Update:December 16, 2025: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Deadbot v1.4.2-6044 |
fixed formatting |
||
| Line 1: | Line 1: | ||
{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = {{Update link|December|15|2025}} | ||
| month = December | | month = December | ||
| day = 16 | | day = 16 | ||
| Line 13: | Line 13: | ||
* Heroes with move speed spirit scaling have the values reduced by 40% | * Heroes with move speed spirit scaling have the values reduced by 40% | ||
* Updated move speed values on items: | * Updated move speed values on items: | ||
* {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0. | ** {{ItemIcon|Active Reload}}: Move speed reduced from 1 to 0.75 | ||
** {{ItemIcon|Backstabber}}: Move speed reduced from 1.75 to 1.5 | |||
** {{ItemIcon|Fleetfoot}}: Move speed reduced from 3.5 to 3.25 | |||
** {{ItemIcon|Enduring Speed}}: Move speed reduced from 2.25 to 2.0 | |||
** {{ItemIcon|Guardian Ward}}: Move speed reduced from 3 to 2.75 | |||
** {{ItemIcon|Spirit Shielding}}: Move speed reduced from 1.75 to 1.5 | |||
** {{ItemIcon|Weapon Shielding}}: Move speed reduced from 1.75 to 1.5 | |||
** {{ItemIcon|Blood Tribute}}: Move speed reduced from 2.25 to 2 | |||
** {{ItemIcon|Burst Fire}}: Move speed reduced from 1.5 to 1.25 | |||
** {{ItemIcon|Headhunter}}: Move speed reduced from 2 to 1.75 | |||
** {{ItemIcon|Heroic Aura}}: Move speed reduced from 2.5 to 2.25 | |||
** {{ItemIcon|Counterspell}}: Move speed reduced from 2 to 1.75 | |||
** {{ItemIcon|Debuff Remover}}: Move speed reduced from 2.5 to 2.25 | |||
** {{ItemIcon|Fortitude}}: Move speed reduced from 1.5 to 1.25 | |||
** {{ItemIcon|Veil Walker}}: Invis move speed reduced from 4 to 3.5 | |||
** {{ItemIcon|Radiant Regeneration}}: Move speed reduced from 2 to 1.75 | |||
** {{ItemIcon|Surge of Power}}: Move speed reduced from 2 to 1.75 | |||
** {{ItemIcon|Frenzy}}: Move speed reduced from 1 to 0.75 | |||
** {{ItemIcon|Frenzy}}: Active move speed reduced from 3 to 2.5 | |||
** {{ItemIcon|Divine Barrier}}: Move speed reduced from 3 to 2.75 | |||
** {{ItemIcon|Healing Tempo}}: Move speed reduced from 1.5 to 1.25 | |||
** {{ItemIcon|Juggernaut}}: Move speed reduced from 2.25 to 2 | |||
** {{ItemIcon|Ethereal Shift}}: Move speed reduced from 3 to 2.5 | |||
* Sprint ramp rate reduced from 0.75/sec to 0.6/sec | |||
* Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3 | * Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3 | ||
* Base sprint speed reduced by 0.4 | * Base sprint speed reduced by 0.4 | ||
* {{HeroIcon|Wraith}}: Sprint speed spirit power scaling reduced from 0.6 to 0.5 | * {{HeroIcon|Wraith}}: Sprint speed spirit power scaling reduced from 0.6 to 0.5 | ||
* Updated sprint values on items: | * Updated sprint values on items: | ||
* {{ItemIcon|Sprint Boots}}: Sprint reduced from 2.2 to 2. | ** {{ItemIcon|Sprint Boots}}: Sprint reduced from 2.2 to 2.0 | ||
* {{ItemIcon|Fleetfoot}}: Active slow resist reduced from 40% to 35% | ** {{ItemIcon|Long Range}}: Sprint reduced from 1 to 0.75 | ||
* {{ItemIcon|Majestic Leap}}: Cooldown increased from 34s to 45s | ** {{ItemIcon|Swift Striker}}: Sprint reduced from 1 to 0.75 | ||
* {{ItemIcon|Majestic Leap}}: Barrier scaling per boon reduced from 10 to 8 | ** {{ItemIcon|Mystic Slow}}: Sprint reduced from 1 to 0.75 | ||
** {{ItemIcon|Heroic Aura}}: Sprint reduced from 2 to 1.5 | |||
** {{ItemIcon|Hunter's Aura}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Sharpshooter}}: Sprint reduced from 1.5 to 1 | |||
** {{ItemIcon|Rescue Beam}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Trophy Collector}}: Sprint reduced from 2.2 to 2.0 | |||
** {{ItemIcon|Disarming Hex}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Shadow Weave}}: Sprint reduced from 2 to 1.5 | |||
** {{ItemIcon|Lightning Scroll}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Vortex Web}}: Sprint reduced from 1 to 0.75 | |||
** {{ItemIcon|Enduring Speed}}: Slow resist reduced from 30% to 25% | |||
** {{ItemIcon|Fleetfoot}}: Active slow resist reduced from 40% to 35% | |||
** {{ItemIcon|Majestic Leap}}: Cooldown increased from 34s to 45s | |||
** {{ItemIcon|Majestic Leap}}: Barrier scaling per boon reduced from 10 to 8 | |||
* Bonus Health on all Weapon and Spirit items is reduced by ~25 | * Bonus Health on all Weapon and Spirit items is reduced by ~25 | ||
| Line 29: | Line 65: | ||
* {{ItemIcon|Colossus}}: Now grants +15% Base Health | * {{ItemIcon|Colossus}}: Now grants +15% Base Health | ||
* {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.8s to 1.2s | * {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.8s to 1.2s | ||
* Spirit investment tree 4.8k bonus reduced from 45 to 38 | * Spirit investment tree 4.8k bonus reduced from 45 to 38 | ||
| Line 39: | Line 74: | ||
* {{ItemIcon|Tankbuster}}: Changed from doing % of Max Health to a % of Current Health | * {{ItemIcon|Tankbuster}}: Changed from doing % of Max Health to a % of Current Health | ||
* {{ItemIcon|Tankbuster}}: Damage dealt increased from 5% to 7.5% | * {{ItemIcon|Tankbuster}}: Damage dealt increased from 5% to 7.5% | ||
* Trooper bounty reduced by 12% | * Trooper bounty reduced by 12% | ||
* Shrines health increased from 3000 to 7000 | * Shrines health increased from 3000 to 7000 | ||
* Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) | * Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage) | ||
* Walker {{AbilityIcon|Rocket Barrage}} radius reduced from 6m to 5m | * Walker {{AbilityIcon|Rocket Barrage}} radius reduced from 6m to 5m | ||
* Medic orbs now heals allied troopers 30% more | * Medic orbs now heals allied troopers 30% more | ||
| Line 55: | Line 87: | ||
* Medic Troopers attack range vs troopers and players increased by +5m over the default | * Medic Troopers attack range vs troopers and players increased by +5m over the default | ||
* Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min) | * Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min) | ||
* Urn: Bounty increased from 700 + 230/min to 1300 + 230/min | * Urn: Bounty increased from 700 + 230/min to 1300 + 230/min | ||
| Line 61: | Line 92: | ||
* Urn: Bullet and Spirit resist for carrier increased from 30% to 50% | * Urn: Bullet and Spirit resist for carrier increased from 30% to 50% | ||
* Urn: Bonus bounty for carrier increased from 25% to 35% | * Urn: Bonus bounty for carrier increased from 25% to 35% | ||
* Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills | * Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills | ||
* Increased portion of the bounty the killer gets relative to the assist portion | * Increased portion of the bounty the killer gets relative to the assist portion | ||
* Increased comeback bounties for losing team a bit | * Increased comeback bounties for losing team a bit | ||
* Getting hit while on Jump Pad during the window now deals 15% max hp damage | * Getting hit while on Jump Pad during the window now deals 15% max hp damage | ||
* Neutral HP reduced by 20% | * Neutral HP reduced by 20% | ||
| Line 78: | Line 106: | ||
* Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute). | * Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute). | ||
There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: | **There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: | ||
***1x Small Camp: 77s | |||
***2x Medium Camps: 163s | |||
***1x Hard Camp: 193s | |||
***4x Medium Camps: 230s | |||
***2x Hard Camps: 263s | |||
***1x Hard Camp + 3x Medium Camps: 270s | |||
***2x Hard Camp + 6x Medium Camps: 354s | |||
* Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | * Fixed a bug causing AP Rounds to reduce damage on targets with negative resist | ||
* When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | * When {{ItemIcon|Armor Piercing Rounds}} Proc's, {{ItemIcon|Plated Armor}} can no longer stop the Proc'd Bullet. | ||
* Fixed {{ItemIcon|Curse}} dispelling targets with {{ItemIcon|Unstoppable}} state | * Fixed {{ItemIcon|Curse}} dispelling targets with {{ItemIcon|Unstoppable}} state | ||
* {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | * {{HeroIcon|Billy}}: Health regen reduced from 3 to 2.5 | ||
Revision as of 19:00, 16 December 2025
| Updates | ||
|---|---|---|
| ← December 15, 2025 | December 16, 2025 | N/A → |
Source: 12-16-2025 Update
General
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
- Move Speed bonuses now stack diminishingly
- Base move speed reduced by 0.1 (except for heroes lower than 6.5)
- Heroes with move speed spirit scaling have the values reduced by 40%
- Updated move speed values on items:
- Active Reload: Move speed reduced from 1 to 0.75
- Backstabber: Move speed reduced from 1.75 to 1.5
- Fleetfoot: Move speed reduced from 3.5 to 3.25
- Enduring Speed: Move speed reduced from 2.25 to 2.0
- Guardian Ward: Move speed reduced from 3 to 2.75
- Spirit Shielding: Move speed reduced from 1.75 to 1.5
- Weapon Shielding: Move speed reduced from 1.75 to 1.5
- Blood Tribute: Move speed reduced from 2.25 to 2
- Burst Fire: Move speed reduced from 1.5 to 1.25
- Headhunter: Move speed reduced from 2 to 1.75
- Heroic Aura: Move speed reduced from 2.5 to 2.25
- Counterspell: Move speed reduced from 2 to 1.75
- Debuff Remover: Move speed reduced from 2.5 to 2.25
- Fortitude: Move speed reduced from 1.5 to 1.25
- Veil Walker: Invis move speed reduced from 4 to 3.5
- Radiant Regeneration: Move speed reduced from 2 to 1.75
- Surge of Power: Move speed reduced from 2 to 1.75
- Frenzy: Move speed reduced from 1 to 0.75
- Frenzy: Active move speed reduced from 3 to 2.5
- Divine Barrier: Move speed reduced from 3 to 2.75
- Healing Tempo: Move speed reduced from 1.5 to 1.25
- Juggernaut: Move speed reduced from 2.25 to 2
- Ethereal Shift: Move speed reduced from 3 to 2.5
- Sprint ramp rate reduced from 0.75/sec to 0.6/sec
- Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
- Base sprint speed reduced by 0.4
- Wraith: Sprint speed spirit power scaling reduced from 0.6 to 0.5
- Updated sprint values on items:
- Sprint Boots: Sprint reduced from 2.2 to 2.0
- Long Range: Sprint reduced from 1 to 0.75
- Swift Striker: Sprint reduced from 1 to 0.75
- Mystic Slow: Sprint reduced from 1 to 0.75
- Heroic Aura: Sprint reduced from 2 to 1.5
- Hunter's Aura: Sprint reduced from 1 to 0.75
- Sharpshooter: Sprint reduced from 1.5 to 1
- Rescue Beam: Sprint reduced from 1 to 0.75
- Trophy Collector: Sprint reduced from 2.2 to 2.0
- Disarming Hex: Sprint reduced from 1 to 0.75
- Shadow Weave: Sprint reduced from 2 to 1.5
- Lightning Scroll: Sprint reduced from 1 to 0.75
- Vortex Web: Sprint reduced from 1 to 0.75
- Enduring Speed: Slow resist reduced from 30% to 25%
- Fleetfoot: Active slow resist reduced from 40% to 35%
- Majestic Leap: Cooldown increased from 34s to 45s
- Majestic Leap: Barrier scaling per boon reduced from 10 to 8
- Bonus Health on all Weapon and Spirit items is reduced by ~25
- Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
- Colossus: Bonus Health reduced from +600 to +300
- Colossus: Now grants +15% Base Health
- Siphon Bullets: Cooldown increased from 0.8s to 1.2s
- Spirit investment tree 4.8k bonus reduced from 45 to 38
- Surge of Power Imbued Ability Spirit reduced from 28 to 24
- Rapid Recharge Charged Ability Spirit reduced from 20 to 16
- Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16%
- Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
- Spirit Snatch: Spirit Resist steal reduced from 15% to 12%
- Tankbuster: Changed from doing % of Max Health to a % of Current Health
- Tankbuster: Damage dealt increased from 5% to 7.5%
- Trooper bounty reduced by 12%
- Shrines health increased from 3000 to 7000
- Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
- Walker Icon not found ('Rocket Barrage'). radius reduced from 6m to 5m
- Medic orbs now heals allied troopers 30% more
- Medic orbs regen on allied troopers is now applied over 8s instead of 2s
- Medic Trooper HP increased from 260 to 350 (default trooper is 300)
- Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
- Medic Troopers attack range vs troopers and players increased by +5m over the default
- Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
- Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
- Urn: Comeback bounty now gives more souls
- Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
- Urn: Bonus bounty for carrier increased from 25% to 35%
- Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
- Increased portion of the bounty the killer gets relative to the assist portion
- Increased comeback bounties for losing team a bit
- Getting hit while on Jump Pad during the window now deals 15% max hp damage
- Neutral HP reduced by 20%
- Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
- Neutrals spirit resistance increased by 5%
- Sinner's Sacrifice bounty reduced by 10%
- Cultist Sacrifice: Cooldown increased from 260s to 270s
- Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
- There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
- 1x Small Camp: 77s
- 2x Medium Camps: 163s
- 1x Hard Camp: 193s
- 4x Medium Camps: 230s
- 2x Hard Camps: 263s
- 1x Hard Camp + 3x Medium Camps: 270s
- 2x Hard Camp + 6x Medium Camps: 354s
- Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
- When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
- Fixed Curse dispelling targets with Unstoppable state
- Billy: Health regen reduced from 3 to 2.5
- Billy: Blasted non-player effectiveness reduced from 35% to 25%
- Billy: Blasted light melee effectiveness reduced from 50% to 40%
- Billy: Chain Gang will now break slightly faster when target is out of LOS
- Dynamo: Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
- Dynamo: Health regen reduced from 2.5 to 1.75
- Lady Geist: Stamina dash distance moved to bucket 3 (slower)
- Lady Geist: Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
- Lady Geist: Malice self damage increased from 7% to 9%
- Mirage: Move speed reduced by 0.2
- Mirage: Bullet damage per boon reduced from 0.616 to 0.5
- Mirage: Djinn's Mark cooldown increased from 2.5s to 2.6s
- Mirage: Djinn's Mark max range from 45m to 40m
- Mirage: Traveler cooldown increased from 145s to 155s
- Mirage: Traveler T1 cooldown from -25s to -35s
- Shiv: Bloodletting deferred damage reduced from 30% to 25%
- Shiv: Bloodletting T2 deferred damage increased from 10% to 15%
- Shiv: Rage buildup rate reduced by 6%
- Shiv: Killing Blow cast range reduced from 15m to 13m
- Vindicta: Assassinate T2 reduced from +90 Max Bonus Damage to 80
- Wraith: Bullet damage per boon reduced from 0.17 to 0.14
- Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7