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{{Update layout | prev_update = {{Update link|August|1|2024}} | month = August | day = 6 | year = 2024 | next_update = {{Update link|August|13|2024}} | source = https://forums.playdeadlock.com/threads/08-06-2024-update.14283/ | source_title = 08-06-2024 Update | notes = * Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion) * Server performance improvements * New categories added to builds are now wider by default * Added a [[Console commands|console command]]: {{code|deadlock_get_old_builds}}, which will download and print out all of the build data for your account prior to the new builds feature * {{HeroIcon|Viscous}}: Added a directional arrow particle effect to {{AbilityIcon|Goo Ball}} for {{HeroIcon|Viscous}} * {{HeroIcon|Viscous}}: Added additional particles while using {{AbilityIcon|Goo Ball}} * {{HeroIcon|Viscous}}: Fixed hit detection on {{AbilityIcon|Puddle Punch}} and {{AbilityIcon|Goo Ball}} * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} having 2x the range of the tooltip. * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} being able to target behind puddle * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} using [[Guardian]]s as a surface to punch from * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Range reduced from 70m to 60m * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit. * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Cooldown from 18s to 20s * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Base Damage from 120 to 110 }}
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