Update:April 4, 2025: Difference between revisions

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Created page with "{{Update layout | prev_update = March 19, 2025 | current_update = April 4, 2025 | next_update = | source = https://forums.playdeadlock.com/threads/04-04-2025-update.60284/ | source_title = 04-04-2025 Update | notes = * Soul orb spawn delay range increased from 0.2*0.7 to 0.4*0.7 * Soul orb size increased by 10% * Soul orb lag compensation buffer increased from 120ms to 140ms * Fixed issues with denying melee soul orbs * Fixed various other timing related bugs with Soul o..."
 
corrections
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| source_title = 04-04-2025 Update
| source_title = 04-04-2025 Update
| notes =
| notes =
* Soul orb spawn delay range increased from 0.2*0.7 to 0.4*0.7
* Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
* Soul orb size increased by 10%
* Soul orb size increased by 10%
* Soul orb lag compensation buffer increased from 120ms to 140ms
* Soul orb lag compensation buffer increased from 120ms to 140ms
Line 14: Line 14:
* Added an option to allow canceling abilities with the ability key to the main options page.
* Added an option to allow canceling abilities with the ability key to the main options page.


* Soul orb spawn delay range increased from 0.2*0.7 to 0.4*0.7
* Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
* Soul orb size increased by 10%
* Soul orb size increased by 10%
* Soul orb lag compensation buffer increased from 120ms to 140ms
* Soul orb lag compensation buffer increased from 120ms to 140ms
Line 55: Line 55:


* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} cooldown increased from 15 to 24
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} cooldown increased from 15 to 24
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T1 changed from *4s Cooldown to "Bolt Apply *25% Fire Rate for 5s"
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T2 changed from "Bolt Apply *25% Fire Rate for 5s" to *13s Cooldown
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown


* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} duration spirit scaling reduced from 0.03 to 0.024
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} duration spirit scaling reduced from 0.03 to 0.024

Revision as of 00:14, 5 April 2025

Updates
← March 19, 2025 [[Update:{{{month}}} {{{day}}}, {{{year}}}|Key '{{{month}}}' is not in Data:Dictionary {{{day}}}, {{{year}}}]] N/A →

Source: 04-04-2025 Update

General

  • Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
  • Soul orb size increased by 10%
  • Soul orb lag compensation buffer increased from 120ms to 140ms
  • Fixed issues with denying melee soul orbs
  • Fixed various other timing related bugs with Soul orbs
  • Added an option to allow canceling abilities with the ability key to the main options page.
  • Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
  • Soul orb size increased by 10%
  • Soul orb lag compensation buffer increased from 120ms to 140ms
  • Fixed issues with denying melee soul orbs
  • Fixed various other timing related bugs with Soul orbs
  • Fixed shotguns doing too much damage to Guardians
  • Removed the outer lanes teleporters
  • Sprint increased by +0.5 for all heroes
  • Removed the top of the mid arch from being able to be occupied
  • Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
  • Fix an edge case where a player can claim the Rejuv but also get parried
  • Fixed spellslinger headshots providing more bonuses than intended
  • Fixed some misc mispredictions during Ice Path movement
  • Fixed Ice Path being overly sticky for allies
  • Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
  • Urn reveal time reduced from 25s to 15s
  • Urn speed limit increased from 13 m/s to 15 m/s
  • Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
  • Mantle now requires pushing WASD Direction toward a ledge
  • Improved Camera positions while character is backed up against walls
  • When attaching to a zipline, movement direction can override the travel direction
  • When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
  • Seven: Health Regen reduced from 3 to 1.5
  • Infuser: Spirit Lifesteal reduced from 20% to 15%
  • Infuser: Bonus Spirit reduced from 16 to 13