Update:December 6, 2024: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = November 29 | | prev_update = {{Update link|November|29|2024}} | ||
| | | month = December | ||
| next_update = December 17 | | day = 6 | ||
| year = 2024 | |||
| next_update = {{Update link|December|17|2024}} | |||
| source = https://forums.playdeadlock.com/threads/12-06-2024-update.50599/ | | source = https://forums.playdeadlock.com/threads/12-06-2024-update.50599/ | ||
| source_title = 12-06-2024 Update | | source_title = 12-06-2024 Update | ||
| notes = === General Changes === | | notes = | ||
=== General Changes === | |||
* Added a new hero, {{HeroIcon|Raven}}, to [[Hero Labs]] | * Added a new hero, {{HeroIcon|Raven}}, to [[Hero Labs]] | ||
* Added park theming to purple lane | * Added park theming to purple lane | ||
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* Tweaked falloff range and toned down bass frequencies of hotel music | * Tweaked falloff range and toned down bass frequencies of hotel music | ||
* Added {{HeroIcon|Pocket}} {{AbilityIcon|Barrage}} cast delay sound | * Added {{HeroIcon|Pocket}} {{AbilityIcon|Barrage}} cast delay sound | ||
* Updated {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter's Satchel|Enchanted Satchel}}{{sic}} cast sound | * Updated {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter's Satchel|l1=Enchanted Satchel}}{{sic}} cast sound | ||
* Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before | * Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before | ||
* Fixed invulnerable-to-debuff sound effect playing at wrong times | * Fixed invulnerable-to-debuff sound effect playing at wrong times | ||
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* Fixed clicking on minimap not taking you to that location as a spectator | * Fixed clicking on minimap not taking you to that location as a spectator | ||
* Fade rooftop antenna ambient effects so that they are not visible at a distance | * Fade rooftop antenna ambient effects so that they are not visible at a distance | ||
* Visual revisions to Quantum entanglement effect | * Visual revisions to {{AbilityIcon|Quantum Entanglement|l1=Quantum entanglement}}{{sic}} effect | ||
* Reverted recent updates to {{HeroIcon|Shiv}} run animations | * Reverted recent updates to {{HeroIcon|Shiv}} run animations | ||
* Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced | * Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced | ||
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* Fix to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}} visuals when duration is extended after killing an enemy | * Fix to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}} visuals when duration is extended after killing an enemy | ||
* Fixed some item sounds playing on caster instead of target | * Fixed some item sounds playing on caster instead of target | ||
* Updated {{HeroIcon|Mo & Krill|Krill}}{{sic}} VO - largely remastering pass, but some new content | * Updated {{HeroIcon|Mo & Krill|l1=Krill}}{{sic}} VO - largely remastering pass, but some new content | ||
* Updated {{HeroIcon|Ivy}} VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues | * Updated {{HeroIcon|Ivy}} VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues | ||
* Fixed a regression where {{HeroIcon|Kelvin}} referenced {{HeroIcon|Grey Talon}} incorrectly | * Fixed a regression where {{HeroIcon|Kelvin}} referenced {{HeroIcon|Grey Talon}} incorrectly | ||
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* Fire Rate now has a minimum final value of -50% | * Fire Rate now has a minimum final value of -50% | ||
* Heroes now have +0.5 Sprint | * Heroes now have +0.5 Sprint | ||
* Sprint Boots reduced from +2 Sprint to +1.5 | * {{ItemIcon|Sprint Boots}} reduced from +2 Sprint to +1.5 | ||
* Enduring Speed reduced from +2 Sprint to +1.5 | * {{ItemIcon|Enduring Speed}} reduced from +2 Sprint to +1.5 | ||
* Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased. | * Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased. | ||
* Urn spawn point now alternates left and right starting with left, rather than being random | * Urn spawn point now alternates left and right starting with left, rather than being random | ||
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=== Weapon Items === | === Weapon Items === | ||
* {{ItemIcon|Basic Magazine}}: Weapon Damage reduced from 15% to 12% | * {{ItemIcon|Extended Magazine|l1=Basic Magazine}}: Weapon Damage reduced from 15% to 12% | ||
* {{ItemIcon|Close Quarters}}: Weapon Damage reduced from 25% to 22% | * {{ItemIcon|Close Quarters}}: Weapon Damage reduced from 25% to 22% | ||
* {{ItemIcon|Close Quarters}}: Bullet Resist reduced from 5% to 4% | * {{ItemIcon|Close Quarters}}: Bullet Resist reduced from 5% to 4% | ||
* {{ItemIcon|Headshot Booster}}: Cooldown increased from 7.5s to 8.5s | * {{ItemIcon|Headshot Booster}}: Cooldown increased from 7.5s to 8.5s | ||
* {{ItemIcon|High-Velocity Mag}}: Weapon Damage reduced from 13% to 11% | * {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Weapon Damage reduced from 13% to 11% | ||
* {{ItemIcon|Hollow Point Ward}}: Threshold increased from 60% to 65% | * {{ItemIcon|Hollow Point|l1=Hollow Point Ward}}: Threshold increased from 60% to 65% | ||
* {{ItemIcon|Hollow Point Ward}}: Weapon Damage reduced from 22% to 20% | * {{ItemIcon|Hollow Point|l1=Hollow Point Ward}}: Weapon Damage reduced from 22% to 20% | ||
* {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPC reduced from 30% to 26% | * {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPC reduced from 30% to 26% | ||
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 11% to 10% | * {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 11% to 10% | ||
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* {{ItemIcon|Fleetfoot}}: Cooldown increased from 19s to 20s | * {{ItemIcon|Fleetfoot}}: Cooldown increased from 19s to 20s | ||
* {{ItemIcon|Melee Charge}}: Bonus Health reduced from +75 to +65 | * {{ItemIcon|Melee Charge}}: Bonus Health reduced from +75 to +65 | ||
* {{ItemIcon|Spellslinger Headshots}}: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp | * {{ItemIcon|Spirit Rend|l1=Spellslinger Headshots}}: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp | ||
* {{ItemIcon|Point Blank}}: Now provides +20% Melee Resistance | * {{ItemIcon|Point Blank}}: Now provides +20% Melee Resistance | ||
* {{ItemIcon|Toxic Bullets}}: Bleed damage increased from 2.5% to 2.75% | * {{ItemIcon|Toxic Bullets}}: Bleed damage increased from 2.5% to 2.75% | ||
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* {{ItemIcon|Healing Rite}}: Health bonus reduced from +45 to +30 | * {{ItemIcon|Healing Rite}}: Health bonus reduced from +45 to +30 | ||
* {{ItemIcon|Healing Nova}}: Time to heal increased from 2s to 2.75s | * {{ItemIcon|Healing Nova}}: Time to heal increased from 2s to 2.75s | ||
* {{ItemIcon|Enchanter's Barrier}}: Cooldown reduction reduced from 8% to 6% | * {{ItemIcon|Enchanter's Emblem|l1=Enchanter's Barrier}}: Cooldown reduction reduced from 8% to 6% | ||
* {{ItemIcon|Return Fire}} no longer has +9 Spirit Power | * {{ItemIcon|Return Fire}} no longer has +9 Spirit Power | ||
* {{ItemIcon|Return Fire}} now has +3 HP Regen | * {{ItemIcon|Return Fire}} now has +3 HP Regen | ||
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* {{ItemIcon|Infuser}}: No longer grants +50 Health | * {{ItemIcon|Infuser}}: No longer grants +50 Health | ||
* {{ItemIcon|Infuser}}: Now grants +70 Spirit Shield | * {{ItemIcon|Infuser}}: Now grants +70 Spirit Shield | ||
* {{ItemIcon|Withering Whip}}: Duration increased from 4.5s to 5s | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Duration increased from 4.5s to 5s | ||
* {{ItemIcon|Withering Whip}}: Bullet Resist reduced from -11% to -12% | * {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Bullet Resist reduced from -11% to -12% | ||
* {{ItemIcon|Slowing Hex}}: Cooldown increased from 26s to 28s | * {{ItemIcon|Slowing Hex}}: Cooldown increased from 26s to 28s | ||
* {{ItemIcon|Suppressor}}: Duration increased from 2s to 2.5s | * {{ItemIcon|Suppressor}}: Duration increased from 2s to 2.5s | ||
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* {{ItemIcon|Rapid Recharge}}: Cooldown for charged abilities reduced from 30% to 25% | * {{ItemIcon|Rapid Recharge}}: Cooldown for charged abilities reduced from 30% to 25% | ||
* {{ItemIcon|Ethereal Shift}}: Allows you to float around slowly (2 m/s) | * {{ItemIcon|Ethereal Shift}}: Allows you to float around slowly (2 m/s) | ||
* {{ItemIcon|Silence Glyph}}: Now pierces through all enemies in the path | * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Now pierces through all enemies in the path | ||
* {{ItemIcon|Silence Glyph}}: Projectile and collision size increased by 40% | * {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Projectile and collision size increased by 40% | ||
* {{ItemIcon|Arcane Surge}}: Ability range reduced from +20% to +18% | * {{ItemIcon|Arcane Surge}}: Ability range reduced from +20% to +18% | ||
* {{ItemIcon|Arcane Surge}}: Ability duration reduced from +20% to +18 | * {{ItemIcon|Arcane Surge}}: Ability duration reduced from +20% to +18 | ||
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* {{HeroIcon|Abrams}}: Bullet Damage decreased from 4.68 to 4.5 | * {{HeroIcon|Abrams}}: Bullet Damage decreased from 4.68 to 4.5 | ||
* {{HeroIcon|Abrams}}: Spirit Siphon spirit scaling increased from 0.5 to 0.65 | * {{HeroIcon|Abrams}}: Spirit Siphon spirit scaling increased from 0.5 to 0.65 | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}} now only locks enemies out of air control for a max of 0.5s (down from 1s) | * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} now only locks enemies out of air control for a max of 0.5s (down from 1s) | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now shows a hero icon when you connect with a target | * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} now shows a hero icon when you connect with a target | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} delay reduced when pulling allies | * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} delay reduced when pulling allies | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} T1 now also improves melee damage | * {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} T1 now also improves melee damage | ||
* {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Quantum Entanglement}} not deselecting if you get silenced while targeting | * {{HeroIcon|Dynamo}}: Fixed {{AbilityIcon|Quantum Entanglement}} not deselecting if you get silenced while targeting | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 now affects melee damage too | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 now affects melee damage too | ||
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* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now deals half damage to objectives | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} now deals half damage to objectives | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} fixed tooltip referencing knock-up that it doesn't do | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} fixed tooltip referencing knock-up that it doesn't do | ||
* {{HeroIcon|Grey Talon}}: | * {{HeroIcon|Grey Talon}}: Immobilizing Trap renamed to {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 no longer increases slow by 1s | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} T2 no longer increases slow by 1s | ||
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 now also increases Resist by 15% | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 now also increases Resist by 15% | ||
== Hero Labs == | === Hero Labs === | ||
* {{HeroIcon|Fathom}} | * {{HeroIcon|Fathom}} | ||
** {{AbilityIcon|Scalding Spray}}: Updated particles | ** {{AbilityIcon|Scalding Spray}}: Updated particles | ||
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** {{AbilityIcon|Overload}}: Change T2 upgrade to reduce cooldown by 35 seconds | ** {{AbilityIcon|Overload}}: Change T2 upgrade to reduce cooldown by 35 seconds | ||
** {{AbilityIcon|Overload}}: Now includes movespeed slow in the description and UI | ** {{AbilityIcon|Overload}}: Now includes movespeed slow in the description and UI | ||
=== Undocumented changes === | |||
* {{AbilityIcon|Paradoxical Swap}} T3 cast range reduced from +20m to +15m. | |||
* {{AbilityIcon|Affliction}} cooldown increased from 127s to 130s. | |||
}} | }} | ||