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* Improved timing of server lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets originating from different positions on the server and client. | * Improved timing of server lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets originating from different positions on the server and client. | ||
* Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction. | * Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction. | ||
* Improved various close range abilities having casting errors ( | * Improved various close range abilities having casting errors (Sticky Bomb, Soul Exchange, Combo, etc). | ||
=== Misc Gameplay Changes === | === Misc Gameplay Changes === | ||
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* Now shows the number of instances of damage done by each ability. | * Now shows the number of instances of damage done by each ability. | ||
* Damage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added "(Last Life)" label. | * Damage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added "(Last Life)" label. | ||
* Breaking secondary stats out in the client Damage Report. (i.e. {{HeroIcon|Shiv}} {{AbilityIcon|Serrated Knives}} now shows damage from initial hit and damage | * Breaking secondary stats out in the client Damage Report. (i.e. {{HeroIcon|Shiv}} {{AbilityIcon|Serrated Knives}} now shows damage from initial hit and damage*over*time). | ||
* Defaulting damage report to compact mode when you initially take damage. | * Defaulting damage report to compact mode when you initially take damage. | ||
* A variety of UI bugfixes and polish changes. | * A variety of UI bugfixes and polish changes. | ||