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{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = January 19, 2025 | ||
| | | current_update = January 27, 2025 | ||
| next_update = February 11, 2025 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/01-27-2025-update.54590/ | | source = https://forums.playdeadlock.com/threads/01-27-2025-update.54590/ | ||
| source_title = | | source_title = 1-27-2025 Update | ||
| notes = | | notes = | ||
* All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) | |||
* Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage) | |||
* Can no longer stand on top of Walkers | |||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} increased from 11% to 12% | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} increased from 11% to 12% | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut | * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} air control lockout period reduced from 0.5s to 0.3s | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} damage spirit scaling increased from 1.4 to 1.8 | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} damage spirit scaling increased from 1.4 to 1.8 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 now also adds +1 Charge | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T3 now also adds +1 Charge | ||
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* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} speed reduced from 75% to 65% | * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} speed reduced from 75% to 65% | ||
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T2 speed increased from +35% to +45% | * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T2 speed increased from +35% to +45% | ||
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} | * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} no longer replenishes your Stamina | ||
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} can now meow with m1 | |||
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown increased from 80s to 90s | * {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} cooldown increased from 80s to 90s | ||
* {{HeroIcon|Calico}}: Fixed {{AbilityIcon|Leaping Slash}} doing bonus damage from Melee Charge | * {{HeroIcon|Calico}}: Fixed {{AbilityIcon|Leaping Slash}} doing bonus damage from Melee Charge | ||
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* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} will now be more responsive for the player when landing and dealing damage | * {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} will now be more responsive for the player when landing and dealing damage | ||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} duration reduced from 2.5s to 2.25s | * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} duration reduced from 2.5s to 2.25s | ||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} duration now lasts 1.5s longer when using | * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} duration now lasts 1.5s longer when using Bounce Pad | ||
* {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} Fixed an issue where the lasso animation would get stuck on sometimes | * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} Fixed an issue where the lasso animation would get stuck on sometimes | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now also slows roll distances by 20% | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} now also slows roll distances by 20% | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} secondary ability delay reduced from 2s to 0.25s | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} secondary ability delay reduced from 2s to 0.25s | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} no longer stops after hitting a Soul Orb | * {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} no longer stops after hitting a Soul Orb | ||
* {{HeroIcon|Sinclair | * {{HeroIcon|Sinclair}}: No longer has -35% Headshot Damage Reduction | ||
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage) | * {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage) | ||
* {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2 | * {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2 | ||
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* {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} fixed a typo in the ability description | * {{HeroIcon|Sinclair}}: {{AbilityIcon|Audience Participation}} fixed a typo in the ability description | ||
* {{HeroIcon|Vindicta}}: Bullet damage reduced from 11.7 to 11.4 | * {{HeroIcon|Vindicta}}: Bullet damage reduced from 11.7 to 11.4 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} projectile speed reduced from 4750 to 4250 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} T2 reduced from +120 to +110 | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} T2 reduced from +120 to +110 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} turn rate improved by 10% | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} turn rate improved by 10% | ||
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* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} updated to deal damage through petrify, rather than cleanse the petrify and damage | * {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} updated to deal damage through petrify, rather than cleanse the petrify and damage | ||
* {{HeroIcon|Vyper}}: Fixed {{AbilityIcon|Lethal Venom}} T2 anti-heal not working properly | * {{HeroIcon|Vyper}}: Fixed {{AbilityIcon|Lethal Venom}} T2 anti-heal not working properly | ||
* {{ItemIcon|Ammo Scavenger}}: Ammo reduced from 15% to 10% | * {{ItemIcon|Ammo Scavenger}}: Ammo reduced from 15% to 10% | ||
* {{ItemIcon|Swift Striker}}: Fire Rate reduced from 22% to 20% | * {{ItemIcon|Swift Striker}}: Fire Rate reduced from 22% to 20% | ||
* {{ItemIcon|Alchemical Fire}}: Base damage reduced from 50 to 45 | * {{ItemIcon|Alchemical Fire}}: Base damage reduced from 50 to 45 | ||
* {{ItemIcon| | * {{ItemIcon|Spellslinger Headshots}}: Amp per headshot increased from 4% to 6% | ||
* {{ItemIcon| | * {{ItemIcon|Spellslinger Headshots}}: Max Stacks reduced from 12 to 10 | ||
* {{ItemIcon|Bullet Lifesteal}}: Lifesteal reduced from 26% to 24% | * {{ItemIcon|Bullet Lifesteal}}: Lifesteal reduced from 26% to 24% | ||
* {{ItemIcon|Heroic Aura}}: Lifesteal reduced from 18% to 16% | * {{ItemIcon|Heroic Aura}}: Lifesteal reduced from 18% to 16% | ||
* {{ItemIcon|Berserker}}: Damage to gain stack increased from 100 to 120 | * {{ItemIcon|Berserker}}: Damage to gain stack increased from 100 to 120 | ||
}} | }} | ||