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{{Update layout | prev_update = {{Update link|December|17|2024}} | month = December | day = 21 | year = 2024 | next_update = {{Update link|December|31|2024}} | source = https://forums.playdeadlock.com/threads/12-21-2024-update.52206/ | source_title = 12-21-2024 Update | notes = * Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum * Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are) * T4 items cost reduced from 6.2k to 6k * Shield duration to not take damage before regenerating increased from 18s to 30s * Fixed {{ItemIcon|Ethereal Shift}} not canceling abilities like {{AbilityIcon|Flight}} * Fixed various bugs with {{ItemIcon|Arcane Surge}} * Tick gold increased from 2/1% to 2.5/1.5% * {{ItemIcon|Restorative Shot}}: Cooldown increased from 6s to 7s * {{ItemIcon|Spirit Rend|l1=Spellslinger Headshots}}: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement) * {{ItemIcon|Spirit Rend|l1=Spellslinger Headshots}}: Spirit Amp per headshot increased from 3% to 4% * {{ItemIcon|Spirit Rend|l1=Spellslinger Headshots}}: Fixed the base Spirit Amp requiring a headshot (this fix was released recently) * {{ItemIcon|Knockdown}}: Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before) * {{ItemIcon|Veil Walker}}: Now a T4 item * {{ItemIcon|Veil Walker}}: Shields increased from 250 to 300 * {{ItemIcon|Veil Walker}}: Invisibility and speed duration increased from 5s to 7s * {{ItemIcon|Veil Walker}}: Initial fade out time reduced from 1s to the previous 0.25s value * {{ItemIcon|Alchemical Fire}}: Base DPS reduced from 55 to 50 * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 changed Charge Time increased from 15s to 18s * {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} T2 reduced from -10% Bullet Resist to -8% * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} base damage reduced from 120 to 100 * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus damage reduced from 120 to 100 * {{HeroIcon|Warden}}: Bullet damage growth reduced from 0.94 to 0.9 * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} now does 40% less damage to objectives (similar to various other abilities) * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Bullet and Spirit Resist reduced from 45% to 40% * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 increased from 15% to 20% Resist }}
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