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| {{Update layout | | {{Stub}} |
| | prev_update = {{Update link|August|13|2024}}
| | [[File:Shiv_Render.png|right|frameless|372x372px]] |
| | month = August
| |
| | day = 15
| |
| | year = 2024
| |
| | next_update = {{Update link|August|16|2024}}
| |
| | source = https://forums.playdeadlock.com/threads/08-15-2024-update.16378/
| |
| | source_title = 08-15-2024 Update | |
| | notes =
| |
| === General Changes ===
| |
| * Added a new hero, {{HeroIcon|Shiv}}
| |
| * Games can now be watched by an unlimited number of spectators
| |
| * Spectator games now have 1 minute delay
| |
| * Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
| |
| * Language can be selected from the settings menu
| |
| * Matchmaking windows are now open 1 hour earlier in all regions
| |
| * You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
| |
| * Added customization options for your crosshair
| |
| * Builds: You can now author a suggested ordering of Ability Upgrades
| |
| * Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
| |
| * Fixed a bug that allowed published build data to overwrite local changes to a published build
| |
| * Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
| |
| * Hovering items in the [[The Curiosity Shop|shop]] will now highlight their components, or which item they are components of
| |
| * Reworked the Hero Stats UI in the shop
| |
| * Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
| |
| * Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
| |
| * Added descriptive gun information to each hero
| |
| * Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
| |
| * Added Outgoing Damage as a UI display mode that you can toggle through
| |
| * Added a setting to let you customize the ability cancel hotkey (default is spacebar)
| |
| * Added a "Friends Only" checkbox to filter the watch tab
| |
| * Added an option to control zoom sensitivity
| |
| * Fixed Candle [[Trooper]]s sometimes instantly disappearing on death rather than going into their death flash state
| |
| * Using an active item or ability removes the undo option for the item/AP
| |
| * Fixed some abuse cases with undoing AP cooldown reductions
| |
| * Added a video setting to reduce flashing effects
| |
| * Unpause hotkey is now displayed when the game is paused
| |
| * Pause cooldown per player increased from 10 minutes to 15 minutes
| |
| * Improved visual clarity of {{HeroIcon|Grey Talon}}'s trap armed state
| |
| * Replaced the Urn drop parachute with new effects
| |
| * Fixed some cases where the comeback souls would be higher than intended in the early game
| |
| * Fixed being unable to ping while dead
| |
| * Fixed {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} sometimes misfiring
| |
| * Improved smoothing of spectator camera position and angles
| |
| * Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
| |
| * Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis}}'s turrets) to update every frame, instead of being fixed at 60hz
| |
| * Fixed stuns resetting their duration if you were on the ground and became airborne
| |
| * Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck
| |
| * Fixed {{ItemIcon|Ricochet}} sometimes shooting the extra bullet from your gun rather than the target
| |
| * Fixed {{AbilityIcon|Arctic Beam}} T3 range not being calculated correctly when you have range increase items
| |
| * Fixed ESC not working to close Settings popup sometimes
| |
| * Various visual adjustments on highlight and strobe effects being too loud in some cases
| |
| * Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again
| |
| * Added popup to bot games to indicate that they tend to be much longer games than normal ones
| |
| * Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much
| |
| * Added new Silence status effect sound
| |
| * Updated bullet whizby sounds for nearly all characters
| |
| * Updated {{HeroIcon|Haze}} {{AbilityIcon|Sleep Dagger}} cast, projectile loop and whizby
| |
| * Updated {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} sound
| |
| * Removed {{HeroIcon|Haze}} {{AbilityIcon|Smoke Bomb}} voice line for everyone except the casting player and spectators
| |
| * Fixed some spectator/replay sound and music bugs
| |
| * Various sound related performance improvements
| |
| * More impactful damage indication sound for attackers
| |
| * Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds
| |
| * Improved lighting performance around shop
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| * Improved {{HeroIcon|Wraith}} tracers to feel more connected to their bullet
| |
| * Improved visibility of AOE around {{HeroIcon|Bebop}} while casting {{AbilityIcon|Hyper Beam}}
| |
| * Improved effects around {{HeroIcon|Lady Geist}} {{AbilityIcon|Soul Exchange}} to help with clarity
| |
| * Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance
| |
| * Fixed Mimic options in sandbox not working properly
| |
| * Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether
| |
| * Revised sounds for {{HeroIcon|Pocket}} {{AbilityIcon|Flying Cloak}} duration and warp
| |
| * Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip
| |
| * Added alternate shop music
| |
| * Added {{ItemIcon|Refresher}} cast sound
| |
|
| |
|
| === Misc Gameplay ===
| |
| * Teleporter activation no longer gets canceled on incoming damage.
| |
| * Teleporter channel time increased from 4s to 5s
| |
| * [[Walker]]s now require you to be within 30m to deal damage to them
| |
| * Walker Health increased by 15%
| |
| * Base [[Guardian]] Health increased by 20%
| |
| * [[Patron]] damage increased by 30% after it is vulnerable
| |
| * Weakened Patron Health increased by 15%
| |
| * Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
| |
| * You can now use melee hotkey while zoomed to exit zoom and perform a melee
| |
| * Added Bounce Pads in various areas of the map that launch you in a defined direction
| |
| * Added one-way defender exits beside each outer lane entrance
| |
| * Added Speed Boost Volumes in the defender passages on the outsides of the base
| |
| * Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
| |
| * Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
| |
| * Removed zap triggers
| |
| * Added truck on the back side of those buildings to allow climbing up
| |
| * Removed rooftop props for those buildings
| |
| * Added billboards to the edge closest to the lane
| |
| * Low roof buildings between inner lane Walker arenas are now valid play spaces
| |
| * Removed zap triggers
| |
| * Expanded rooftop size
| |
| * Added fire escape stairs to allow access from the upper level from the Mid
| |
| * Walker Arena - Amber Yellow/Sapphire Purple:
| |
| ** Added catwalks from high ground defender area to building across the street
| |
| ** Added passage through building and stairs up to a peek spot toward the Guardian
| |
| ** Replaced upper floor juke spot with a connection through building across from new peek spot
| |
| * Walker Arena - Amber Orange/Sapphire Blue:
| |
| ** Added catwalk from the low roof building to the building across the street
| |
| ** Replaced juke spot in the courtyard with passage connecting to the new catwalk
| |
| ** Widened hallway above Underground Shop
| |
| ** Removed railing and added stairs in the passage toward the Guardian
| |
| ** Courtyard floor opening to the Underground Shop moved closer to above the shop
| |
| ** Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
| |
| * Walker Arena - Amber Blue/Sapphire Orange:
| |
| ** Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
| |
| ** Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
| |
| ** Added a juke spot inside the Police Station/Garment Building
| |
| ** Added a juke spot down the stairs from the Guardian to the left
| |
| * Walker Arena - Amber Purple/Sapphire Yellow:
| |
| ** Added an interior corridor through the building between the base and the Walker
| |
| ** Added a balcony that borders the arena on the back side of the Walker
| |
|
| |
|
| === Weapon Items ===
| |
| * {{ItemIcon|Headshot Booster}}: No longer has +40 Bonus Health
| |
| * {{ItemIcon|Headshot Booster}}: Now has +40 Bullet Shield
| |
| * {{ItemIcon|Monster Rounds}}: Health reduced from +65 to +50
| |
| * {{ItemIcon|Monster Rounds}}: Now grants +30% Bullet Resistance vs NPCs
| |
| * {{ItemIcon|Restorative Shot}}: Weapon Damage increased from 6% to 8%
| |
| * {{ItemIcon|Active Reload}}: Lifesteal reduced from 40% to 30%
| |
| * {{ItemIcon|Active Reload}}: Fire Rate reduced from 24% to 20%
| |
| * {{ItemIcon|Kinetic Dash}}: HP regen increased from 1 to 1.5
| |
| * {{ItemIcon|Long Range}}: Min distance reduced from 18m to 15m
| |
| * {{ItemIcon|Mystic Shot}}: Cooldown increased from 5s to 6s
| |
| * {{ItemIcon|Slowing Bullets}}: Now grants +5 Spirit
| |
| * {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Now grants +6% Weapon Damage
| |
| * {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Debuff duration increased from 5s to 6s
| |
| * {{ItemIcon|Berserker}}: Fixed gaining stacks much faster than intended when taking damage from troopers
| |
| * {{ItemIcon|Warp Stone}}: Active Bullet Resist reduced from +60% to +40%
| |
| * {{ItemIcon|Warp Stone}}: No longer grants +2 Sprint
| |
| * {{ItemIcon|Warp Stone}}: Now gains +8 Spirit
| |
| * {{ItemIcon|Point Blank}}: No longer grants +300 Bullet Shield
| |
| * {{ItemIcon|Point Blank}}: Now grants +15% Bullet Armor
| |
| * {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 30% to 36%
| |
| * {{ItemIcon|Heroic Aura}}: Lifesteal increased from 18% to 20%
| |
| * {{ItemIcon|Alchemical Fire}}: Bullet Shield increased from 175 to 225
| |
| * {{ItemIcon|Sharpshooter}}: Min distance reduced from 18m to 15m
| |
| * {{ItemIcon|Titanic Magazine}}: Weapon Damage increased from 16% to 18%
| |
| * {{ItemIcon|Titanic Magazine}}: Bullet Resist increased from 8% to 10%
| |
| * {{ItemIcon|Intensifying Magazine}}: Time for Max Damage reduced from 3.5s to 3s (this is a buff)
| |
| * {{ItemIcon|Ricochet}}: Fire Rate increased from +8% to +12%
| |
| * {{ItemIcon|Ricochet}}: Health increased from +125 to +150
| |
| * {{ItemIcon|Siphon Bullets}}: You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
| |
| * {{ItemIcon|Silencer}}: Reduced active duration from 6s to 4s
| |
| * {{ItemIcon|Glass Cannon}}: Now gives +1 Movement Speed
| |
| * {{ItemIcon|Glass Cannon}}: No longer gives +2 ammo on kill
| |
| * {{ItemIcon|Glass Cannon}}: Weapon Damage reduced from +75% to +70%
| |
| * {{ItemIcon|Glass Cannon}}: Now gives +10% Weapon Damage per kill (up to +50%)
| |
| * {{ItemIcon|Glass Cannon}}: When you die you lose a stack
| |
|
| |
|
| === Vitality Items ===
| |
| * {{ItemIcon|Melee Lifesteal}}: Heal effectiveness vs non-heroes increased from 25% to 35%
| |
| * {{ItemIcon|Melee Lifesteal}}: Health increased from +70 to +75
| |
| * {{ItemIcon|Extra Regen}}: Regen increased from 2.7 to 2.8
| |
| * {{ItemIcon|Healing Rite}}: Cooldown reduced from 75s to 65s
| |
| * {{ItemIcon|Healing Rite}}: Cast Range increased from 20m to 30m
| |
| * {{ItemIcon|Healing Booster}}: Spirit Resist reduced from +7% to +6%
| |
| * {{ItemIcon|Healing Booster}}: Bullet Resist reduced from +7% to +6%
| |
| * {{ItemIcon|Divine Barrier}}: Duration increased from 4s to 5s
| |
| * {{ItemIcon|Divine Barrier}}: Cooldown reduced from 30s to 28s
| |
| * {{ItemIcon|Restorative Locket}}: Max Stacks reduced from 20 to 15
| |
| * {{ItemIcon|Restorative Locket}}: Heal per stack increased from 30 to 40
| |
| * {{ItemIcon|Healing Nova|l1=Health Nova}}: Health increased from +75 to +100
| |
| * {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Weapon Damage While Shielded increased from +24% to +28%
| |
| * {{ItemIcon|Enchanter's Emblem|l1=Enchanter's Barrier}}: Spirit Power while Shielded increased from +17 to +20
| |
| * {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from +26% to 28%
| |
| * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Air Jump/Dash Distance reduced from +50% to +40%
| |
| * {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Fire Rate reduced from 10% to 7%
| |
| * {{ItemIcon|Debuff Remover}}: Debuff resistance reduced from +40% to +35%
| |
| * {{ItemIcon|Lifestrike}}: Heal effectiveness vs non-heroes increased from 25% to 35%
| |
| * {{ItemIcon|Lifestrike}}: Heal increased from 45% of melee damage to +55%
| |
| * {{ItemIcon|Majestic Leap}}: Health increased from +100 to +125
| |
| * {{ItemIcon|Majestic Leap}}: Spirit Power increased from +8 to +10
| |
| * {{ItemIcon|Metal Skin}}: Cooldown reduced from 30s to 25s
| |
| * {{ItemIcon|Fortitude}}: Out of combat regen timer reduced from 13s to 12s
| |
| * {{ItemIcon|Rescue Beam}}: Cooldown reduced from 30s to 25s
| |
| * {{ItemIcon|Soul Rebirth}}: Rebirth Health increased from 40% to 50%
| |
| * {{ItemIcon|Soul Rebirth}}: Cooldown reduced from 240s to 200s
| |
| * {{ItemIcon|Inhibitor}}: Weapon Damage increased from 20% to 25%
| |
| * {{ItemIcon|Colossus}}: Slow increased from 20% to 25%
| |
| * {{ItemIcon|Colossus}}: Slow now affects stamina distances
| |
| * {{ItemIcon|Phantom Strike}}: Cast range reduced from 35m to 30m
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|
| |
|
| === Spirit Items ===
| |
| * {{ItemIcon|Infuser}}: No longer gives +7% Spirit Resist
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| * {{ItemIcon|Infuser}}: Now gives +50 Health
| |
| * {{ItemIcon|Spirit Strike}}: Spirit damage increased from 40 to 50
| |
| * {{ItemIcon|Spirit Strike}}: Debuff increased from -10% Spirit Resist to -12%
| |
| * {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Now gives +5% Spirit Resist
| |
| * {{ItemIcon|Ammo Scavenger}}: Spirit Power Duration increased from 24s to 35s
| |
| * {{ItemIcon|Cold Front}}: Damage reduced from 100 to 75
| |
| * {{ItemIcon|Cold Front}}: Damage Spirit Power scaling increased from 1.25 to 1.5
| |
| * {{ItemIcon|Decay}}: Healing Reduction reduced from -70% to -50%
| |
| * {{ItemIcon|Decay}}: Bleed increased from 2.8% to 3.1%
| |
| * {{ItemIcon|Decay}}: Cooldown increased from 25s to 30s
| |
| * {{ItemIcon|Slowing Hex}}: Debuff no longer cancels active mobility spells, it only prevents them from being casted
| |
| * {{ItemIcon|Slowing Hex}}: Damage reduced from 100 to 70
| |
| * {{ItemIcon|Slowing Hex}}: Cast range reduced from 35m to 25m
| |
| * {{ItemIcon|Slowing Hex}}: Now also reduces stamina distance by 30%
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| * {{ItemIcon|Slowing Hex}}: Projectile speed increased from 1200 to 1350
| |
| * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now applies -40% Fire Rate instead of a Disarm
| |
| * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Duration increased from 3s to 4.5s
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| * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cast range increased from 18m to 24m
| |
| * {{ItemIcon|Quicksilver Reload}}: Infused ability bonus damage increased from +30 to +50
| |
| * {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Cooldown reduction increased from 14% to 15%
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| * {{ItemIcon|Ethereal Shift}}: No longer provides +10% Fire Rate
| |
| * {{ItemIcon|Ethereal Shift}}: Cooldown increased from 25s to 30s
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| * {{ItemIcon|Tankbuster|l1=Improved Burst}}: Reduced Weapon Damage from +12% to +8%
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| * {{ItemIcon|Surge of Power}}: Movespeed duration increased from 5s to 6s
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| * {{ItemIcon|Surge of Power}}: Imbued Spirit increased from +26 to +28
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| * {{ItemIcon|Surge of Power}}: Now grants +75 Health
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| * {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Now gives +10% Spirit Resist
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| * {{ItemIcon|Superior Duration}}: Now provides +15% Weapon Damage
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| * {{ItemIcon|Mystic Slow}}: Fire Rate reduction increased from -30% to -40%
| |
| * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: No longer reduces Spirit Resist
| |
| * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Now deals +150 damage on impact
| |
| * {{ItemIcon|Superior Cooldown}}: Non-Imbued ability cd reduction increased from 22% to 24%
| |
| * {{ItemIcon|Escalating Exposure}}: Max Interval improved from 1s to 0.7s
| |
| * {{ItemIcon|Diviner's Kevlar}}: Cooldown increased from 30s to 60s
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| * {{ItemIcon|Refresher}}: Spirit Resist increased from 14% to 16%
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| * {{ItemIcon|Curse}}: Cooldown increased from 40s to 50s
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|
| |
|
| === New Items ===
| | Introducing the new Hero, [[Shiv]]! |
| * Added a new T1 Weapon item.{{Refn|group=note|[[High-Velocity Rounds|High-Velocity Mag]]}} Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
| |
|
| |
|
| Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
| | == General Changes == |
|
| |
|
| * Added a new T4 Spirit item, {{ItemIcon|Magic Carpet}}: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the {{ItemIcon|Magic Carpet}} you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s
| | === Localization === |
|
| |
|
| Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/
| | * Added localization for Simplified Chinese, Russian, Brazilian Portugese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech and French. These are currently a work in progress. |
| | * Language can be selected from the settings menu. |
|
| |
|
| === Hero Gameplay === | | === Matchmaking === |
| * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down
| |
| * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} not always placing enemies in front of you
| |
| * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} damage reduced from 175 to 150
| |
| * {{HeroIcon|Bebop}}: Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
| |
| * {{HeroIcon|Bebop}}: Speed while shooting increased from 55% to 70%
| |
| * {{HeroIcon|Bebop}}: Base regen increased from 2.5 to 3
| |
| * {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10%
| |
| * {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 40m to 35m
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} T2 increased from +25m to +30m
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T1 increased from -10s Cooldown to -11s
| |
| * {{HeroIcon|Bebop}}: Fixed hooking through veils sometimes not working
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} radius increased from 10m to 12m
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} can now be cast on self using alt cast hotkey
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} T2 reduced from +140 to +100
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} spirit scaling increased from 2.4 to 3.0
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} turn rate improved by 10%
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby radius increased from 4.5m to 5m
| |
| * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} nearby damage now does 25% less than the full amount
| |
| * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using stamina instead of needing to manually exit first (pre T3)
| |
| * {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} sometimes getting caught on stairs
| |
| * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now has a 0.1s cast point
| |
| * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} width increased from 4.5m to 5m
| |
| * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 increased from +115 Damage to +125
| |
| * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision radius reduced by 10%
| |
| * {{HeroIcon|Grey Talon}}: Fixed T3 {{AbilityIcon|Guided Owl}} not triggering correctly sometimes when the target has {{ItemIcon|Spirit Armor}}
| |
| * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
| |
| * {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 from +6s Duration to +5s
| |
| * {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 reduced from +0.25 to +0.2
| |
| * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +6 to +7
| |
| * {{HeroIcon|Ivy}}: Fixed melee still going through when casting {{AbilityIcon|Stone Form}} after initiating a melee attack
| |
| * {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} T2 stun reduced from 0.75s to 0.5s
| |
| * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T1 reduced from +15% Fire Rate to +10%
| |
| * {{HeroIcon|Ivy}}: Now has a new ultimate ability, {{AbilityIcon|Air Drop}}. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. {{HeroIcon|Ivy}} and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
| |
| * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} no longer applies a Disarm
| |
| * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now slows Fire Rate (same values as slow)
| |
| * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow reduced from 90% to 60%
| |
| * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} time to reach max slow increased from 1.2s to 2s
| |
| * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be cast while using {{AbilityIcon|Arctic Beam}}
| |
| * {{HeroIcon|Lash}}: Health per boon increased from 37 to 42
| |
| * {{HeroIcon|Lash}}: Base spirit resist increased from 8% to 15%
| |
| * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s
| |
| * {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35%
| |
| * {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70%
| |
| * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at
| |
| * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12
| |
| * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow
| |
| * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} T3 now affects all damage types
| |
| * {{HeroIcon|Paradox}}: Base ammo reduced from 45 to 40
| |
| * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%
| |
| * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s
| |
| * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s
| |
| * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}
| |
| * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s
| |
| * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s
| |
| * {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s
| |
| * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%
| |
| * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} now respects line of sight
| |
| * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp effect now shows on {{HeroIcon|Pocket}}
| |
| * {{HeroIcon|Pocket}}: Base Bullet Resist increased from -15% to 0%
| |
| * {{HeroIcon|Pocket}}: Base Spirit Resist reduced from 0% to -15%
| |
| * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} Amp per stack reduced from 10% to 8%
| |
| * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 changed to +5% Amp Per Stack
| |
| * {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}}
| |
| * {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge}} not working correctly
| |
| * {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} duration increased from 4s to 5s
| |
| * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun delay reduced from 4s to 3.5s
| |
| * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} base duration reduced from 2.5s to 2.25s
| |
| * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from 1s to 0.75s
| |
| * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Splatter}} direct hits counting as the second hit
| |
| * {{HeroIcon|Viscous}}: Fix Damage prevention after being hit by {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} being reduced by {{ItemIcon|Debuff Reducer}}
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cast range increased from 25m to 30m
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} T2 cooldown reduced from -25s to -22s
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now deals light melee damage and is affected by melee items
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Charge Delay increased from 0.5s to 1.5s
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration reduced from 12s to 10s
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T1 duration reduced from +6s to +5s
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} cooldown increased from 80s to 90s
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} now deals 50% damage to bosses
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} spirit resist reduced from 80% to 70%
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} bullet resist reduced from 70% to 60%
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} can now only stun and damage a target once every 1.5s, up from once every 1.0s
| |
| * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration lowered a bit
| |
| * {{HeroIcon|Viscous}}: Stunning or immobilizing {{HeroIcon|Viscous}} now stops the ball from moving, and prevents him from doing damage and stunning
| |
| * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} no longer drains 1 stamina
| |
| * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} cooldown reduced from 16s to 13s
| |
| * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 changed from -10s Cooldown to Drains 1 Stamina
| |
| * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 now also reduces cooldown by -7s
| |
| * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} immobilize duration reduced from 2s to 1.75
| |
| * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} now has a quick cast behavior (same as {{AbilityIcon|Static Charge}})
| |
| * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} now has 0.5s cd per cast
| |
| * {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} T2 duration reduced from +0.75s to +0.5s
| |
| * {{HeroIcon|Wraith}}: {{AbilityIcon|Full Auto}} T2 changed to Imbues Bullets with +5 Spirit Damage (only affects {{HeroIcon|Wraith}})
| |
| * {{HeroIcon|Wraith}}: Fixed being able to melee and parry while stunned by {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}
| |
| * {{HeroIcon|Yamato}}: Base melee damage increased by 10%
| |
| * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T3 now procs after the ability ends, rather than when connecting to the target
| |
|
| |
|
| === Undocumented changes ===
| | * Matchmaking windows are now open 1 hour earlier in all regions. |
| * Added US South West region. | |
| * {{ItemIcon|Healing Booster}} Healing Effectiveness reduced from 30% to 25%.
| |
|
| |
|
| == Notes == | | * You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority and High Priority. |
| <references group="note"/>
| | * Games can now be watched by an unlimited number of spectators. |
| }} | | * Spectator games now have a 1 minute delay. |
| | * Improved smoothing of spectator camera position and angles. |
| | |
| | === Builds === |
| | |
| | * You can now author a suggested ordering of ability upgrades. |
| | * You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build. |
| | * Fixed a bug that allowed published build data to overwrite local changes to a published build. |
| | * Fixed a bug that prevented the last used hero build from loading when it was not a favored build. |
| | * Hovering items in the shop will now highlight their components, or which item they are components of. |
| | |
| | === Shop Changes === |
| | |
| | * Reworked the Hero Stats UI in the Shop. |
| | * Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality and Spirit. Various additional stats that were previously hidden have been added here. |
| | * Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues. |
| | * Added descriptive gun information to each hero. |
| | * Added Spirit Power Impact panel that displays the effect of spirit power on your abilities and items. |
| | * Using an active item or ability now removes the undo option for the item/ability. |
| | |
| | === Settings === |
| | |
| | * Added Outgoing Damage as a UI display mode that you can toggle through. |
| | * Added a setting to let you customize the ability cancel hotkey (Default is spacebar) |
| | * Added a "Friends Only" checkbox to filter the watch tab. |
| | * Added an option to control zoom sensitivity. |
| | * Added customization options for your crosshair. |
| | * Added a video setting to reduce some flashing effects. |
| | |
| | === Visual Changes === |
| | |
| | * Improved visual clarity of {{HeroIcon|Hero=Grey Talon|size=20px}} [[Grey Talon|Grey Talon's]] {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} Immobilizing Trap armed state. |
| | * Replaced the [[Soul Urn]] drop parachute with new effects. |
| | * Improved {{HeroIcon|Hero=Abrams|size=20px}} [[Abrams|Abrams']] {{AbilityIcon|Ability=Siphon Life|Size=20}} Siphon Life and {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact effects to not obstruct player view as much. |
| | * Various visual adjustments on highlight and strobe effects being too loud in some cases. |
| | * Updated bullet whizby sounds for nearly all characters. |
| | * Updated {{HeroIcon|Hero=Haze|size=20px}} [[Haze]]'s {{AbilityIcon|Ability=Sleep Dagger|Size=20}} Sleep Dagger cast, projectile loop and whizby. |
| | * Updated {{HeroIcon|Hero=Haze|size=20px}} [[Haze|Haze's]] {{AbilityIcon|Ability=Smoke Bomb|Size=20}} Smoke Bomb sound. |
| | ** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators. |
| | * Fixed some spectator/replay sound and music bugs. |
| | * Various sound related performance improvements. |
| | * More impactful damage indication sound for attackers. |
| | * Remastered {{HeroIcon|Hero=Abrams|size=20px}} [[Abrams]], {{HeroIcon|Hero=Pocket|size=20px}} [[Pocket]] and {{HeroIcon|Hero=Dynamo|size=20px}} [[Dynamo]] weapon fire sounds. |
| | * Improved lighting performance around the shop. |
| | * Improved {{HeroIcon|Hero=Wraith|size=20px}} [[Wraith|Wraith's]] tracers to feel more connected with their bullet. |
| | * Improved visibility of AOE around {{HeroIcon|Hero=Bebop|size=20px}} [[Bebop]] while casting {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam. |
| | * Improved effects around {{HeroIcon|Hero=Lady Geist|size=20px}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Ability=Soul Exchange|Size=20}} Soul Exchange to help with clarity. |
| | * Updated {{HeroIcon|Hero=Infernus|size=20px}} [[Infernus|Infernus']] tracer, muzzle and impact fx revisions for better performance. |
| | * Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and [[Vindicta|Vindicta's]] {{AbilityIcon|Ability=Stake|Size=20}} Stake. |
| | * Revised sounds for {{HeroIcon|Hero=Pocket|size=20px}} [[Pocket|Pocket's]] {{AbilityIcon|Ability=Flying Cloak|Size=20}} Flying Cloak duration and warp. |
| | * Added {{Pic link|Refresher|size=20px}} cast sound. |
| | * Unpause hotkey is now displayed when the game is paused. |
| | * Added new Silence status effect sound. |
| | |
| | === Miscellaneous Fixes === |
| | |
| | * Pause cooldown per player increased from 10 minutes to 15 minutes. |
| | * Fixed some abuse cases with undoing AP cooldown reductions. |
| | * Fixed [[Trooper|Candle Troopers]] sometimes instantly disappearing on death rather than going into their flash state. |
| | * Fixed some cases where comeback souls would be higher than intended in the early game. |
| | * Fixed being unable to ping while dead. |
| | * Fixed {{HeroIcon|Hero=Bebop|size=20px}} [[Bebop|Bebop's]] {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb sometimes misfiring. |
| | * Fixed a bug that allowed teleporters to be used while carrying the [[Soul Urn]]. |
| | * Fixed targeting previews that draw a model (like {{HeroIcon|Hero=McGinnis|size=20px}} [[McGinnis|McGinnis']] turrets) to update every frame, instead of being fixed at 60hz. |
| | * Fixed stuns resetting their duration if you were on the ground and became airborne. |
| | * Fixed some cases where {{HeroIcon|Hero=Lash|size=20px}} [[Lash|Lash's]] {{AbilityIcon|Ability=Ground Strike|Size=20}} Ground Strike would cause your hero to be stuck. |
| | * Fixed {{Pic link|Ricochet|size=20px}} sometimes shooting the extra bullet from your gun rather than the target. |
| | * Fixed ESC not working to close settings popup sometimes. |
| | |
| | [[Category:Game Updates]] |