Update:August 12, 2026Give feedback
| Updates | ||
|---|---|---|
| ← August 2, 2026 | August 12, 2026 | N/A → |
Source: Minor Update - 08-12-2026
Heroes
- Melee resist reduction increased from -22% to -25%
- T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
- T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
- Fixed being canceled with movement abilities
- Base health regen reduced from 2.5 to 2.0
- T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- Spirit scaling reduced from 1 to 0.7
- Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
- Range reduced from 70m to 65m
- Walker will no longer consider dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
- Spirit scaling reduced from 1.7 to 1.4
- Cooldown increased from 24s to 26s
- T2 reduced from -12s Cooldown to -10s
- Now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
- T3 stun duration reduced from +1s to +0.75s
- Falloff range reduced from 20m->58m to 18m->54m
- Bullet damage base and growth values reduced by 5%
- Spirit Resist per boon reduced from +0.625% to +0.35%
- Mini Turrets no longer shoots heroes on ziplines
- Mini Turrets no longer have 80% decaying resist for the first 6s
- Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
- T3 no longer increases duration by +1.5s
- T3 now also increases spirit resistance by +40%
- Weapon damage scaling increased from 0.2 to 0.3
- T3 radius increased from +1.5m to +1.75m
- T1 reduced from +65 Damage to +45
- Radius increased from 8m to 12m
- Petrify duration increased from 2s to 2.2s
- Heart heal spirit scaling reduced from 1 to 0.75
- T3 spirit scaling reduced from +0.06 to +0.045