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| Latest revision | Your text | ||
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{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = December 17, 2024 | ||
| | | current_update = December 21, 2024 | ||
| next_update = December 31, 2024 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/12-21-2024-update.52206/ | | source = https://forums.playdeadlock.com/threads/12-21-2024-update.52206/ | ||
| source_title = 12-21-2024 Update | | source_title = 12-21-2024 Update | ||
| Line 16: | Line 14: | ||
* Tick gold increased from 2/1% to 2.5/1.5% | * Tick gold increased from 2/1% to 2.5/1.5% | ||
* {{ItemIcon|Restorative Shot}}: Cooldown increased from 6s to 7s | * {{ItemIcon|Restorative Shot}}: Cooldown increased from 6s to 7s | ||
* {{ItemIcon| | * {{ItemIcon|Spellslinger Headshots}}: Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement) | ||
* {{ItemIcon| | * {{ItemIcon|Spellslinger Headshots}}: Spirit Amp per headshot increased from 3% to 4% | ||
* {{ItemIcon| | * {{ItemIcon|Spellslinger Headshots}}: Fixed the base Spirit Amp requiring a headshot (this fix was released recently) | ||
* {{ItemIcon|Knockdown}}: Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before) | * {{ItemIcon|Knockdown}}: Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before) | ||
* {{ItemIcon|Veil Walker}}: Now a T4 item | * {{ItemIcon|Veil Walker}}: Now a T4 item | ||