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| Latest revision | Your text | ||
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| day = 30 | | day = 30 | ||
| year = 2026 | | year = 2026 | ||
| next_update = | | next_update = | ||
| source = https://store.steampowered.com/news/app/1422450/view/664986477286916766 | | source = https://store.steampowered.com/news/app/1422450/view/664986477286916766 | ||
| source_title = Gameplay Update - 04-30-2026 | | source_title = Gameplay Update - 04-30-2026 | ||
| notes = | | notes = | ||
[ General ] | |||
* Base health per boon reduced by 7 | * Base health per boon reduced by 7 | ||
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* Increased bullet damage growth by 10% for the following heroes: {{HeroIcon|Mo & Krill}}, {{HeroIcon|Apollo}} | * Increased bullet damage growth by 10% for the following heroes: {{HeroIcon|Mo & Krill}}, {{HeroIcon|Apollo}} | ||
* [[Guardian|Guardians]], [[ | * [[Guardian|Guardians]], Base [[Guardian|Guardians]] and [[Shrine|Shrines]] now have 10% Bullet Resistance | ||
* [[Walker|Walkers]] Bullet Resistance increased from 15% to 25% | * [[Walker|Walkers]] Bullet Resistance increased from 15% to 25% | ||
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* Fixed Alt Fire scaling for {{HeroIcon|Yamato}} and {{HeroIcon|Viscous}} not working recently | * Fixed Alt Fire scaling for {{HeroIcon|Yamato}} and {{HeroIcon|Viscous}} not working recently | ||
[ Items ] | |||
* Added a new T4 Vitality item, {{ItemIcon|Indomitable}}. Upgrades from {{ItemIcon|Reactive Barrier}}. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance. | * Added a new T4 Vitality item, {{ItemIcon|Indomitable}}. Upgrades from {{ItemIcon|Reactive Barrier}}. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance. | ||
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* {{ItemIcon|Opening Rounds}}: Weapon Damage reduced from +45% to +30% | * {{ItemIcon|Opening Rounds}}: Weapon Damage reduced from +45% to +30% | ||
* {{ItemIcon|Opening Rounds}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (includes it's | * {{ItemIcon|Opening Rounds}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (includes it's stats) | ||
* {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +10 to +7 | * {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +10 to +7 | ||
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* {{ItemIcon|Blood Tribute}}: Active Debuff Resist reduced from 40% to 35% | * {{ItemIcon|Blood Tribute}}: Active Debuff Resist reduced from 40% to 35% | ||
* {{ItemIcon|Spiritual Overflow}}: No longer grants +15% Spirit Lifesteal as base stat | * {{ItemIcon|Spiritual Overflow}}: No longer grants +15% {{ItemIcon|Spirit Lifesteal}} as base stat | ||
* {{ItemIcon|Spiritual Overflow}}: Now provides +15% Ability Duration | * {{ItemIcon|Spiritual Overflow}}: Now provides +15% Ability Duration | ||
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* {{ItemIcon|Dispel Magic}}: Spirit Resistance reduced from 16% to 10% | * {{ItemIcon|Dispel Magic}}: Spirit Resistance reduced from 16% to 10% | ||
* {{ItemIcon|Veil Walker}}: Now upgrades from {{ItemIcon|Sprint Boots}} (includes it's | * {{ItemIcon|Veil Walker}}: Now upgrades from {{ItemIcon|Sprint Boots}} (includes it's stats) | ||
* {{ItemIcon|Veil Walker}}: Bonus Health Reduced from +175 to +125 | * {{ItemIcon|Veil Walker}}: Bonus Health Reduced from +175 to +125 | ||
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35% | * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35% | ||
[ Heroes ] | |||
* {{HeroIcon|Abrams}}: Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero | * {{HeroIcon|Abrams}}: Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero | ||
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* {{HeroIcon|Paige}}: Stamina increased from 2 to 3 | * {{HeroIcon|Paige}}: Stamina increased from 2 to 3 | ||
* {{HeroIcon|Paige}}: Dash speed reduced to slow bucket | * {{HeroIcon|Paige}}: {{AbilityIcon|Dash}} speed reduced to slow bucket | ||
* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} cooldown reduced from 30s to 28s | * {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} cooldown reduced from 30s to 28s | ||
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* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35% | * {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T2 weapon damage increased from +30% to +35% | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} now provides +20% Air Dash Distance when charged | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} now provides +20% Air {{AbilityIcon|Dash}} Distance when charged | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} spirit scaling increased from 0.9 to 1.1 | * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} spirit scaling increased from 0.9 to 1.1 | ||
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* {{HeroIcon|Vyper}}: Fixed {{ItemIcon|Armor Piercing Rounds}} doing damage through Petrify | * {{HeroIcon|Vyper}}: Fixed {{ItemIcon|Armor Piercing Rounds}} doing damage through Petrify | ||
[ Street Brawl ] | |||
* {{ItemIcon|Unstable Concoction}} reduces the players respawn time by 50% | * {{ItemIcon|Unstable Concoction}} reduces the players respawn time by 50% | ||
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* Enhanced {{ItemIcon|Escalating Exposure}}: Amp per stack from +2 to +1.5 | * Enhanced {{ItemIcon|Escalating Exposure}}: Amp per stack from +2 to +1.5 | ||
* Enhanced {{ItemIcon|Escalating Exposure}}: Base shred from +8 to +10 (matching enhanced mystic invul | * Enhanced {{ItemIcon|Escalating Exposure}}: Base shred from +8 to +10 (matching enhanced mystic invul) | ||
* Fixed Enhanced {{ItemIcon|Weighted Shots}} not maintaining the benefits from Enhanced {{ItemIcon|Slowing Bullets}} | * Fixed Enhanced {{ItemIcon|Weighted Shots}} not maintaining the benefits from Enhanced {{ItemIcon|Slowing Bullets}} | ||
}} | }} | ||