Editing Update:August 22, 2024

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* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
* Dying with {{ItemIcon|Siphon Bullets}} stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs
* Fixed {{ItemIcon|Siphon Bullets}} acting as spirit damage for procs
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now silences the ally being carried until they are released
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} now silences the ally being carried until they are released
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} incoming damage deferred reduced from 40% to 35%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting|Shiv}} incoming damage deferred reduced from 40% to 35%
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
* Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
* Parrying a [[Guardian]] now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
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