Editing Update:August 29, 2024

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{{Update layout
== General Changes ==
| prev_update = {{Update link|August|23|2024}}
 
| month = August
* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players).
| day = 29
* Added Report button to ESC menu player list to allow reporting of teammates in-game.
| year = 2024
* Improved visibility of report button on post-game screen.
| next_update = {{Update link|September|1|2024}}
* You can now drag-and-drop items between categories in Builds.
| source = https://forums.playdeadlock.com/threads/08-29-2024-update.22253/
* Added search to the Public Builds list, you can search by keyword within build names.
| source_title = 08-29-2024 Update
* Newly published [[Heroes|Hero]] builds now store the language of the build.
| notes =
* Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language.
=== General Changes ===
* Fixed issue with builds list not updating when changing between heroes in sandbox.
* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
* Added Report button to ESC menu player list to allow reporting of teammates in-game
* Improved visibility of report button on post-game screen
* You can now drag-and-drop items between categories in Builds
* Added search to the Public Builds list, you can search by keyword within build names
* Newly published hero builds now store the language of the build
* Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
* Fixed issue with builds list not updating when changing between heroes in sandbox
* Added localization support for German, Polish, and Korean.
* Added localization support for German, Polish, and Korean.
* Matchmaking window is now open 1 hour earlier on weekdays and weekends
* Matchmaking window is now open 1 hour earlier on weekdays and weekends.
* Players can only pause once per game
* Players can only pause once per game.
* A team can only pause at most 3 times in total amongst all the players
** A team can only pause at most 3 times in total amongst all the players.
* The game application now flashes when the game is unpaused
** The game application now flashes when the game is unpaused.
* Various client and server performance improvements
* Various client and server performance improvements.
* Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
* Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
* Added a Melee Trainer bot in the 'gym' area of hero sandbox
* Added a Melee Trainer bot in the 'gym' area of hero sandbox.
* Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
* Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time.
* Added a checkbox on the post game survey to make it not show again in the future
* Added a checkbox on the post game survey to make it not show again in the future.
* Items now show their spirit power impact when using alt
* [[Items]] now show their spirit power impact when using alt.
* Fixed profile match history not remembering the history page you were on
* Fixed profile match history not remembering the history page you were on.
* Added Heal Amp and Debuff Resist to the Vitality stats in the shop
* Added Heal Amp and Debuff Resist to the Vitality stats in the [[Shop]].
* Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
* Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently).
* The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
* The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades.
* Can now reliably spectate a friend's game via the Friendlist
* Can now reliably spectate a friend's game via the Friend List.
* Miscellaneous fixes to friends and party menus
* Miscellaneous fixes to friends and party menus.
* Added unavailable state to Zipline UI when zipline is on damage cooldown
* Added unavailable state to Zipline UI when zipline is on damage cooldown.
* Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
* Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
* Added new respawn countdown music 5 seconds before respawn
* Added new respawn countdown music 5 seconds before respawn.
* Added alternate shop music which plays in the neutral shop
* Added alternate shop music which plays in the neutral shop.
* Spectator count is now shown in-game
* Spectator count is now shown in-game.
* Player names are now shown to spectators
* Player names are now shown to spectators.
* Added object motion blur
* Added object motion blur.
* Optimized performance of distance field ambient occlusion
* Optimized performance of distance field ambient occlusion
* Fixed selling an item not removing charges correctly. Now you can't buy {{ItemIcon|Extra Charge}} and immediately sell it and keep that readied charge.
* Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
* Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
* Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue).
* Fixed {{ItemIcon|Sharpshooter}} showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
* Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity.
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range.
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound
* Fixed bug with {{HeroIcon|Lash}} [[Lash]] not hearing his own {{AbilityIcon|Ground Strike|Size=20}} Ground Strike impact explosion sound.
* Added new effects for {{ItemIcon|Rusted Barrel|l1=Withering Whip}}
* Added new effects for [[Withering Whip]].
* Updated {{ItemIcon|Ethereal Shift}} effects
* Updated [[Ethereal Shift]] effects.
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed.
* Fixed parts of {{HeroIcon|Shiv}}'s coat being considered a headshot
* Fixed parts of {{HeroIcon|Shiv}} [[Shiv]]'s coat being considered a headshot.
* Build list will now refresh if you change heroes in the sandbox
* Build list will now refresh if you change heroes in the sandbox.
* Fixed Zipline speed from Base [[Guardian]] killing and Zip booster ability not stacking properly
* Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly.
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast.
* Added custom effects for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff
* Added custom effects for {{HeroIcon|Abrams}} [[Abrams]]' {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact T3 buff.
* Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
* Fixed a bug where someone could be holding down M1 and still be attacking when the [[Magic Carpet]] arrives.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound
* Updated {{HeroIcon|Lash}} [[Lash|Lash's]] {{AbilityIcon|Grapple|Size=20}}Grapple cast sound.
* Added {{ItemIcon|Decay}} impact sound
* Added [[Decay]] impact sound.
* Removed wind and city ambient looping sounds
* Removed wind and city ambient looping sounds.
* Volume and playback tweaks to one shot ambient sounds
* Volume and playback tweaks to one shot ambient sounds.
* Removed vent sounds in places where vents had been removed
* Removed vent sounds in places where vents had been removed.
* Fixed some spectator music bugs
* Fixed some spectator music bugs.
* Updated negative feedback sound for clarity
* Updated negative feedback sound for clarity.
* Added hit confirm audio functionality to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}
* Added hit confirm audio functionality to {{HeroIcon|Warden}} [[Warden]]'s {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask.
* Updated {{ItemIcon|Majestic Leap}} sound
* Updated [[Majestic Leap]] sound.
* Updated bounce pad sound
* Updated bounce pad sound.
* Improved some {{AbilityIcon|Binding Word}} effects to be less noisy
* Improved some Binding Word effects to be less noisy.
* Increased charged melee volume and falloff for victims
* Increased charged melee volume and falloff for victims.
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges.
* Improved clarity of {{HeroIcon|Dynamo}} {{AbilityIcon|Singularity}} sound for team and opponents
* Improved clarity of {{HeroIcon|Dynamo}} [[Dynamo|Dynamo's]] {{AbilityIcon|Singularity|Size=20}} Singularity sound for team and opponents.
* Updated {{HeroIcon|Viscous}} primary fire sound
* Updated {{HeroIcon|Viscous}} [[Viscous|Viscous']] primary fire sound.
* Soul jar return effect tinted red like minimap to make it more clear it's the return location
* Soul Jar return effect tinted red like minimap to make it more clear it's the return location.
* Player's low health screen effect more visible for longer if you're below 20% of your max HP
* Player's low health screen effect more visible for longer if you're below 20% of your max HP.
* Teleporter model and effect updated
* Teleporter model and effect updated.
* Updated {{AbilityIcon|Alchemical Flask}} projectile effect
* Updated {{AbilityIcon|Alchemical Flask|Size=20}} Alchemical Flask projectile effect.
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up
* Fixed {{HeroIcon|Bebop}} [[Bebop]] being able to sprint while his gun is spun up.
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}
* Added new voice content for {{HeroIcon|Seven}} [[Seven]] and {{HeroIcon|Lash}} [[Lash]].
* Added {{ItemIcon|Shadow Weave}} cast and ambush sounds
* Added [[Shadow Weave]] cast and ambush sounds.
* Fixed bullets hitting the world immediately when looking sharply upward
* Fixed bullets hitting the world immediately when looking sharply upward.
* Fixed [[Sinner's Sacrifice]] not always correctly animating
* Fixed Sinner's Sacrifice not always correctly animating.
* Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
* Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone).
* Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
* Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane.
* Fixed a bunch of minor typos / grammar errors in various texts
* Fixed a bunch of minor typos / grammar errors in various texts.
* Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
* Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians


=== Misc Gameplay ===
 
* Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
== Misc Gameplay Changes ==
* Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
 
* Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once).
* Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians".
* Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
* Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
* A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
* Four teleporters have changed locations
* The upper floor teleporters have moved to the street level
* The interior teleporters have moved to the Bodega building and the Theater
* Teleporters are closed for the first 10 minutes (they look visually closed)
* Guardians no longer give 1 AP
* Guardians no longer give 1 AP
* AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
* AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
* Parry cooldown reduced from 6s to 5s
* Parry cooldown reduced from 6s to 5s
* Urn delivery sprint bonus increased from +2 to +3
* Urn delivery sprint bonus increased from +2 to +3
* The minimum range the player must be to attack a walker is increased from 30m to 32m
* Walker min range to attack increased from 30m to 32m
* Golden Statues drop rate increased by 6%
* Golden Statues drop rate increased by 6%
* Replaced some bounce pads with ropes if the purpose was to go straight up
 
* Added two bounce pads next to sidelane walkers at cultural center and courthouse
[[File:teleporter_locations_screenshots_update.jpg|803x803px|right]]
* Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
 
==== World Changes ====
 
* A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
* Four teleporters have changed locations
** The upper floor teleporters have moved to the street level
** The interior teleporters have moved to the Bodega building and the Theater
* Teleporters are closed for the first 10 minutes (they look visually closed)
* Replaced some bounce pads with ropes if the purpose was to go straight up.
** Added two bounce pads next to sidelane walkers at cultural center and courthouse
** Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
 
* Removed some rooftop zap volumes that damage players
* Removed some rooftop zap volumes that damage players
* Several buildings have been made taller to make their rooftops out of bounds
* Several buildings have been made taller to make their rooftops out of bounds
* Several buildings have been made shorter to make them more accessible
* Several buildings have been made shorter to make them more accessible
* A few of the buildings have new passageways at higher floors that are along the way to the rooftop
* A few of the buildings have new passageways at higher floors that are along the way to the rooftop
* Breakable containers have been added to the new playable rooftops
* Breakable containers have been added to the new playable rooftops
* Juke closets have replaced the previous location of the upper floor teleporters
* Juke closets have replaced the previous location of the upper floor teleporters.
* The half of the underground tunnel towards the outer lanes has been made wider
* The half of the underground tunnel towards the outer lanes has been made wider.
* Tunnel walls now have the color of the lane that the exit is closest to
* Tunnel walls now have the color of the lane that the exit is closest to.
* Removed the archway leading to the underground shop
* Removed the archway leading to the underground shop.
* Placed temporary signage for interior buildings and storefronts for future reference
* Placed temporary signage for interior buildings and storefronts for future reference.
* Two upper floor juke spots have been converted to passages through buildings
* Two upper floor juke spots have been converted to passages through buildings.
* Added a new upper floor juke spot to each side
* Added a new upper floor juke spot to each side.
* Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
* Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped.
* Lowered the statue pedestals in the inner lanes outside of Mid
* Lowered the statue pedestals in the inner lanes outside of Mid
[[File:valid_rooftop_locations.png|602x602px|right]]
== Item Changes ==


=== Weapon Items ===
=== Weapon Items ===
* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPC increased from 30% to 35%
 
* {{ItemIcon|Hollow Point|l1=Hollow Point Rounds}}{{sic}}: Spirit Shield increased from +80 to +85
* [[Monster Rounds]]: Bullet Resist vs NPC increased from 30% to 35%
* {{ItemIcon|Restorative Shot}}: Heal from heroes increased from 30 to 35
* [[Hollow Point Ward]]: Spirit Shield increased from +80 to +85
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
* [[Restorative Shot]]: Heal from heroes increased from 30 to 35
* {{ItemIcon|Active Reload}}: Lifesteal reduced from 30% to 22%
* [[High-Velocity Mag]]: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
* {{ItemIcon|Active Reload}}: Buff duration reduced from 8s to 7s
 
* {{ItemIcon|Kinetic Dash}}: Active Fire Rate reduced from 30% to 25%
* [[Active Reload]]:  
* {{ItemIcon|Long Range}}: Now grants +90 Bullet Shield
** Lifesteal reduced from 30% to 22%
* {{ItemIcon|Melee Charge}}: Now grants +1 HP regen
** Buff duration reduced from 8s to 7s
* {{ItemIcon|Swift Striker}}: Now grants +10% Ammo
* [[Kinetic Dash]]: Active Fire Rate reduced from 30% to 25%
* {{ItemIcon|Titanic Magazine}}: Bullet Armor increased from 10% to 15%
* [[Long Range]]: Now grants +90 Bullet Shield
* {{ItemIcon|Toxic Bullets}}: Heal Reduction increased from -55% to -65%
* [[Melee Charge]]: Now grants +1 HP regen
* {{ItemIcon|Toxic Bullets}}: Bleed damage reduced from 6% to 5%
* [[Swift Striker]]: Now grants +10% Ammo
* {{ItemIcon|Toxic Bullets}}: Now grants +100 Health
 
* {{ItemIcon|Intensifying Magazine}}: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
* [[Titanic Magazine]]: Bullet Armor increased from 10% to 15%
* {{ItemIcon|Warp Stone}}: Active Bullet Resistance reduced from 40% to 30%
* [[Toxic Bullets]]:  
* {{ItemIcon|Sharpshooter}}: Now grants +175 Bullet Shield
** Heal Reduction increased from -55% to -65%
* {{ItemIcon|Sharpshooter}}: No longer provides bonus headshot damage
** Bleed damage reduced from 6% to 5%
* {{ItemIcon|Sharpshooter}}: Weapon damage increased from 60% to 70%
** Now grants +100 Health
* {{ItemIcon|Burst Fire}}: Active duration increased from 3s to 4s
* [[Intensifying Magazine]]: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
* {{ItemIcon|Escalating Resilience}}: Max Bullet Resist increased from 36% to 40%
* [[Warp Stone]]: Active Bullet Resistance reduced from 40% to 30%
* {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 28s to 26s
* [[Sharpshooter]]:
* {{ItemIcon|Heroic Aura}}: Active duration increased from 5s to 6s
** Now grants +175 Bullet Shield
* Added new T3 Weapon Item, {{ItemIcon|Headhunter}}: Requires {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
** No longer provides bonus headshot damage
* {{ItemIcon|Siphon Bullets}}: Weapon Damage reduced from 40% to 28%
** Weapon damage increased from 60% to 70%
* {{ItemIcon|Frenzy}}: Ammo increased from +9 to +12
* [[Burst Fire]]: Active duration increased from 3s to 4s
* {{ItemIcon|Lucky Shot}}: Proc chance increased from 30% to 35%
* [[Escalating Resilience]]: Max Bullet Resist increased from 36% to 40%
* {{ItemIcon|Ricochet}}: Bounce damage increased from 50% to 60%
* [[Alchemical Fire]]: Cooldown reduced from 28s to 26s
* {{ItemIcon|Ricochet}}: Fixed not applying spirit bonus damage from {{HeroIcon|Vindicta}} and {{HeroIcon|Wraith}} abilities
* [[Heroic Aura]]: Active duration increased from 5s to 6s
 
* Added new T3 Weapon Item, [[Headhunter]]: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
* [[Siphon Bullets]]: Weapon Damage reduced from 40% to 28%
* [[Frenzy]]: Ammo increased from +9 to +12
* [[Lucky Shot]]: Proc chance increased from 30% to 35%
* [[Ricochet]]:  
** Bounce damage increased from 50% to 60%
** Fixed not applying spirit bonus damage from Vindicta and Wraith abilities


=== Vitality Items ===
=== Vitality Items ===
* {{ItemIcon|Melee Lifesteal}}: Effectiveness vs non-heroes increased from 35% to 40%
 
* {{ItemIcon|Healing Rite}}: Cooldown reduced from 65s to 60s
* [[Melee Lifesteal]]: Effectiveness vs non-heroes increased from 35% to 40%
* {{ItemIcon|Divine Barrier}}: No longer grants +7% Bullet Resist
* [[Healing Rite]]: Cooldown reduced from 65s to 60s
* {{ItemIcon|Divine Barrier}}: No longer grants +1.5 Health Regen
 
* {{ItemIcon|Divine Barrier}}: Now grants +1 Sprint
* [[Divine Barrier]]:  
* {{ItemIcon|Divine Barrier}}: Now grants +75 Health
** No longer grants +7% Bullet Resist
* {{ItemIcon|Divine Barrier}}: Now grants +8% Ability Range
** No longer grants +1.5 Health Regen
* {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Now also grants +8% Fire Rate while active
** Now grants +1 Sprint
* {{ItemIcon|Enchanter's Emblem|l1=Enchanter's Barrer}}{{sic}}: Now also grants +8% Cooldown Reduction while active
** Now grants +75 Health
* {{ItemIcon|Reactive Barrier}}: Duration reduced from 13s to 9s
** Now grants +8% Ability Range
* {{ItemIcon|Healing Booster}}: Now has also 15% Heal Reduction Resist ({{ItemIcon|Leech}} no longer has it)
* [[Combat Barrier]]: Now also grants +8% Fire Rate while active
* {{ItemIcon|Healing Booster}}: No longer has +6% Bullet Resist
* [[Enchanter's Barrier]]: Now also grants +8% Cooldown Reduction while active
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Air Jump/Dash Distance reduced from +40% to +30%
* [[Reactive Barrier]]: Duration reduced from 13s to 9s
* {{ItemIcon|Metal Skin}}: Cooldown reduced from 25s to 22s
* [[Healing Booster]]:  
* {{ItemIcon|Rescue Beam}}: Channel duration reduced from 3s to 2.5s
** Now has also 15% Heal Reduction Resist (Leech no longer has it)
* {{ItemIcon|Lifestrike}}: Effectiveness vs non-heroes increased from 35% to 40%
** No longer has +6% Bullet Resist
* {{ItemIcon|Fortitude}}: Damage taken duration threshold reduced from 12s to 11s
 
* {{ItemIcon|Veil Walker}}: Cooldown reduced from 18s to 17s
* [[Superior Stamina]]: Air Jump/Dash Distance reduced from +40% to +30%
* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 26s to 24s
* [[Metal Skin]]: Cooldown reduced from 25s to 22s
* {{ItemIcon|Leech}}: No longer has 30% Heal Reduction Resist
* [[Rescue Beam]]: Channel duration reduced from 3s to 2.5s
* {{ItemIcon|Unstoppable}}: Can now be cast while channeling
* [[Lifestrike]]: Effectiveness vs non-heroes increased from 35% to 40%
* {{ItemIcon|Unstoppable}}: Cooldown reduced from 65s to 60s
* [[Fortitude]]: Damage taken duration threshold reduced from 12s to 11s
* {{ItemIcon|Soul Rebirth}}: Cooldown reduction increased from +15% to +18%
* [[Veil Walker]]: Cooldown reduced from 18s to 17s
* {{ItemIcon|Soul Rebirth}}: Now grants +12 Spirit
* [[Majestic Leap]]: Cooldown reduced from 26s to 24s
* {{ItemIcon|Soul Rebirth}}: Fixed being able to purchase globally during its brief respawn period
 
* {{ItemIcon|Soul Rebirth}}: Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
* [[Leech]]: No longer has 30% Heal Reduction Resist
* {{ItemIcon|Colossus}}: Slow increased from 25% to 35%
* [[Unstoppable]]:
* {{ItemIcon|Shadow Weave}}: Spirit Shield health increased from +200 to +300
** Can now be cast while channeling
* {{ItemIcon|Shadow Weave}}: Spot radius reduced from 20m to 18m
** Cooldown reduced from 65s to 60s
* {{ItemIcon|Phantom Strike}}: Cast range reduced from 30m to 25m
* [[Soul Rebirth]]:
** Cooldown reduction increased from +15% to +18%
** Now grants +12 Spirit
** Fixed being able to purchase globally during its brief respawn period
** Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
* [[Colossus]]: Slow increased from 25% to 35%
* [[Shadow Weave]]:
** Spirit Shield health increased from +200 to +300
** Spot radius reduced from 20m to 18m
* [[Phantom Strike]]: Cast range reduced from 30m to 25m


=== Spirit Items ===
=== Spirit Items ===
* {{ItemIcon|Ammo Scavenger}}: Health increased from +50 to +60
* {{ItemIcon|Extra Charge}}: Cooldown reduction increased from +8% to +10%
* {{ItemIcon|Spirit Strike}}: Debuff duration increased from 8s to 13s
* {{ItemIcon|Spirit Strike}}: Spirit Shield increased from +85 to +100
* {{ItemIcon|Extra Spirit}}: Health increased from +25 to +35
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: No longer grants +20% Ammo
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now grants +8% Fire Rate
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Fire Rate slow reduced from -40% to -30%
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cooldown reduced from 40s to 25s
* {{ItemIcon|Quicksilver Reload|l1=Quicksilver}}{{sic}}: No longer has +10% Reload Time
* {{ItemIcon|Suppressor}}: Health regen reduced from 3 to 2.5
* {{ItemIcon|Suppressor}}: Fire Rate reduction reduced from -30% to -25%
* {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Cooldown Reduction increased from 15% to 16%
* {{ItemIcon|Duration Extender}}: Health regen increased from 1.5 to 1.75
* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 30%
* {{ItemIcon|Slowing Hex}}: Cooldown reduced from 27s to 25s
* {{ItemIcon|Rapid Recharge}}: Charge count reduced from +3 to +2
* {{ItemIcon|Rapid Recharge}}: Faster Time Between Charges increased from +40% to +55%
* {{ItemIcon|Rapid Recharge}}: Cooldown for charged abilities increased from +20% to +25%
* {{ItemIcon|Knockdown}}: Delay reduced from 3s to 2s
* {{ItemIcon|Knockdown}}: Stun reduced from 1.25s to 0.9s
* {{ItemIcon|Knockdown}}: Cast range increased from 35m to 45m
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Duration reduced from 3.5s to 3s
* {{ItemIcon|Torment Pulse}}: Spirit damage scaling increased from 0.2 to 0.24
* {{ItemIcon|Surge of Power}}: Imbued Ability Spirit Power increased from +28 to +34
* {{ItemIcon|Superior Duration}}: Non-Imbued duration increased from +24% to +26%
* {{ItemIcon|Improved Spirit}}: Health Regen increased from 2 to 3
* {{ItemIcon|Improved Spirit}}: Health increased from +75 to +100
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Spirit Resist increased from +10% to +12%
* {{ItemIcon|Curse}}: Duration reduced from 3.5 to 3.25
* {{ItemIcon|Magic Carpet}}: You are now unslowable while on the {{ItemIcon|Magic Carpet}}
* {{ItemIcon|Magic Carpet}}: Cooldown reduced from 40s to 30s
* {{ItemIcon|Magic Carpet}}: Barriers now last for 16s
* {{ItemIcon|Echo Shard}}: Now grants +8 Spirit Power
* {{ItemIcon|Escalating Exposure}}: Base Spirit Resist reduction increased from -12% to -15%
* {{ItemIcon|Refresher}}: Now grants +8% Bullet Resist
* {{ItemIcon|Boundless Spirit}}: Sprint reduced from +4 to +3
* {{ItemIcon|Boundless Spirit}}: Now grants +25% Weapon Damage


=== Heroes ===
* [[Ammo Scavenger]]: Health increased from +50 to +60
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf)
* [[Extra Charge]]: Cooldown reduction increased from +8% to +10%
* {{HeroIcon|Abrams}}: Now does pull ups on the zipline once again (this is a buff)
* [[Spirit Strike]]:
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} sometimes stunning enemies on stairs
** Debuff duration increased from 8s to 13s
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} sometimes not going to the area selected
** Spirit Shield increased from +85 to +100
* {{HeroIcon|Bebop}}: Gun range increased from 30m to 32m
* [[Extra Spirit]]: Health increased from +25 to +35
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
 
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry
* [[Withering Whip]]:
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using Parry
** No longer grants +20% Ammo
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} not traveling properly when cast near corners
** Now grants +8% Fire Rate
* {{HeroIcon|Dynamo}}: Gun damage reduced from 15 to 13
** Fire Rate slow reduced from -40% to -30%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} cast time increased from 0.1 to 0.2
** Cooldown reduced from 40s to 25s
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} range reduced from 9m to 8m
* [[Quicksilver Reload]]: No longer has +10% Reload Time
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision size reduced by 8%
* [[Suppressor]]:
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} base damage reduced from 105 to 100
** Health regen reduced from 3 to 2.5
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} T2 reduced from +70 to +65
** Fire Rate reduction reduced from -30% to -25%
* {{HeroIcon|Grey Talon}}: Fire Rate now scales with Spirit (0.25)
* [[Improved Cooldown]]: Cooldown Reduction increased from 15% to 16%
* {{HeroIcon|Grey Talon}}: Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows|l1=Rain of Fire}}{{sic}}
* [[Duration Extender]]: Health regen increased from 1.5 to 1.75
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} root duration reduced from 2s to 1.25s
* [[Slowing Hex]]:
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} now applies a 50% movement slow for 1 seconds after the root
** Projectile speed increased by 30%
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare|l1=Immobilizing Trap}} T2 changed from +1s Root to +2s Slow
** Cooldown reduced from 27s to 25s
* {{HeroIcon|Haze}}: Base bullet damage increased from 5.3 to 5.6
 
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} impact damage happens immediately, rather than after the brief drowsy period
* [[Rapid Recharge]]:
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} drowsy period before sleep kicks in increased from 0.25 to 0.35
** Charge count reduced from +3 to +2
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 27s to 25s
** Faster Time Between Charges increased from +40% to +55%
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} radius reduced from 20m to 18m
** Cooldown for charged abilities increased from +20% to +25%
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 max stacks increased from +30 to +40
* [[Knockdown]]:
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now provides +2 Weapon Damage in the base ability (similar to the T1)
** Delay reduced from 3s to 2s
* {{HeroIcon|Infernus}}: Reduced vertical reach on {{AbilityIcon|Flame Dash}} dps
** Stun reduced from 1.25s to 0.9s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} speed is now affected by slows
** Cast range increased from 35m to 45m
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} trail now gets wider with Ability Range bonus
* [[Silence Glyph]]: Duration reduced from 3.5s to 3s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 7s to 6s
* [[Torment Pulse]]: Spirit damage scaling increased from 0.2 to 0.24
* {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm|l1=Catalyst}} Damage Amplification reduced from 30% to 25%
* [[Surge of Power]]: Imbued Ability Spirit Power increased from +28 to +34
* {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm|l1=Catalyst}} T3 Damage Amplification increased from +10% to +15%
* [[Superior Duration]]: Non-Imbued duration increased from +24% to +26%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Napalm|l1=Catalyst}} T2 reduced from +20% Lifesteal to +15%
* [[Improved Spirit]]:
* {{HeroIcon|Ivy}}: Bullet damage growth per boon reduced from 0.55 to 0.5
** Health Regen increased from 2 to 3
* {{HeroIcon|Ivy}}: Health growth per boon reduced from +41 to +35
** Health increased from +75 to +100
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T2 reduced from +3 m/s to +2
* [[Improved Reach]]: Spirit Resist increased from +10% to +12%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer silences allies
 
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now causes allies to deal 50% less damage while being carried
* [[Curse]]: Duration reduced from 3.5 to 3.25
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} movement adjusted to be a little less frantic
* [[Magic Carpet]]:
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Air Drop}} bomb disappearing if you cancel your ultimate after dropping it but before it lands
** You are now unslowable while on the Magic Carpet
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} self cast cast time increased from 1s to 2s
** Cooldown reduced from 40s to 30s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} max move speed reduced from 20 to 18
** Barriers now last for 16s
* {{HeroIcon|Ivy}}: During {{AbilityIcon|Air Drop}} flight you can pitch up and down with Dash/Crouch buttons
* [[Echo Shard]]: Now grants +8 Spirit Power
* {{HeroIcon|Ivy}}: Fixed getting stuck under bridges and in buildings while {{AbilityIcon|Air Drop}} flying
* [[Escalating Exposure]]: Base Spirit Resist reduction increased from -12% to -15%
* {{HeroIcon|Kelvin}}: Bullet radius increased from 5 to 6
* [[Refresher]] Now grants +8% Bullet Resist
* {{HeroIcon|Kelvin}}: Base health growth per boon increased from +45 to +50
* [[Boundless Spirit]]:
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow increased from 60% to 80%
** Sprint reduced from +4 to +3
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now affects soul orbs (secures/denies them)
** Now grants +25% Weapon Damage
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 range reduced from 15m to 13m
 
* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Ice Path}} jitter
 
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T2 Heal increased from 135 to 145
== Hero Changes ==
* {{HeroIcon|Lash}}: Improved firing arm position to be a little bit more out of the way from the reticle
 
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} no longer gives a stamina charge on use
=== {{HeroIcon|Abrams}} [[Abrams]] ===
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it
 
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp reduced from 8% to 7% per stack
* Abrams now does pull ups on the zipline once again (this is a buff).
* {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Barrage}} amp visual not showing properly
* {{AbilityIcon|Shoulder Charge|Size=30}} Shoulder Charge
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius increased from 5m to 6m
** Fixed Shoulder Charge sometimes stunning enemies on stairs.
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 radius increased from +7m to +8m
 
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} spirit power scaling reduced from 1.1 to 0.8
* {{AbilityIcon|Infernal Resilience|Size=30}} Infernal Resilience
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} time to reach maximum radius reduced from 6s to 3s
** Regeneration Time increased from 16s to 18s (this is a nerf).
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} Now provides +20% Bullet Resistance in the base ability
* {{AbilityIcon|Seismic Impact|Size=30}} Seismic Impact
* {{HeroIcon|Shiv}}: Bullet damage growth per boon reduced from 0.5 to 0.4
** Fixed Seismic Impact sometimes not going to the area selected.
* {{HeroIcon|Shiv}}: Gun falloff range reduced by 10%
 
* {{HeroIcon|Shiv}}: Health growth per boon reduced from +41 to +35
=== {{HeroIcon|Bebop}} [[Bebop]] ===
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +100 to +85
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T3 now considers creeps for only half value
* Gun range increased from 30m to 32m.
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage reduced from 35% to 30%
* {{AbilityIcon|Hook|Size=30}} Hook
* {{HeroIcon|Shiv}}: The targeting UI for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} is now more clear about when the target will be killed
** Now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s
* {{AbilityIcon|Hyper Beam|Size=30}} Hyper Beam
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04
** Can now be canceled by using Parry.
* {{HeroIcon|Vindicta}}: Fixed left clicks sometimes deselecting the ability when charges aren't ready
 
* {{HeroIcon|Viscous}}: Primary Fire redesigned to make it more usable and have improved damage and scaling
=== {{HeroIcon|Dynamo}} [[Dynamo]] ===
* {{HeroIcon|Viscous}}: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
 
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Spirit Scaling increased from 1.4 to 1.5
* Gun damage reduced from 15 to 13.
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
 
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} damage increased from 100% to 110% of Light Melee
* {{AbilityIcon|Kinetic Pulse|Size=30}} Kinetic Pulse
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 is now +50 damage and +20% movement slow (was -10s cooldown)
** Fixed Kinetic Pulse not traveling properly when cast near corners.
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T3 is now -12s cooldown (was +80 damage and +20% movement slow)
* {{AbilityIcon|Rejuvenating Aurora|Size=30}} Rejuvenating Aurora
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}}: delay before punch increased from 0.25s to 0.35s
** Can now be canceled by using Parry.
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} Spirit Scaling increased from 1.05 to 1.3
* {{AbilityIcon|Singularity|Size=30}} Singularity
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration increased
** Cast time increased from 0.1 to 0.2.
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} base turn radius and turn radius after bouncing has been increased
** Range reduced from 9m to 8m.
* {{HeroIcon|Viscous}}: Fixed a bug where {{AbilityIcon|Goo Ball}} would have the direction and trail particle stuck on
 
* {{HeroIcon|Warden}}: Base movement speed reduced from 6.5 to 6
=== {{HeroIcon|Grey Talon}} [[Grey Talon]] ===
* {{HeroIcon|Warden}}: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
 
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} max damage time requirement reduced from 1.5s to 1.4s
* Fire Rate now scales with Spirit {{Ss|0.25}}
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} collision radius reduced by 8%
 
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} radius increased from 12m to 13m
* {{AbilityIcon|Charged Shot|Size=30}} Charged Shot
* {{HeroIcon|Yamato}}: Fixed being able to die during {{AbilityIcon|Shadow Transformation}} if hit by {{HeroIcon|Grey Talon}}'s Owl
** Collision size reduced by 8%.
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Flying Strike}} could get into a stuck state
** Base damage reduced from 105 to 100.
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Crimson Slash}} would appear to be cast when it wasn't
** T2 reduced from +70 to +65.
}}
* {{AbilityIcon|Rain of Arrows|Size=30}} Rain of Arrows
** Can now use multiple air dashes while active.
* {{AbilityIcon|Immobilizing Trap|Size=30}} Immobilizing Trap
** Root duration reduced from 2s to 1.25s.
** Now applies a 50% movement slow for 1 seconds after the root.
** T2 changed from +1s Root to +2s Slow.
 
=== {{HeroIcon|Haze}} [[Haze]] ===
 
* Base bullet damage increased from 5.3 to 5.6.
 
* {{AbilityIcon|Sleep Dagger|Size=30}} Sleep Dagger
** Impact damage now happens immediately, rather than after the brief drowsy period.
** Drowsy period before sleep kicks in increased from 0.25s to 0.35s.
** Cooldown reduced from 27s to 25s.
* {{AbilityIcon|Smoke Bomb|Size=30}} Smoke Bomb
** Radius reduced from 20m to 18m.
* {{AbilityIcon|Fixation|Size=30}} Fixation
** T2 max stacks increased from +30 to +40.
* {{AbilityIcon|Bullet Dance|Size=30}} Bullet Dance
** Now provides +2 Weapon Damage in the base ability (similar to the T1).
 
=== {{HeroIcon|Infernus}} [[Infernus]] ===
 
* {{AbilityIcon|Catalyst|Size=30}} Catalyst
** Damage Amplification reduced from 30% to 25%.
** T3 Damage Amplification increased from +10% to +15%.
** T2 reduced from +20% Lifesteal to +15%.
* {{AbilityIcon|Flame Dash|Size=30}} Flame Dash
** Reduced vertical reach on Flame Dash dps.
** Speed is now affected by slows.
** Trail now gets wider with Ability Range bonus.
** T1 duration reduced from 7s to 6s.
 
=== {{HeroIcon|Ivy}} [[Ivy]] ===
 
* Bullet damage growth per boon reduced from 0.55 to 0.5.
* Health growth per boon reduced from +41 to +35.
 
* {{AbilityIcon|Watcher's Covenant|Size=30}} Watcher's Covenant
** T2 reduced from +3 m/s to +2.
* {{AbilityIcon|Air Drop|Size=30}} Air Drop
** No longer silences allies.
** Now causes allies to deal 50% less damage while being carried.
** Movement adjusted to be a little less frantic.
** Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands.
** Self cast cast time increased from 1s to 2s.
** Max move speed reduced from 20 to 18.
** During Air Drop flight you can pitch up and down with Dash/Crouch buttons.
** Fixed getting stuck under bridges and in buildings while Air Drop flying.
 
=== {{HeroIcon|Kelvin}} [[Kelvin]] ===
 
* Bullet radius increased from 5 to 6.
* Base health growth per boon increased from +45 to +50.
 
* {{AbilityIcon|Frost Grenade|Size=30}} Frost Grenade
** T2 Heal increased from 135 to 145.
* {{AbilityIcon|Ice Path|Size=30}} Ice Path
** Fixed Ice Path jitter.
* {{AbilityIcon|Arctic Beam|Size=30}} Arctic Beam
** Max slow increased from 60% to 80%.
** Now affects soul orbs (secures/denies them).
** T3 range reduced from 15m to 13m.
 
=== {{HeroIcon|Lash}} [[Lash]] ===
 
* {{AbilityIcon|Grapple|Size=30}} Grapple
** No longer gives a stamina charge on use.
* Improved firing arm position to be a little bit more out of the way from the reticle.
 
=== {{HeroIcon|Paradox}} [[Paradox]] ===
 
* {{AbilityIcon|Paradoxical Swap|Size=30}} Paradoxical Swap
** Fixed Paradoxical Swap still going through even if Paradox dies during it.
 
=== {{HeroIcon|Pocket}} [[Pocket]] ===
 
* {{AbilityIcon|Barrage|Size=30}} Barrage
** Amp reduced from 8% to 7% per stack.
** Fixed Barrage amp visual not showing properly.
 
=== {{HeroIcon|Seven}} [[Seven]] ===
 
* {{AbilityIcon|Static Charge|Size=30}} Static Charge
* Radius increased from 5m to 6m.
* T2 radius increased from +7m to +8m.
* {{AbilityIcon|Storm Cloud|Size=30}} Storm Cloud
** Spirit power scaling reduced from 1.1 to 0.8.
** Time to reach maximum radius reduced from 6s to 3s.
** Now provides +20% Bullet Resistance in the base ability.
 
=== {{HeroIcon|Shiv}} [[Shiv]] ===
 
* Bullet damage growth per boon reduced from 0.5 to 0.4.
* Gun falloff range reduced by 10%.
* Health growth per boon reduced from +41 to +35.
 
* {{AbilityIcon|Slice and Dice|Size=30}} Slice and Dice
** T2 reduced from +100 to +85.
** T3 now considers creeps for only half value.
* {{AbilityIcon|Bloodletting|Size=30}} Bloodletting
** Deferred damage reduced from 35% to 30%.
* {{AbilityIcon|Killing Blow|Size=30}} Killing Blow
** The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed.
 
=== {{HeroIcon|Vindicta}} [[Vindicta]] ===
 
* {{AbilityIcon|Stake|Size=30}} Stake
** Duration reduced from 2.25s to 2s.
* {{AbilityIcon|Crow Familiar|Size=30}} Crow Familiar
** Spirit Power duration scaling reduced from {{Ss|0.05}} to {{Ss|0.04}}.
* {{AbilityIcon|Assassinate|Size=30}} Assassinate
** Fixed left clicks sometimes deselecting the ability when charges aren't ready.
 
=== {{HeroIcon|Viscous}} [[Viscous]] ===
 
* Primary Fire redesigned to make it more usable and have improved damage and scaling.
* Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
* {{AbilityIcon|Splatter|Size=30}} Splatter
** Spirit Scaling increased from {{Ss|1.4}} to {{Ss|1.5}}.
** Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
* {{AbilityIcon|Puddle Punch|Size=30}} Puddle Punch
** Damage increased from 100% to 110% of Light Melee.
** T2 is now +50 damage and +20% movement slow (was -10s cooldown).
** T3 is now -12s cooldown (was +80 damage and +20% movement slow).
** Delay before punch increased from 0.25s to 0.35s.
* {{AbilityIcon|Goo Ball|Size=30}} Goo Ball
** Spirit Scaling increased from {{Ss|1.05}} to {{Ss|1.3}}.
** acceleration increased.
** Base turn radius and turn radius after bouncing has been increased.
** Fixed a bug where Goo Ball would have the direction and trail particle stuck on.
 
=== {{HeroIcon|Warden}} [[Warden]] ===
 
* Base movement speed reduced from 6.5 to 6.
* Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3.
 
=== {{HeroIcon|Yamato}} [[Yamato]] ===
 
* {{AbilityIcon|Power Slash|Size=30}} Power Slash
** Max damage time requirement reduced from 1.5s to 1.4s.
** Collision radius reduced by 8%.
* {{AbilityIcon|Flying Strike|Size=30}} Flying Strike
** Fixed some cases where Flying Strike could get into a stuck state.
* {{AbilityIcon|Crimson Slash|Size=30}} Crimson Slash
** Radius increased from 12m to 13m.
** Fixed some cases where Crimson Slash would appear to be cast when it wasn't.
* {{AbilityIcon|Shadow Transformation|Size=30}} Shadow Transformation
** Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl.
 
[[Category:Game Updates]]
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