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{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = August 23, 2024 | ||
| | | current_update = August 29, 2024 | ||
| next_update = September 1, 2024 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/08-29-2024-update.22253/ | | source = https://forums.playdeadlock.com/threads/08-29-2024-update.22253/ | ||
| source_title = 08-29-2024 Update | | source_title = 08-29-2024 Update | ||
| notes = | | notes = === General Changes === | ||
=== General Changes === | |||
* Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players) | * Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players) | ||
* Added Report button to ESC menu player list to allow reporting of teammates in-game | * Added Report button to ESC menu player list to allow reporting of teammates in-game | ||
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* Fixed {{ItemIcon|Sharpshooter}} showing up in stats for bullet velocity even though it doesn't increase your bullet velocity | * Fixed {{ItemIcon|Sharpshooter}} showing up in stats for bullet velocity even though it doesn't increase your bullet velocity | ||
* Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range | * Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range | ||
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound | * Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike|Lash}} impact explosion sound | ||
* Added new effects for {{ItemIcon| | * Added new effects for {{ItemIcon|Withering Whip}} | ||
* Updated {{ItemIcon|Ethereal Shift}} effects | * Updated {{ItemIcon|Ethereal Shift}} effects | ||
* Fixed the disarmed spinner not showing up on your crosshair when you get disarmed | * Fixed the disarmed spinner not showing up on your crosshair when you get disarmed | ||
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* Fixed Zipline speed from Base [[Guardian]] killing and Zip booster ability not stacking properly | * Fixed Zipline speed from Base [[Guardian]] killing and Zip booster ability not stacking properly | ||
* Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast | * Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast | ||
* Added custom effects for {{HeroIcon|Abrams| | * Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact|Abrams}} T3 buff | ||
* Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives | * Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives | ||
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound | * Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple|Lash}} cast sound | ||
* Added {{ItemIcon|Decay}} impact sound | * Added {{ItemIcon|Decay}} impact sound | ||
* Removed wind and city ambient looping sounds | * Removed wind and city ambient looping sounds | ||
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* Fixed some spectator music bugs | * Fixed some spectator music bugs | ||
* Updated negative feedback sound for clarity | * Updated negative feedback sound for clarity | ||
* Added hit confirm audio functionality to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} | * Added hit confirm audio functionality to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask|Warden}} | ||
* Updated {{ItemIcon|Majestic Leap}} sound | * Updated {{ItemIcon|Majestic Leap}} sound | ||
* Updated bounce pad sound | * Updated bounce pad sound | ||
* Improved some {{AbilityIcon|Binding Word}} effects to be less noisy | * Improved some {{AbilityIcon|Binding Word|Warden}} effects to be less noisy | ||
* Increased charged melee volume and falloff for victims | * Increased charged melee volume and falloff for victims | ||
* Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges | * Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges | ||
* Improved clarity of {{HeroIcon|Dynamo}} {{AbilityIcon|Singularity}} sound for team and opponents | * Improved clarity of {{HeroIcon|Dynamo}} {{AbilityIcon|Singularity|Dynamo}} sound for team and opponents | ||
* Updated {{HeroIcon|Viscous}} primary fire sound | * Updated {{HeroIcon|Viscous}} primary fire sound | ||
* Soul jar return effect tinted red like minimap to make it more clear it's the return location | * Soul jar return effect tinted red like minimap to make it more clear it's the return location | ||
* Player's low health screen effect more visible for longer if you're below 20% of your max HP | * Player's low health screen effect more visible for longer if you're below 20% of your max HP | ||
* Teleporter model and effect updated | * Teleporter model and effect updated | ||
* Updated {{AbilityIcon|Alchemical Flask}} projectile effect | * Updated {{AbilityIcon|Alchemical Flask|Warden}} projectile effect | ||
* Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up | * Fixed {{HeroIcon|Bebop}} being able to sprint while his gun is spun up | ||
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}} | * Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}} | ||
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=== Weapon Items === | === Weapon Items === | ||
* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPC increased from 30% to 35% | * {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPC increased from 30% to 35% | ||
* {{ItemIcon|Hollow Point| | * {{ItemIcon|Hollow Point Ward|Hollow Point Rounds}}{{sic}}: Spirit Shield increased from +80 to +85 | ||
* {{ItemIcon|Restorative Shot}}: Heal from heroes increased from 30 to 35 | * {{ItemIcon|Restorative Shot}}: Heal from heroes increased from 30 to 35 | ||
* {{ItemIcon| | * {{ItemIcon|High-Velocity Mag}}: Bullet Velocity reduced from +35% to +30% (now has an upgrade) | ||
* {{ItemIcon|Active Reload}}: Lifesteal reduced from 30% to 22% | * {{ItemIcon|Active Reload}}: Lifesteal reduced from 30% to 22% | ||
* {{ItemIcon|Active Reload}}: Buff duration reduced from 8s to 7s | * {{ItemIcon|Active Reload}}: Buff duration reduced from 8s to 7s | ||
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* {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 28s to 26s | * {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 28s to 26s | ||
* {{ItemIcon|Heroic Aura}}: Active duration increased from 5s to 6s | * {{ItemIcon|Heroic Aura}}: Active duration increased from 5s to 6s | ||
* Added new T3 Weapon Item, {{ItemIcon|Headhunter}}: Requires | * Added new T3 Weapon Item, {{ItemIcon|Headhunter}}: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds. | ||
* {{ItemIcon|Siphon Bullets}}: Weapon Damage reduced from 40% to 28% | * {{ItemIcon|Siphon Bullets}}: Weapon Damage reduced from 40% to 28% | ||
* {{ItemIcon|Frenzy}}: Ammo increased from +9 to +12 | * {{ItemIcon|Frenzy}}: Ammo increased from +9 to +12 | ||
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* {{ItemIcon|Divine Barrier}}: Now grants +75 Health | * {{ItemIcon|Divine Barrier}}: Now grants +75 Health | ||
* {{ItemIcon|Divine Barrier}}: Now grants +8% Ability Range | * {{ItemIcon|Divine Barrier}}: Now grants +8% Ability Range | ||
* {{ItemIcon| | * {{ItemIcon|Combat Barrier}}: Now also grants +8% Fire Rate while active | ||
* {{ItemIcon|Enchanter's | * {{ItemIcon|Enchanter's Barrier|Enchanter's Barrer}}{{sic}}: Now also grants +8% Cooldown Reduction while active | ||
* {{ItemIcon|Reactive Barrier}}: Duration reduced from 13s to 9s | * {{ItemIcon|Reactive Barrier}}: Duration reduced from 13s to 9s | ||
* {{ItemIcon|Healing Booster}}: Now has also 15% Heal Reduction Resist ({{ItemIcon|Leech}} no longer has it) | * {{ItemIcon|Healing Booster}}: Now has also 15% Heal Reduction Resist ({{ItemIcon|Leech}} no longer has it) | ||
* {{ItemIcon|Healing Booster}}: No longer has +6% Bullet Resist | * {{ItemIcon|Healing Booster}}: No longer has +6% Bullet Resist | ||
* {{ItemIcon| | * {{ItemIcon|Superior Stamina}}: Air Jump/Dash Distance reduced from +40% to +30% | ||
* {{ItemIcon|Metal Skin}}: Cooldown reduced from 25s to 22s | * {{ItemIcon|Metal Skin}}: Cooldown reduced from 25s to 22s | ||
* {{ItemIcon|Rescue Beam}}: Channel duration reduced from 3s to 2.5s | * {{ItemIcon|Rescue Beam}}: Channel duration reduced from 3s to 2.5s | ||
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* {{ItemIcon|Spirit Strike}}: Spirit Shield increased from +85 to +100 | * {{ItemIcon|Spirit Strike}}: Spirit Shield increased from +85 to +100 | ||
* {{ItemIcon|Extra Spirit}}: Health increased from +25 to +35 | * {{ItemIcon|Extra Spirit}}: Health increased from +25 to +35 | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: No longer grants +20% Ammo | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Now grants +8% Fire Rate | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Fire Rate slow reduced from -40% to -30% | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Cooldown reduced from 40s to 25s | ||
* {{ItemIcon|Quicksilver Reload| | * {{ItemIcon|Quicksilver Reload|Quicksilver}}{{sic}}: No longer has +10% Reload Time | ||
* {{ItemIcon|Suppressor}}: Health regen reduced from 3 to 2.5 | * {{ItemIcon|Suppressor}}: Health regen reduced from 3 to 2.5 | ||
* {{ItemIcon|Suppressor}}: Fire Rate reduction reduced from -30% to -25% | * {{ItemIcon|Suppressor}}: Fire Rate reduction reduced from -30% to -25% | ||
* {{ItemIcon| | * {{ItemIcon|Improved Cooldown}}: Cooldown Reduction increased from 15% to 16% | ||
* {{ItemIcon|Duration Extender}}: Health regen increased from 1.5 to 1.75 | * {{ItemIcon|Duration Extender}}: Health regen increased from 1.5 to 1.75 | ||
* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 30% | * {{ItemIcon|Slowing Hex}}: Projectile speed increased by 30% | ||
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* {{ItemIcon|Knockdown}}: Stun reduced from 1.25s to 0.9s | * {{ItemIcon|Knockdown}}: Stun reduced from 1.25s to 0.9s | ||
* {{ItemIcon|Knockdown}}: Cast range increased from 35m to 45m | * {{ItemIcon|Knockdown}}: Cast range increased from 35m to 45m | ||
* {{ItemIcon| | * {{ItemIcon|Silence Glyph}}: Duration reduced from 3.5s to 3s | ||
* {{ItemIcon|Torment Pulse}}: Spirit damage scaling increased from 0.2 to 0.24 | * {{ItemIcon|Torment Pulse}}: Spirit damage scaling increased from 0.2 to 0.24 | ||
* {{ItemIcon|Surge of Power}}: Imbued Ability Spirit Power increased from +28 to +34 | * {{ItemIcon|Surge of Power}}: Imbued Ability Spirit Power increased from +28 to +34 | ||
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* {{ItemIcon|Improved Spirit}}: Health Regen increased from 2 to 3 | * {{ItemIcon|Improved Spirit}}: Health Regen increased from 2 to 3 | ||
* {{ItemIcon|Improved Spirit}}: Health increased from +75 to +100 | * {{ItemIcon|Improved Spirit}}: Health increased from +75 to +100 | ||
* {{ItemIcon| | * {{ItemIcon|Improved Reach}}: Spirit Resist increased from +10% to +12% | ||
* {{ItemIcon|Curse}}: Duration reduced from 3.5 to 3.25 | * {{ItemIcon|Curse}}: Duration reduced from 3.5 to 3.25 | ||
* {{ItemIcon|Magic Carpet}}: You are now unslowable while on the {{ItemIcon|Magic Carpet}} | * {{ItemIcon|Magic Carpet}}: You are now unslowable while on the {{ItemIcon|Magic Carpet}} | ||
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=== Heroes === | === Heroes === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf) | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} Regeneration Time increased from 16s to 18s (this is a nerf) | ||
* {{HeroIcon|Abrams}}: Now does pull ups on the zipline once again (this is a buff) | * {{HeroIcon|Abrams}}: Now does pull ups on the zipline once again (this is a buff) | ||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge}} sometimes stunning enemies on stairs | * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Shoulder Charge|Abrams}} sometimes stunning enemies on stairs | ||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} sometimes not going to the area selected | * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact|Abrams}} sometimes not going to the area selected | ||
* {{HeroIcon|Bebop}}: Gun range increased from 30m to 32m | * {{HeroIcon|Bebop}}: Gun range increased from 30m to 32m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode. | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} can now be canceled by using Parry | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} can now be canceled by using Parry | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} can now be canceled by using Parry | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora|Dynamo}} can now be canceled by using Parry | ||
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse}} not traveling properly when cast near corners | * {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Kinetic Pulse|Dynamo}} not traveling properly when cast near corners | ||
* {{HeroIcon|Dynamo}}: Gun damage reduced from 15 to 13 | * {{HeroIcon|Dynamo}}: Gun damage reduced from 15 to 13 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} cast time increased from 0.1 to 0.2 | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} cast time increased from 0.1 to 0.2 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} range reduced from 9m to 8m | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} range reduced from 9m to 8m | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} collision size reduced by 8% | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} collision size reduced by 8% | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} base damage reduced from 105 to 100 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} base damage reduced from 105 to 100 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} T2 reduced from +70 to +65 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} T2 reduced from +70 to +65 | ||
* {{HeroIcon|Grey Talon}}: Fire Rate now scales with Spirit (0.25) | * {{HeroIcon|Grey Talon}}: Fire Rate now scales with Spirit (0.25) | ||
* {{HeroIcon|Grey Talon}}: Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows| | * {{HeroIcon|Grey Talon}}: Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows|Grey Talon|Rain of Fire}}{{sic}} | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon| | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap|Grey Talon}} root duration reduced from 2s to 1.25s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon| | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap|Grey Talon}} now applies a 50% movement slow for 1 seconds after the root | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon| | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Immobilizing Trap|Grey Talon}} T2 changed from +1s Root to +2s Slow | ||
* {{HeroIcon|Haze}}: Base bullet damage increased from 5.3 to 5.6 | * {{HeroIcon|Haze}}: Base bullet damage increased from 5.3 to 5.6 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} impact damage happens immediately, rather than after the brief drowsy period | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} impact damage happens immediately, rather than after the brief drowsy period | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} drowsy period before sleep kicks in increased from 0.25 to 0.35 | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} drowsy period before sleep kicks in increased from 0.25 to 0.35 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown reduced from 27s to 25s | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} cooldown reduced from 27s to 25s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} radius reduced from 20m to 18m | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} radius reduced from 20m to 18m | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T2 max stacks increased from +30 to +40 | * {{HeroIcon|Haze}}: {{AbilityIcon|Fixation|Haze}} T2 max stacks increased from +30 to +40 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now provides +2 Weapon Damage in the base ability (similar to the T1) | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} now provides +2 Weapon Damage in the base ability (similar to the T1) | ||
* {{HeroIcon|Infernus}}: Reduced vertical reach on {{AbilityIcon|Flame Dash}} dps | * {{HeroIcon|Infernus}}: Reduced vertical reach on {{AbilityIcon|Flame Dash|Infernus}} dps | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} speed is now affected by slows | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} speed is now affected by slows | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} trail now gets wider with Ability Range bonus | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} trail now gets wider with Ability Range bonus | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 7s to 6s | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T1 duration reduced from 7s to 6s | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon| | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} Damage Amplification reduced from 30% to 25% | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon| | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} T3 Damage Amplification increased from +10% to +15% | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon| | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} T2 reduced from +20% Lifesteal to +15% | ||
* {{HeroIcon|Ivy}}: Bullet damage growth per boon reduced from 0.55 to 0.5 | * {{HeroIcon|Ivy}}: Bullet damage growth per boon reduced from 0.55 to 0.5 | ||
* {{HeroIcon|Ivy}}: Health growth per boon reduced from +41 to +35 | * {{HeroIcon|Ivy}}: Health growth per boon reduced from +41 to +35 | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} T2 reduced from +3 m/s to +2 | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} T2 reduced from +3 m/s to +2 | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} no longer silences allies | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} no longer silences allies | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} now causes allies to deal 50% less damage while being carried | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} now causes allies to deal 50% less damage while being carried | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} movement adjusted to be a little less frantic | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} movement adjusted to be a little less frantic | ||
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Air Drop}} bomb disappearing if you cancel your ultimate after dropping it but before it lands | * {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Air Drop|Ivy}} bomb disappearing if you cancel your ultimate after dropping it but before it lands | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} self cast cast time increased from 1s to 2s | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} self cast cast time increased from 1s to 2s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} max move speed reduced from 20 to 18 | * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} max move speed reduced from 20 to 18 | ||
* {{HeroIcon|Ivy}}: During {{AbilityIcon|Air Drop}} flight you can pitch up and down with Dash/Crouch buttons | * {{HeroIcon|Ivy}}: During {{AbilityIcon|Air Drop|Ivy}} flight you can pitch up and down with Dash/Crouch buttons | ||
* {{HeroIcon|Ivy}}: Fixed getting stuck under bridges and in buildings while {{AbilityIcon|Air Drop}} flying | * {{HeroIcon|Ivy}}: Fixed getting stuck under bridges and in buildings while {{AbilityIcon|Air Drop|Ivy}} flying | ||
* {{HeroIcon|Kelvin}}: Bullet radius increased from 5 to 6 | * {{HeroIcon|Kelvin}}: Bullet radius increased from 5 to 6 | ||
* {{HeroIcon|Kelvin}}: Base health growth per boon increased from +45 to +50 | * {{HeroIcon|Kelvin}}: Base health growth per boon increased from +45 to +50 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} max slow increased from 60% to 80% | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} max slow increased from 60% to 80% | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now affects soul orbs (secures/denies them) | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} now affects soul orbs (secures/denies them) | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 range reduced from 15m to 13m | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} T3 range reduced from 15m to 13m | ||
* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Ice Path}} jitter | * {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Ice Path|Kelvin}} jitter | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T2 Heal increased from 135 to 145 | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T2 Heal increased from 135 to 145 | ||
* {{HeroIcon|Lash}}: Improved firing arm position to be a little bit more out of the way from the reticle | * {{HeroIcon|Lash}}: Improved firing arm position to be a little bit more out of the way from the reticle | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} no longer gives a stamina charge on use | * {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} no longer gives a stamina charge on use | ||
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it | * {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap|Paradox}} still going through even if {{HeroIcon|Paradox}} dies during it | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp reduced from 8% to 7% per stack | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} amp reduced from 8% to 7% per stack | ||
* {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Barrage}} amp visual not showing properly | * {{HeroIcon|Pocket}}: Fixed {{AbilityIcon|Barrage|Pocket}} amp visual not showing properly | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius increased from 5m to 6m | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} radius increased from 5m to 6m | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 radius increased from +7m to +8m | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} T2 radius increased from +7m to +8m | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} spirit power scaling reduced from 1.1 to 0.8 | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} spirit power scaling reduced from 1.1 to 0.8 | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} time to reach maximum radius reduced from 6s to 3s | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} time to reach maximum radius reduced from 6s to 3s | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} Now provides +20% Bullet Resistance in the base ability | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} Now provides +20% Bullet Resistance in the base ability | ||
* {{HeroIcon|Shiv}}: Bullet damage growth per boon reduced from 0.5 to 0.4 | * {{HeroIcon|Shiv}}: Bullet damage growth per boon reduced from 0.5 to 0.4 | ||
* {{HeroIcon|Shiv}}: Gun falloff range reduced by 10% | * {{HeroIcon|Shiv}}: Gun falloff range reduced by 10% | ||
* {{HeroIcon|Shiv}}: Health growth per boon reduced from +41 to +35 | * {{HeroIcon|Shiv}}: Health growth per boon reduced from +41 to +35 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +100 to +85 | * {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice|Shiv}} T2 reduced from +100 to +85 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T3 now considers creeps for only half value | * {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice|Shiv}} T3 now considers creeps for only half value | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} deferred damage reduced from 35% to 30% | * {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting|Shiv}} deferred damage reduced from 35% to 30% | ||
* {{HeroIcon|Shiv}}: The targeting UI for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} is now more clear about when the target will be killed | * {{HeroIcon|Shiv}}: The targeting UI for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow|Shiv}} is now more clear about when the target will be killed | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} duration reduced from 2.25s to 2s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04 | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} Spirit Power duration scaling reduced from 0.05 to 0.04 | ||
* {{HeroIcon|Vindicta}}: Fixed left clicks sometimes deselecting the ability when charges aren't ready | * {{HeroIcon|Vindicta}}: Fixed left clicks sometimes deselecting the ability when charges aren't ready | ||
* {{HeroIcon|Viscous}}: Primary Fire redesigned to make it more usable and have improved damage and scaling | * {{HeroIcon|Viscous}}: Primary Fire redesigned to make it more usable and have improved damage and scaling | ||
* {{HeroIcon|Viscous}}: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot | * {{HeroIcon|Viscous}}: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Spirit Scaling increased from 1.4 to 1.5 | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} Spirit Scaling increased from 1.4 to 1.5 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50% | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50% | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} damage increased from 100% to 110% of Light Melee | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} damage increased from 100% to 110% of Light Melee | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 is now +50 damage and +20% movement slow (was -10s cooldown) | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} T2 is now +50 damage and +20% movement slow (was -10s cooldown) | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T3 is now -12s cooldown (was +80 damage and +20% movement slow) | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} T3 is now -12s cooldown (was +80 damage and +20% movement slow) | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}}: delay before punch increased from 0.25s to 0.35s | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}}: delay before punch increased from 0.25s to 0.35s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} Spirit Scaling increased from 1.05 to 1.3 | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} Spirit Scaling increased from 1.05 to 1.3 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} acceleration increased | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} acceleration increased | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} base turn radius and turn radius after bouncing has been increased | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} base turn radius and turn radius after bouncing has been increased | ||
* {{HeroIcon|Viscous}}: Fixed a bug where {{AbilityIcon|Goo Ball}} would have the direction and trail particle stuck on | * {{HeroIcon|Viscous}}: Fixed a bug where {{AbilityIcon|Goo Ball|Viscous}} would have the direction and trail particle stuck on | ||
* {{HeroIcon|Warden}}: Base movement speed reduced from 6.5 to 6 | * {{HeroIcon|Warden}}: Base movement speed reduced from 6.5 to 6 | ||
* {{HeroIcon|Warden}}: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3 | * {{HeroIcon|Warden}}: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} max damage time requirement reduced from 1.5s to 1.4s | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} max damage time requirement reduced from 1.5s to 1.4s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} collision radius reduced by 8% | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} collision radius reduced by 8% | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} radius increased from 12m to 13m | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} radius increased from 12m to 13m | ||
* {{HeroIcon|Yamato}}: Fixed being able to die during {{AbilityIcon|Shadow Transformation}} if hit by {{HeroIcon|Grey Talon}}'s Owl | * {{HeroIcon|Yamato}}: Fixed being able to die during {{AbilityIcon|Shadow Transformation|Yamato}} if hit by {{HeroIcon|Grey Talon}}'s Owl | ||
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Flying Strike}} could get into a stuck state | * {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Flying Strike|Yamato}} could get into a stuck state | ||
* {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Crimson Slash}} would appear to be cast when it wasn't | * {{HeroIcon|Yamato}}: Fixed some cases where {{AbilityIcon|Crimson Slash|Yamato}} would appear to be cast when it wasn't | ||
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