Editing Update:August 6, 2024

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* New categories added to builds are now wider by default
* New categories added to builds are now wider by default
* Added a [[Console commands|console command]]: {{code|deadlock_get_old_builds}}, which will download and print out all of the build data for your account prior to the new builds feature
* Added a [[Console commands|console command]]: {{code|deadlock_get_old_builds}}, which will download and print out all of the build data for your account prior to the new builds feature
* {{HeroIcon|Viscous}}: Added a directional arrow particle effect to {{AbilityIcon|Goo Ball}} for {{HeroIcon|Viscous}}
* {{HeroIcon|Viscous}}: Added a directional arrow particle effect to {{AbilityIcon|Goo Ball|Viscous}} for {{HeroIcon|Viscous}}
* {{HeroIcon|Viscous}}: Added additional particles while using {{AbilityIcon|Goo Ball}}
* {{HeroIcon|Viscous}}: Added additional particles while using {{AbilityIcon|Goo Ball|Viscous}}
* {{HeroIcon|Viscous}}: Fixed hit detection on {{AbilityIcon|Puddle Punch}} and {{AbilityIcon|Goo Ball}}
* {{HeroIcon|Viscous}}: Fixed hit detection on {{AbilityIcon|Puddle Punch|Viscous}} and {{AbilityIcon|Goo Ball|Viscous}}
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} having 2x the range of the tooltip.
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch|Viscous}} having 2x the range of the tooltip.
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} being able to target behind puddle
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch|Viscous}} being able to target behind puddle
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} using [[Guardian]]s as a surface to punch from
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch|Viscous}} using [[Guardian]]s as a surface to punch from
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} Range reduced from 70m to 60m
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} Range reduced from 70m to 60m
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Cooldown from 18s to 20s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} Cooldown from 18s to 20s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} Base Damage from 120 to 110
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} Base Damage from 120 to 110
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