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{{Update layout | prev_update = {{Update link|December|29|2025}} | month = December | day = 30 | year = 2025 | next_update = {{Update link|January|20|2026}}| source = https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-180763 | source_title = 12-29-2025 Update (Reply) | notes = * {{HeroIcon|Billy}}: Base bullet damage reduced from 6.79 to 6.3 * {{HeroIcon|Lady Geist}}: Ammo reduced from 10 to 9 * {{HeroIcon|Lady Geist}}: Bullet Falloff from 58m to 52m * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} radius spirit scaling reduced from 0.0456 to 0.03 * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration spirit scaling reduced from 0.11 to 0.05 * {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} T3 reduced from 3% Max Health to 2.5% * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 slow increased from 30% to 40% (and 20% dash slow) * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 spirit scaling increased from +0.1 to +0.2 * {{ItemIcon|Toxic Bullets}}: Bleed damage reduced from 2.2% to 2% * {{ItemIcon|Toxic Bullets}}: Buildup is 10% harder * {{HeroIcon|Bebop}}: Stamina regeneration cooldown improved from 6s to 5.5s * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill) * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} base damage increased from 70 to 80 * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T2 increased from +60 to +70 }}
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