Update:December 16, 2025

From The Deadlock Wiki
Revision as of 19:00, 16 December 2025 by Monster Domosed (talk | contribs) (fixed formatting)
Jump to navigation Jump to search
Updates
December 15, 2025 December 16, 2025 N/A →

Source: 12-16-2025 Update

General

  • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
  • Move Speed bonuses now stack diminishingly
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Updated move speed values on items:
  • Sprint ramp rate reduced from 0.75/sec to 0.6/sec
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
  • Colossus: Bonus Health reduced from +600 to +300
  • Colossus: Now grants +15% Base Health
  • Siphon Bullets: Cooldown increased from 0.8s to 1.2s
  • Spirit investment tree 4.8k bonus reduced from 45 to 38
  • Surge of Power Imbued Ability Spirit reduced from 28 to 24
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16
  • Crippling Headshot: Bullet and Spirit Resist reduction from -18% to -16%
  • Focus Lens: Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
  • Spirit Snatch: Spirit Resist steal reduced from 15% to 12%
  • Tankbuster: Changed from doing % of Max Health to a % of Current Health
  • Tankbuster: Damage dealt increased from 5% to 7.5%
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Walker Icon not found ('Rocket Barrage'). radius reduced from 6m to 5m
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
  • Urn: Comeback bounty now gives more souls
  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
  • Urn: Bonus bounty for carrier increased from 25% to 35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%
  • Cultist Sacrifice: Cooldown increased from 260s to 270s
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
    • There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
      • 1x Small Camp: 77s​
      • 2x Medium Camps: 163s​
      • 1x Hard Camp: 193s​
      • 4x Medium Camps: 230s​
      • 2x Hard Camps: 263s​
      • 1x Hard Camp + 3x Medium Camps: 270s​
      • 2x Hard Camp + 6x Medium Camps: 354s​
  • Billy: Health regen reduced from 3 to 2.5
  • Billy: Blasted non-player effectiveness reduced from 35% to 25%
  • Billy: Blasted light melee effectiveness reduced from 50% to 40%
  • Billy: Chain Gang will now break slightly faster when target is out of LOS
  • Wraith: Bullet damage per boon reduced from 0.17 to 0.14
  • Wraith: Project Mind T2 spirit scaling reduced from 2.44 to 1.7