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| Latest revision | Your text | ||
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** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75 | ** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75 | ||
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5 | ** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5 | ||
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 | ** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 | ||
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0 | ** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0 | ||
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75 | ** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75 | ||
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* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | * Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | ||
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | * When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | ||
* Fixed {{ItemIcon|Curse}} dispelling targets with | * Fixed {{ItemIcon|Curse}} dispelling targets with {{ItemIcon|Unstoppable}} state | ||
* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | * {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | ||