing Rounds}} doing damage through Petrify
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| === Street Brawl ===
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| * {{ItemIcon|Unstable Concoction}} reduces the players respawn time by 50%
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| * {{ItemIcon|Seraphim Wings}} damage reduced while in air reduced from 60% to 40%
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| * The following abilities have -15% radius in Street Brawl: {{AbilityIcon|Bookwyrm}}, {{AbilityIcon|Flame Dash}}, {{AbilityIcon|Essence Bomb}}, {{AbilityIcon|Entangling Thorns}}, {{AbilityIcon|Lightning Ball}}, {{AbilityIcon|Pulse Grenade}}, {{AbilityIcon|Frost Grenade}}
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| * {{ItemIcon|Mystic Expansion}} Radius bonus reduced from +20% to +16%
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| * {{ItemIcon|Greater Expansion}} Radius bonus reduced from +30% to +25%
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| * Enhanced {{ItemIcon|Escalating Exposure}}: Max Stacks from +8 to +6
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| * Enhanced {{ItemIcon|Escalating Exposure}}: Amp per stack from +2 to +1.5
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| * Enhanced {{ItemIcon|Escalating Exposure}}: Base shred from +8 to +10 (matching enhanced mystic invul{{sic}})
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| * Fixed Enhanced {{ItemIcon|Weighted Shots}} not maintaining the benefits from Enhanced {{ItemIcon|Slowing Bullets}}
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| === Undocumented changes ===
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| * {{ItemIcon|Counterspell}} can now block {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}
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