Update:December 30, 2025: Difference between revisionsGive feedback
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Deadbot v1.5.0-6104: Linking next update to 2026-01-20 |
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| year = 2025 | | year = 2025 | ||
| next_update = | | next_update = | ||
| source = https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-180763 | {{Update link|January|20|2026}}| source = https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-180763 | ||
| source_title = 12-29-2025 Update (Reply) | | source_title = 12-29-2025 Update (Reply) | ||
| notes = | | notes = | ||
Latest revision as of 22:28, 20 January 2026
| Updates | ||
|---|---|---|
| ← December 29, 2025 | December 30, 2025 | January 20, 2026 → |
Source: 12-29-2025 Update (Reply)
General
- Billy: Base bullet damage reduced from 6.79 to 6.3
- Lady Geist: Ammo reduced from 10 to 9
- Lady Geist: Bullet Falloff from 58m to 52m
- McGinnis: Medicinal Specter radius spirit scaling reduced from 0.0456 to 0.03
- McGinnis: Medicinal Specter duration spirit scaling reduced from 0.11 to 0.05
- McGinnis: Medicinal Specter T3 reduced from 3% Max Health to 2.5%
- McGinnis: Heavy Barrage T1 slow increased from 30% to 40% (and 20% dash slow)
- McGinnis: Heavy Barrage T3 spirit scaling increased from +0.1 to +0.2
- Toxic Bullets: Bleed damage reduced from 2.2% to 2%
- Toxic Bullets: Buildup is 10% harder
- Bebop: Stamina regeneration cooldown improved from 6s to 5.5s
- Bebop: Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
- Bebop: Sticky Bomb base damage increased from 70 to 80
- Bebop: Sticky Bomb T2 increased from +60 to +70