Update:August 8, 2025

Revision as of 19:22, 8 August 2025 by Gammaton32 (talk | contribs) (Created page with "{{Update layout | prev_update = {{Update link|August|1|2025}} | month = August | day = 8 | year = 2025 | next_update = | source = https://forums.playdeadlock.com/threads/07-29-2025-update.72760/#post-141214 | source_title = 07-29-2025 Update (Reply) | notes = * Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, the...")
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Updates
August 1, 2025 August 8, 2025 N/A →

Source: 07-29-2025 Update (Reply)

General

  • Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
  • Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
  • Buff reduced from +20% max hp to +15%
  • Buff reduced from +20% fire rate to +15%
  • Dash speed for bucket 3 heroes increased from -15% to -10%
  • Seven: Base Sprint speed reduced from 2.0 to 1.0
  • Seven: Base regen reduced from 1.5 to 1.0
  • Seven: Base health reduced from 700 to 650
  • Shiv: Bloodletting cooldown reduced from 45s to 25s
  • Shiv: Bloodletting T1 cooldown increased from -25s to -10s
  • Shiv: Bloodletting T2 increased from +6% Deferred to +10%
  • Shiv: Bloodletting Rage deferred bonus from +14% to +15%
  • Shiv: Bloodletting deferred damage from +20% to +25%
  • Vyper: Gun cycle time increased from 0.063 to 0.07 (a nerf)
  • Vyper: Slither T1 slide distance reduced from +25% to +20%
  • Vyper: Headshot Crit value reduced from 80% to 70%
  • Vyper: Fixed some issues with hitbox and its size in some areas