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== General Changes == | |||
=== | * Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter. | ||
* | |||
}} | === Fixes === | ||
* Fixed shotgun heroes applying buildup effects like {{Pic link|Toxic Bullets|size=20}} instantly on {{Pic link|Ricochet|size=20|txt=Ricocheted}} enemies. | |||
== Item Changes == | |||
=== Weapon Items === | |||
==== {{Pic link|High-Velocity Mag|size=20}} ==== | |||
* Fixed affecting some abilities | |||
'''{{Pic link|Siphon Bullets|size=20}}''' | |||
* Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (Rather than returning 1 if the victim killed you back) | |||
* Fixed Siphon Bullets acting as spirit damage for ability and item procs. | |||
=== Vitality Items === | |||
'''{{Pic link|Reactive Barrier|size=20}}''' | |||
* Cooldown increased: 20s → <u>30s</u>. | |||
'''{{Pic link|Return Fire|size=20}}''' | |||
* Bullet Damage Reflected reduced: 80% → <u>70%</u>. | |||
=== Spirit Items === | |||
'''{{Pic link|Silence Glyph|size=20}}''' | |||
* Damage reduced: 150 → <u>100</u>. | |||
* Spirit Damage Scaling reduced: {{Ss|1.5}} → {{Ss|1.0}}. | |||
* Cast Range reduced: 40m → <u>25m</u>. | |||
* Sprint Speed reduced: 2m/s → <u>1m/s</u>. | |||
* Spirit Shield reduced: +225 → <u>+200</u>. | |||
== Hero Changes == | |||
=== {{HeroIcon|size=30px|Hero=Ivy}} [[Ivy]] === | |||
==== {{AbilityIcon|Ability=Air Drop|Size=20}} Air Drop ==== | |||
* Air Drop now silences the ally being carried until they are released. | |||
=== {{HeroIcon|size=30px|Hero=Shiv}} [[Shiv]] === | |||
==== {{AbilityIcon|Ability=Bloodletting|Size=20}} Bloodletting ==== | |||
* Incoming Damage Deferred reduced: 40% → <u>30%</u>. | |||
[[Category:Game Updates]] | |||