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{{Construction}} | |||
{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = February 11, 2025 | ||
| | | current_update = February 25, 2025 | ||
| next_update = | |||
| next_update = | |||
| source = https://store.steampowered.com/news/app/1422450/view/530965072572320687 | | source = https://store.steampowered.com/news/app/1422450/view/530965072572320687 | ||
| source_title = | | source_title = 2-25-2025 Update | ||
| notes = | | notes = | ||
[ Map Rework ] | |||
* The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc. | |||
* Added a new feature called "Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu. | * Added a new feature called "Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu. | ||
* | [ Soul Orb Mechanics ] | ||
* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior. | |||
* Soul Orb lifetime in the air reduced significantly. | * Soul Orb lifetime in the air reduced significantly. | ||
* Soul Orb denies changed from 65/35% to 50/50%. | * Soul Orb denies changed from 65/35% to 50/50%. | ||
* Soul Orb physical radius increased by 10%. | * Soul Orb physical radius increased by 10%. | ||
* Reduced horizontal movement of soul orbs from troopers. | * Reduced horizontal movement of soul orbs from troopers. | ||
* Gaining souls from kills now shows a visual effect of souls flying towards you. | * Gaining souls from kills now shows a visual effect of souls flying towards you. | ||
[ Sprint ] | |||
* Default sprint speed increased from 0.5 to 1.0. | * Default sprint speed increased from 0.5 to 1.0. | ||
* Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes. | * Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes. | ||
* Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes. | * Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes. | ||
* | [ Sinner's Sacrifice ] | ||
* Sinner's Sacrifice no longer grants a random Golden Statue buff. | |||
* Sinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff. | * Sinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff. | ||
[ Game Feel and Optimizations ] | |||
* Added support for DLSS as an FSR2 alternative for temporal anti aliasing and upscaling. Requires an NVIDIA 2x-class GPU or above. | * Added support for DLSS as an FSR2 alternative for temporal anti aliasing and upscaling. Requires an NVIDIA 2x-class GPU or above. | ||
* Client performance improvements. | * Client performance improvements. | ||
* Bicubic filtering for lightmaps at higher shadow quality settings. | * Bicubic filtering for lightmaps at higher shadow quality settings. | ||
* Improve how we preload units to prevent shader compilation during gameplay. | * Improve how we preload units to prevent shader compilation during gameplay. | ||
* Hero shader improvements. | * Hero shader improvements. | ||
* Various netcode improvements | * Various netcode improvements | ||
* Increased tick rate from 60hz to 64hz to improve the precision of certain game calculations. | * Increased tick rate from 60hz to 64hz to improve the precision of certain game calculations. | ||
* Improved client reporting to prevent incorrect prediction offsets to the server. | * Improved client reporting to prevent incorrect prediction offsets to the server. | ||
* Improved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past. | * Improved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past. | ||
* Improved timing of | * Improved timing of sever lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets origination from different positions on the server and client. | ||
* Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction. | * Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction. | ||
* Improved various close range abilities having casting errors ({{AbilityIcon|Sticky Bomb}}, {{AbilityIcon|Soul Exchange}}, {{AbilityIcon|Combo}}, etc). | * Improved various close range abilities having casting errors ({{AbilityIcon|Sticky Bomb}}, {{AbilityIcon|Soul Exchange}}, {{AbilityIcon|Combo}}, etc). | ||
[ Misc Gameplay Changes ] | |||
* Increased post-laning trooper bounty to match the previous 4 lane global economy. | * Increased post-laning trooper bounty to match the previous 4 lane global economy. | ||
* Changed flex slot requirements: | * Changed flex slot requirements: | ||
1st flex slot changed from 3 Guardians down to 2 Guardians. | |||
2nd flex slot changed from 2 Walkers down to 1 Walker. | |||
The last 2 flex slots are unchanged. | |||
* Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes. | * Small Neutral Camp respawn time reduced from 4 minutes to 3 minutes. | ||
* Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes. | * Mid Neutral Camp respawn time reduced from 6 minutes to 5 minutes. | ||
* Neutrals soul values reduced by 10% (overall camp count and frequency has been increased). | * Neutrals soul values reduced by 10% (overall camp count and frequency has been increased). | ||
* Side Walkers HP increased from 5,175 to 7,000. | * Side Walkers HP increased from 5,175 to 7,000. | ||
* Mid Walkers HP increased from 8,000 to 9,000. | * Mid Walkers HP increased from 8,000 to 9,000. | ||
* Mid Boss HP and HP growth increased by 30%. | * Mid Boss HP and HP growth increased by 30%. | ||
* Outer Zipline speed increased by 15%. | * Outer Zipline speed increased by 15%. | ||
* Breakable soul values reduced by 5%. | * Breakable soul values reduced by 5%. | ||
* All juke spots now have veils (the dead end closets with the mystery man infront). | * All juke spots now have veils (the dead end closets with the mystery man infront). | ||
* Gun Powerup min/max Fire Rate increased from 10/30% to 15/35%. | * Gun Powerup min/max Fire Rate increased from 10/30% to 15/35%. | ||
* Fixed Gun Powerup not scaling Ammo to 60% as intended. | * Fixed Gun Powerup not scaling Ammo to 60% as intended. | ||
* Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned). | * Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned). | ||
* The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss. | * The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss. | ||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} damage reduced from 120 to 90. | * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} damage reduced from 120 to 90. | ||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T3 stun duration reduced from +1.25s to +1s. | * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T3 stun duration reduced from +1.25s to +1s. | ||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} damage reduced from 120 to 90. | * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} damage reduced from 120 to 90. | ||
* {{ItemIcon| | * {{ItemIcon|Superior Stamina}}: No longer gives 7% fire rate. | ||
[ Damage Report ] | |||
* Now visualizes the amount of damage reduced by resistances or shields. | * Now visualizes the amount of damage reduced by resistances or shields. | ||
* Incoming Damage UI now visualizes general damage reduction and amplification. | * Incoming Damage UI now visualizes general damage reduction and amplification. | ||
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* A variety of UI bugfixes and polish changes. | * A variety of UI bugfixes and polish changes. | ||
[ Quick Buy ] | |||
* Added the ability to right click on the header of a build category to add all items in that category to your Quickbuy queue. | * Added the ability to right click on the header of a build category to add all items in that category to your Quickbuy queue. | ||
* Quickbuy's default behavior is going back to showing purchase prompts when the item is actually purchased. A settings option has been added to show purchase prompts when the item is queued. | * Quickbuy's default behavior is going back to showing purchase prompts when the item is actually purchased. A settings option has been added to show purchase prompts when the item is queued. | ||
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* Fixed several bugs that caused items to be skipped when purchasing items with the Auto Buy option enabled. | * Fixed several bugs that caused items to be skipped when purchasing items with the Auto Buy option enabled. | ||
[ Builds/Shop ] | |||
* Fixed a bug where purchasing an item would clear the item search box in the shop. | * Fixed a bug where purchasing an item would clear the item search box in the shop. | ||
* Fixed Steam profanity filter not being consistently applied to user-authored text in builds (names, descriptions, annotations). | * Fixed Steam profanity filter not being consistently applied to user-authored text in builds (names, descriptions, annotations). | ||
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* Added Suggested AP path for {{HeroIcon|Haze}}, {{HeroIcon|Paradox}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Yamato}}. | * Added Suggested AP path for {{HeroIcon|Haze}}, {{HeroIcon|Paradox}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Yamato}}. | ||
[ General Changes ] | |||
* Ziplines are now curved. | * Ziplines are now curved. | ||
* If a player abandons a match before the 5 minute mark, the game will now bring up a green hud message: "This game will not be scored. It is now safe to leave." If the abandon occurs after 5 minutes, the hud message will be: "This match can be abandoned without a penalty, but leaving will result in a loss.". | * If a player abandons a match before the 5 minute mark, the game will now bring up a green hud message: "This game will not be scored. It is now safe to leave." If the abandon occurs after 5 minutes, the hud message will be: "This match can be abandoned without a penalty, but leaving will result in a loss.". | ||
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* Added sounds for Walker beam attack. | * Added sounds for Walker beam attack. | ||
* Added sounds for Walker stomp attack. | * Added sounds for Walker stomp attack. | ||
* Added sounds for Walker rocket | * Added sounds for Walker rocket Guided Owl attack. | ||
* Adjusted what counts as a headshot when shooting through non | * Adjusted what counts as a headshot when shooting through non*head hitboxes. | ||
* Reduce duration of buff effect for gaining Ability Points. | * Reduce duration of buff effect for gaining Ability Points. | ||
* Button hints now update when changing keybinds during a match. | * Button hints now update when changing keybinds during a match. | ||
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* Minor vo bug fixes that address things like missing ability lines, wrong names being called out in pings, etc. | * Minor vo bug fixes that address things like missing ability lines, wrong names being called out in pings, etc. | ||
* Ping Update: Pre-match, if you press the ping button your hero will play a random taunt. Not every hero has these lines yet. | * Ping Update: Pre-match, if you press the ping button your hero will play a random taunt. Not every hero has these lines yet. | ||
* Ping Update: Certain heroes now have several new options that can be added to the ping wheel including "Come with me", "Rejuv's Dropping", "Cover Me", "Nevermind", "Press The Advantage", "Not Ready To Teamfight", "Let's Hide Here", "it's Dangerous Here", "I'll Clear The Troopers", "Let's Meet Here", and "I'll Flank 'Em". | * Ping Update: Certain heroes now have several new options that can be added to the ping wheel including "Come with me", "Rejuv's Dropping", "Cover Me", "Nevermind", "Press The Advantage", "Not Ready To Teamfight", "Let's Hide Here", "it's Dangerous Here", "I'll Clear The Troopers", "Let's * Meet Here", and "I'll Flank 'Em". | ||
* Ping Update: The Green lane is now alternatively referred to as "Park" instead of "Greenwich". | * Ping Update: The Green lane is now alternatively referred to as "Park" instead of "Greenwich". | ||
* Added an effect for when you break bridge Powerups. | * Added an effect for when you break bridge Powerups. | ||
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* Added a global spawn sound for bridge buffs. | * Added a global spawn sound for bridge buffs. | ||
[ User Interface ] | |||
* Changed all language around 'Hero Sandbox' to 'Hero Testing'. | * Changed all language around 'Hero Sandbox' to 'Hero Testing'. | ||
* Moved Private and Co-op bots to be bucketed under a single "Play Bot Match" button that splits into private vs co | * Moved Private and Co-op bots to be bucketed under a single "Play Bot Match" button that splits into private vs co*op via selection modal. | ||
* Added a News Post popup panel to the main menu. | * Added a News Post popup panel to the main menu. | ||
* Added a link to Patch Notes to the main menu. | * Added a link to Patch Notes to the main menu. | ||
* Commends are now right-aligned. | * Commends are now right-aligned. | ||
* Enemy commends now auto | * Enemy commends now auto*dismiss after a short duration. | ||
* Fixed both "Leave Match" and "Leave Spectating" showing when you hit Esc while watching a match. | * Fixed both "Leave Match" and "Leave Spectating" showing when you hit Esc while watching a match. | ||
* Fixed a bug where abilities showed their imbued item multiple times. | * Fixed a bug where abilities showed their imbued item multiple times. | ||
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* Adding Health regen to active player stats on the left. | * Adding Health regen to active player stats on the left. | ||
* Updating images on the zipline prompt UI to match new colors. | * Updating images on the zipline prompt UI to match new colors. | ||
* Fixing wash | * Fixing wash*color on new inline glyphs for active items. | ||
* Adding logic to make default build categories double height when they go over 9 items in one category. | * Adding logic to make default build categories double height when they go over 9 items in one category. | ||
* Matches that are safe to abandon now use the "Leave Match" label rather than "Abandon Match" in the escape menu. | * Matches that are safe to abandon now use the "Leave Match" label rather than "Abandon Match" in the escape menu. | ||
[ Hero Content Improvements ] | |||
** | |||
** {{AbilityIcon| | {{HeroIcon|Abrams}} | ||
* | * Updated playable model with latest art, animation, and vfx content. | ||
* New Siphon run locomotion. | |||
* New stand and crouch idles. | |||
* New book model. | |||
* New run stop animations. | |||
* New shop UI animations. | |||
* New jump animation Set. | |||
* New run locomotion. | |||
* Added new zoomed run set. | |||
* Added new stagger animation. | |||
* Re-authored crouch locomotion to match faster speeds. | |||
* Authored new stand and crouch turn set. | |||
* Improved camera animations during Seismic Impact. | |||
* Updated vo - remastering pass, no new content. | |||
* Added ambient effects to book. | |||
* {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better. | |||
* Improved {{HeroIcon|Abrams}} zipline animations. | |||
* Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats. | |||
{{HeroIcon|Bebop}} | |||
* Disjoints now break {{AbilityIcon|Hook}} tracking. | |||
* Uppercut now only locks out player movement until the top of the launch 'arc'. | |||
* {{AbilityIcon|Sticky Bomb}} now favors applying to the Hook target for 0.25s after Hooking. | |||
* Weapon changes to scale beam visual impact based on dps of weapon. | |||
* {{AbilityIcon|Hyper Beam}} visual revision to starting point to hook up better to rest of beam. | |||
* {{AbilityIcon|Hyper Beam}} now has updated ground effects. | |||
* {{AbilityIcon|Sticky Bomb}} and {{AbilityIcon|Uppercut}} effects revisions to help clarify damage areas. | |||
* {{AbilityIcon|Uppercut}} T2 Perk revision to buff effects to make them more apparent when {{HeroIcon|Bebop}} has extra gun damage. | |||
* When {{HeroIcon|Bebop}} hooks an NPC, only {{HeroIcon|Bebop}} will hear the hook success sound to make it less confusing for teammates/opponents. | |||
* Fixed casting errors that would sometimes happen with {{AbilityIcon|Sticky Bomb}} | |||
{{HeroIcon|Calico}} | |||
* {{AbilityIcon|Gloom Bombs}} now has updated vfx. | |||
* {{AbilityIcon|Leaping Slash}} now has updated vfx. | |||
* Updated Neutral Soul Orbs location while controlling Ava. | |||
* {{AbilityIcon|Return to Shadows}} now has updated vfx. | |||
* Fix {{AbilityIcon|Return to Shadows}} not breaking boxes on its damage portions. | |||
* Updated vo - largely remastering pass, but some new content including lines to match her updated kit. | |||
* Added new {{AbilityIcon|Ava}} run and jump animations. | |||
* New simulation on cat tail. New upwards and downwards animation. | |||
* New {{HeroIcon|Calico}} slide animation. | |||
{{HeroIcon|Dynamo}} | |||
* Improve logic around traces for teleports specifically to address {{AbilityIcon|Quantum Entanglement}} teleporting players out of the map. | |||
* Updated vo - largely remastering pass, but some new content. | |||
* Revision to adjust tracer properties as fire rate increases, simplify impacts. | |||
* Reload effects revisions. | |||
{{HeroIcon|Grey Talon}} | |||
* {{AbilityIcon|Guided Owl}} accelerate has been updated from M1 to 'W' by default. | |||
* Better visual feedback for {{AbilityIcon|Spirit Snare}} when triggered. | |||
* Fixed Spirit power bonus from {{AbilityIcon|Guided Owl}} always being visible in the active player stats. | |||
* Fixed a bug that caused {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl|Owl}} explosion sound to not be heard by the caster if they detonated it early with a keypress. | |||
* Updated vo - largely remastering pass, but some new content. | |||
{{HeroIcon|Haze}} | |||
* {{AbilityIcon|Sleep Dagger}} now has updated vfx. | |||
* Adjusted hitboxes to added backpack. | |||
* Updated to use the new weapon gun audio system. | |||
* Fixed {{HeroIcon|Haze}} getting stuck during {{AbilityIcon|Bullet Dance}} cast pose if she died during use. | |||
{{HeroIcon|Holliday}} | |||
* {{AbilityIcon|Spirit Lasso}} now has a cast bar on the hud during wind*up. | |||
* New in-air looping sound added to the first time she uses a bounce pad. | |||
* | * Updated vo - some new content, including increased variety of {{AbilityIcon|Crackshot}} lines. | ||
{{HeroIcon|Infernus}} | |||
** | * {{AbilityIcon|Flame Dash}} speed boost has been updated from M1 to 'W' by default. | ||
* {{AbilityIcon|Flame Dash}} now shows the speed boost in the active stats area. | |||
* | * Updated vo - remastering pass, no new content. | ||
* {{AbilityIcon|Concussive Combustion}}: reduced chances of ground trace missing ground and improved perf. | |||
{{HeroIcon|Ivy}} | |||
* | * Adjusted hitboxes to conform to model. | ||
{{HeroIcon|Kelvin}} | |||
* {{AbilityIcon|Frozen Shelter}} updated to use triggers rather than cancel, to match behavior of other un-summons. | |||
* Fixed aoe abilities going through {{AbilityIcon|Frozen Shelter}}. | |||
{{HeroIcon|Lady Geist}} | |||
** {{AbilityIcon| | * Updated vo - largely remastering pass, some new content. | ||
** | * Tracer revisions to lower visual noise when close to tracer. | ||
* | * {{AbilityIcon|Life Drain}} is no longer cancellable. | ||
* {{AbilityIcon|Life Drain}} no longer slows you down if it's not draining life from an enemy. | |||
* Fixed {{AbilityIcon|Soul Exchange}} flashing on left of hud for <1s. | |||
* Fixed casting errors that would sometimes happen with {{AbilityIcon|Soul Exchange}} | |||
{{HeroIcon|McGinnis}} | |||
* | * Updated to use the new weapon gun audio system. | ||
* Updated vo - largely remastering pass, but some new content. | |||
* New tracer and muzzle flash effects. | |||
** {{AbilityIcon| | * {{AbilityIcon|Heavy Barrage}} launch effects revisions. | ||
* {{AbilityIcon|Heavy Barrage}} effect addition to connect projectiles in space to the hero better. | |||
{{HeroIcon|Mirage}} | |||
** | * Updated with new custom animations. | ||
* Coattail sim has been added. | |||
* {{AbilityIcon|Fire Scarabs}} no longer causes Magic Carpet to be cancelled. | |||
* {{AbilityIcon|Fire Scarabs}} now works with "No Cooldowns" set in Hero Testing. | |||
* {{AbilityIcon|Fire Scarabs}} debuff and buff effects revisions. | |||
* {{AbilityIcon|Tornado}} cast delay increased from 0.0s to 0.1s. | |||
* {{AbilityIcon|Tornado}} now destroys breakable props. | |||
* Adjusted {{AbilityIcon|Djinn's Mark}} consume activation sound so it's not too loud if used on many enemies at the same time. | |||
* Added new spawn animation. | |||
* {{AbilityIcon|Traveler}} now has a custom animation on his destination model. | |||
* {{HeroIcon| | {{HeroIcon|Mo & Krill}} | ||
* | * Fixed bonus health not showing from ultimate when hovering {{HeroIcon|Mo & Krill}} on the scoreboard. | ||
* Fixing {{AbilityIcon|Burrow}} acting like it was modifying movement speed (without casting it) in the active player stats. | |||
* Fixed casting errors that would sometimes happen with {{AbilityIcon|Combo}} | |||
{{HeroIcon|Pocket}} | |||
** Updated vo - | * Adjusted hitboxes to conform to model. | ||
* Updated vo - remastering pass, no new content. | |||
{{HeroIcon|Seven}} | |||
* | * Fixed sometimes being stuck in skeletal form forever. | ||
* {{AbilityIcon|Static Charge}} effect revisions to make aoe act as a warning for the timing better by ramping up visibility towards the end. | |||
{{HeroIcon|Shiv}} | |||
* {{AbilityIcon|Slice and Dice}} is no longer cancellable. | |||
* Updated vo - remastering pass, no new content. | |||
* {{AbilityIcon|Killing Blow}} debuff indicator effect revisions to remove arrow and add a brief debuff effect on the victim. | |||
* | |||
* {{HeroIcon|Mo & Krill}} | {{HeroIcon|Sinclair}} | ||
* Updated model with new wand weapon. | |||
* | * Moved to a new animation set. | ||
* {{AbilityIcon|Spectral Assistant}} now has updated vfx. | |||
* {{AbilityIcon|Spectral Assistant}}'s bullets updated to come out of the turret's muzzle position. | |||
* Fixed {{HeroIcon|Sinclair}} keeping some passive bonuses from stolen ultimates after they've been used. | |||
* Fixed enemy {{HeroIcon|Mo & Krill}} getting buffs from copied ult. | |||
* Fixed issue if both {{HeroIcon|Sinclair}} and enemy {{HeroIcon|Mo & Krill}} are using their ultimates at the same time (when one ended, both would end). | |||
* Added warning sound for {{HeroIcon|Sinclair}}'s {{AbilityIcon|Rabbit Hex}} when placed. | |||
* Don't show stat changes for abilities that are stolen from using ultimate when previewing items in the shop. | |||
* Fixed {{AbilityIcon|Spectral Assistant}} firing effects to not track with projectile. | |||
* Increased volume of {{AbilityIcon|Vexing Bolt}} projectile loop and redirect. | |||
* Vexing bolt redirect telegraph now displays on vertical geometry. | |||
{{HeroIcon|Vindicta}} | |||
* | * Fixed getting stuck zoomed in if you tried to use {{AbilityIcon|Assassinate}} while getting stunned or silenced. | ||
* Updated vo - largely remastering pass, but some new content. | |||
{{HeroIcon|Viscous}} | |||
* | * {{AbilityIcon|Goo Ball}} go fast has been updated from M1 to 'W' by default. | ||
* | * Fixed a bug that allowed you to kill your teammates coming out of {{AbilityIcon|The Cube}}. | ||
* New weapon firing effects and updated projectile. | |||
{{HeroIcon|Vyper}} | |||
* | * Updated to use the new weapon gun audio system. | ||
* Updated vo - lots of new content for everyone's favorite sleazebag criminal. | |||
* {{AbilityIcon|Petrifying Bola}} explode and direct hit sounds updated to make it clearer when you get a direct hit. | |||
{{HeroIcon|Warden}} | |||
* Updated {{AbilityIcon|Binding Word}} visual ring to be more apparent. | |||
{{HeroIcon|Yamato}} | |||
** | * Adjusted volume of {{AbilityIcon|Power Slash}} hit confirm sound to give better feedback to the attacker. | ||
* | * {{AbilityIcon|Crimson Slash}}: adjusted slash effects height to be better aligned to crosshair. | ||
* Update model to show default {{HeroIcon|Yamato}} body for all effects. | |||
[ Hero Lab Updates ] | |||
* {{ | {{HeroIcon|Fathom}} | ||
** | * {{AbilityIcon|Lurker's Ambush}}: The spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact. | ||
* Added unique footstep sfx. | |||
* {{AbilityIcon|Lurker's Ambush}}: the active's duration and damage are halved if Fathom is not latched to a wall while casting. | |||
* {{AbilityIcon|Lurker's Ambush}}: shortened the channel time required for max duration/damage. | |||
* {{AbilityIcon|Reefdweller Harpoon}}: fixed it failing to cast if you were sliding while casting. | |||
* {{AbilityIcon|Scalding Spray}} now has new vfx. | |||
* {{AbilityIcon|Scalding Spray}} now has a new animation. | |||
* Remastered sounds for {{AbilityIcon|Scalding Spray}} and {{AbilityIcon|Breach}} abilities for better feedback. | |||
* Fixed a bug that caused Scalding Spray sound to be too quiet for the victim in certain situations. | |||
{{HeroIcon|Raven}} | |||
** | * Updated animation set - Polished 8-way sprint, Aims, Parries, Air Dash, Ground Dash, Jumps, Reloads. | ||
* | * Added sounds to {{AbilityIcon|Blindside}} debuff hit, loop, and end. | ||
* | * Initial gun weapon audio. | ||
* Fixed bugs preventing his vo from playing as intended. | |||
{{HeroIcon|Trapper}} | |||
* Reworked {{AbilityIcon|Bottled Phantasmicide}} and {{AbilityIcon|Silktrap}}. | |||
* | * Adjusted hitboxes to better conform to his model. | ||
* New sounds added for all of Trapper's abilities. | |||
* Now traps new vermin and bought a new coat. | |||
* | |||
* | |||
* | |||
[ Item Content Improvements ] | |||
{{ItemIcon|Active Reload}} | |||
* Now plays a sound when entering the active window. | |||
{{ItemIcon|Arcane Surge}} | |||
* Added activation sound. | |||
{{ItemIcon|Debuff Remover}} | |||
* Added cast and buff sounds. | |||
{{ItemIcon|Fortitude}} | |||
* Effects revisions. | |||
{{ItemIcon|Healing Rite}} | |||
* Revision to buff and cast to look less modern. | |||
{{ItemIcon|Knockdown}} | |||
* Updated vfx. | |||
{{ItemIcon|Magic Carpet}} | |||
* Fixed a bug that caused the ambient sound to not loop properly. | |||
{{ItemIcon|Majestic Leap}} | |||
* New sounds added to differentiate them from {{HeroIcon|Holliday}}'s bounce pad. | |||
* Clean up buff effect after launch. | |||
* Fixed showing an extra cancel hint. | |||
{{ItemIcon|Mystic Reverb}} | |||
* Area effect now applies the intended slow debuff. | |||
* No longer triggers off {{HeroIcon|Pocket}}'s Affliction. | |||
{{ItemIcon|Quicksilver Reload}} | |||
* Added new sound to proc. | |||
{{ItemIcon|Rescue Beam}} | |||
* Fixed the UI prompt getting stuck when moving too far away from the other player. | |||
* Fixed heroes sometimes getting dropped to the ground while under the effect of Rescue Beam. | |||
{{ItemIcon|Surge of Power}} | |||
* Added new proc and end sounds. | |||
{{ItemIcon|Spellslinger Headshots}} | |||
* Now keeps the Soul Shredder passive buffs. | |||
{{ItemIcon|Spirit Snatch}} | |||
* Now has new vfx. | |||
* Fixed a rare case where the cooldown was displaying incorrectly. | |||
{{ItemIcon|Tesla Bullets}} | |||
* Effect revisions. | |||
{{ItemIcon|Torment Pulse}} | |||
* Added new proc sound. | |||
{{ItemIcon|Veil Walker}} | |||
* Added new vfx. | |||
* Added proc sound. | |||
* Added Switch Pro default configs for | [ Controller Support ] | ||
* Added Switch Pro default configs for Standard / Gyro / Gyro + FlickStick. | |||
* Changed the default suggested SteamInput config to Gyro Enabled (with standard stick controls). | * Changed the default suggested SteamInput config to Gyro Enabled (with standard stick controls). | ||
* Minor fix for glyph size inside settings keybinding popup. | * Minor fix for glyph size inside settings keybinding popup. | ||
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* Tweaks/remake of mouse button glyphs. | * Tweaks/remake of mouse button glyphs. | ||
[ Localization ] | |||
* Added Japanese localization support. | * Added Japanese localization support. | ||
* Adding support for keybind glyphs in non-English languages. | * Adding support for keybind glyphs in non-English languages. | ||
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* Fixed an issue in the Custom Match lobby UI where the length of certain labels caused the Copy Party Code and Show Party Code elements not to render at all. This was preventing players in Ukrainian, Polish, and Italian from being able to see or share party codes for custom matches. | * Fixed an issue in the Custom Match lobby UI where the length of certain labels caused the Copy Party Code and Show Party Code elements not to render at all. This was preventing players in Ukrainian, Polish, and Italian from being able to see or share party codes for custom matches. | ||
[ Bug Fixes ] | |||
* Fixed 'Unstick Hero' and 'Suicide' buttons not working properly. | * Fixed 'Unstick Hero' and 'Suicide' buttons not working properly. | ||
* Fixed a few cases of the camera getting stuck zoomed out. | * Fixed a few cases of the camera getting stuck zoomed out. | ||
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* Fixed a bug where abilities could mispredict a successful cast if the target is dashing past the caster. | * Fixed a bug where abilities could mispredict a successful cast if the target is dashing past the caster. | ||
* Fixed a bug where abilities could mispredict a successful cast if the target is an ally. | * Fixed a bug where abilities could mispredict a successful cast if the target is an ally. | ||
* Fixed an exploit that allowed players to 'secure' their | * Fixed an exploit that allowed players to 'secure' their gold by buying and refunding an item. | ||
* Fixed Cancel button not working when waiting to spectate a match. | * Fixed Cancel button not working when waiting to spectate a match. | ||
* Prevented cooldown timers from displaying 0.0 briefly at the end of the countdown. | * Prevented cooldown timers from displaying 0.0 briefly at the end of the countdown. | ||
* Fixed an issue causing extraneous blank lines to be appended to pings when individual lines of ping text were long. | * Fixed an issue causing extraneous blank lines to be appended to pings when individual lines of ping text were long. | ||
}} | }} | ||