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{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = July 4, 2024 | ||
| | | current_update = July 11, 2024 | ||
| next_update = July 18, 2024 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/07-11-2024-update.10871/ | | source = https://forums.playdeadlock.com/threads/07-11-2024-update.10871/ | ||
| source_title = 07-11-2024 Update | | source_title = 07-11-2024 Update | ||
| notes = | | notes = === General Changes === | ||
=== General Changes === | |||
* Testing schedule now starts 1 hour earlier for all regions | * Testing schedule now starts 1 hour earlier for all regions | ||
* EU matchmaking region is now split up into two regions based on language | * EU matchmaking region is now split up into two regions based on language | ||
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* Reduced the flash damage effect on heroes to reduce visual noise | * Reduced the flash damage effect on heroes to reduce visual noise | ||
* Added in-world confirmation text when an enemy denies your soul orbs | * Added in-world confirmation text when an enemy denies your soul orbs | ||
* {{AbilityIcon|Affliction}} now has an AoE indicator buildup during cast | * {{AbilityIcon|Affliction|Pocket}} now has an AoE indicator buildup during cast | ||
* {{AbilityIcon|Affliction}} now has more toxic elements in the cast and linger | * {{AbilityIcon|Affliction|Pocket}} now has more toxic elements in the cast and linger | ||
* Updated {{ItemIcon|Restorative Shot}} impact and heal effects | * Updated {{ItemIcon|Restorative Shot}} impact and heal effects | ||
* Updated {{ItemIcon|Phantom Strike}} effects | * Updated {{ItemIcon|Phantom Strike}} effects | ||
* Updated {{ItemIcon|Restorative Locket}} effects when casting on an ally | * Updated {{ItemIcon|Restorative Locket}} effects when casting on an ally | ||
* Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot}} sound effects | * Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot|Grey Talon}} sound effects | ||
* Added currency sound effects for receiving small and large amount of souls | * Added currency sound effects for receiving small and large amount of souls | ||
* Added new sound effects to picking up powerups and breakable drops | * Added new sound effects to picking up powerups and breakable drops | ||
* Added a UI sound when entering hero select screen | * Added a UI sound when entering hero select screen | ||
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved | * Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}} sometimes moving units that aren't supposed to be moved | ||
* Fixed {{ItemIcon|Majestic Leap}} buff sticking around after attaching to zipline (caused audio bugs as well) | * Fixed {{ItemIcon|Majestic Leap}} buff sticking around after attaching to zipline (caused audio bugs as well) | ||
* Fixed Soul Urn walking back while the game is paused | * Fixed Soul Urn walking back while the game is paused | ||
* Fixed bugs with {{AbilityIcon|Guided Owl}} and pause | * Fixed bugs with {{AbilityIcon|Guided Owl|Grey Talon}} and pause | ||
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item) | * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb|Ivy}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade|Paradox}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask|Warden}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item) | ||
* Fixed some instances of heroes being called by the wrong name | * Fixed some instances of heroes being called by the wrong name | ||
* Get Started tutorial VO has been replaced and some text has been updated | * Get Started tutorial VO has been replaced and some text has been updated | ||
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* Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0% | * Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0% | ||
* [[Trooper]] gold sharing radius from the location of the soul orb increased from 50m to 60m | * [[Trooper]] gold sharing radius from the location of the soul orb increased from 50m to 60m | ||
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam| | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}}, {{AbilityIcon|Scorn|Mo & Krill}}, {{AbilityIcon|Life Drain|Lady Geist}}, {{AbilityIcon|Flog|Lash}} and {{AbilityIcon|Concussive Combustion|Infernus}} T3) | ||
* Fixed dropping unsecured souls not lowering your net worth | * Fixed dropping unsecured souls not lowering your net worth | ||
* Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not | * Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not | ||
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* {{ItemIcon|Headshot Booster}}: Bonus health reduced from +50 to +40 | * {{ItemIcon|Headshot Booster}}: Bonus health reduced from +50 to +40 | ||
* {{ItemIcon|Restorative Shot}}: Weapon damage reduced from +8% to +6% | * {{ItemIcon|Restorative Shot}}: Weapon damage reduced from +8% to +6% | ||
* {{ItemIcon| | * {{ItemIcon|Basic Magazine}}: Ammo increased from +20% to +24% | ||
* {{ItemIcon|Veil Walker}}: Ammo reduced from 15% to 12% | * {{ItemIcon|Veil Walker}}: Ammo reduced from 15% to 12% | ||
* {{ItemIcon|Veil Walker}}: Weapon damage reduced from 8% to 6% | * {{ItemIcon|Veil Walker}}: Weapon damage reduced from 8% to 6% | ||
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* {{ItemIcon|Heroic Aura}}: Active fire rate increased from 20% to 25% | * {{ItemIcon|Heroic Aura}}: Active fire rate increased from 20% to 25% | ||
* {{ItemIcon|Titanic Magazine}}: No longer has 10% reload penalty | * {{ItemIcon|Titanic Magazine}}: No longer has 10% reload penalty | ||
* {{ItemIcon|Sharpshooter| | * {{ItemIcon|Sharpshooter|Sharp Shooter}}{{sic}}: Min distance reduced from 20m to 18m | ||
* {{ItemIcon|Silencer}}: Now requires {{ItemIcon|Slowing Bullets}} (total cost from 6500 to 7700) | * {{ItemIcon|Silencer}}: Now requires {{ItemIcon|Slowing Bullets}} (total cost from 6500 to 7700) | ||
* {{ItemIcon|Silencer}}: Innately gives 25% slow for 1.3s | * {{ItemIcon|Silencer}}: Innately gives 25% slow for 1.3s | ||
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* {{ItemIcon|Melee Lifesteal}}: Cooldown reduced from 8s to 7s | * {{ItemIcon|Melee Lifesteal}}: Cooldown reduced from 8s to 7s | ||
* {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from 24% to 26% | * {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from 24% to 26% | ||
* {{ItemIcon| | * {{ItemIcon|Health Nova}}: Now grants +10% weapon damage | ||
* {{ItemIcon|Debuff Reducer}}: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active. | * {{ItemIcon|Debuff Reducer}}: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active. | ||
* {{ItemIcon|Debuff Remover}}: T3 Vitality Item that upgrades from {{ItemIcon|Debuff Reducer}}. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45 | * {{ItemIcon|Debuff Remover}}: T3 Vitality Item that upgrades from {{ItemIcon|Debuff Reducer}}. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45 | ||
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* {{ItemIcon|Ammo Scavenger}}: Ammo reduced from +20% to +15% | * {{ItemIcon|Ammo Scavenger}}: Ammo reduced from +20% to +15% | ||
* {{ItemIcon|Spirit Strike}}: Spirit shield increased from +75 to +85 | * {{ItemIcon|Spirit Strike}}: Spirit shield increased from +75 to +85 | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Cast range increased from 15m to 17m | ||
* {{ItemIcon| | * {{ItemIcon|Improved Cooldown}}: Cooldown reduction increased from 12% to 13% | ||
* {{ItemIcon| | * {{ItemIcon|Silence Glyph}}: No longer has +75 health | ||
* {{ItemIcon| | * {{ItemIcon|Silence Glyph}}: Now gives +150 spirit shield | ||
* {{ItemIcon| | * {{ItemIcon|Improved Reach}}: Non-Imbued range increased from +20% to +25% | ||
* {{ItemIcon|Surge of Power}}: Active movement speed increased from 2 to 3 | * {{ItemIcon|Surge of Power}}: Active movement speed increased from 2 to 3 | ||
* {{ItemIcon|Mystic Reverb}}: Cooldown reduced from 8s to 6s | * {{ItemIcon|Mystic Reverb}}: Cooldown reduced from 8s to 6s | ||
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=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} speed increased by 25% | * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} speed increased by 25% | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} distance increased by 15% | * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} distance increased by 15% | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} now stuns enemies for 1s if it drags them into a wall | * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} now stuns enemies for 1s if it drags them into a wall | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} now provides +1 Health Regen | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} now provides +1 Health Regen | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 20% to 18% | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} damage regenerated reduced from 20% to 18% | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 changed to +8% damage regenerated | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T3 changed to +8% damage regenerated | ||
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Siphon Life}} not healing you against shields | * {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Siphon Life|Abrams}} not healing you against shields | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} ally radius increased from 8m to 9m | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} ally radius increased from 8m to 9m | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} flight duration reduced from 8s to 7s | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} flight duration reduced from 8s to 7s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} spirit gain per kill increased from 4 to 5 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} spirit gain per kill increased from 4 to 5 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base ability now stuns for 0.75s | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} base ability now stuns for 0.75s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base damage reduced from 300 to 250 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} base damage reduced from 300 to 250 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T1 is now +100 damage | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} T1 is now +100 damage | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} collision size reduced | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} collision size reduced | ||
* {{HeroIcon|Haze}}: Ammo scaling with spirit power reduced from 0.6 to 0.5 | * {{HeroIcon|Haze}}: Ammo scaling with spirit power reduced from 0.6 to 0.5 | ||
* {{HeroIcon|Ivy}}: Base damage growth increased from 0.35 to 0.55 | * {{HeroIcon|Ivy}}: Base damage growth increased from 0.35 to 0.55 | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} replicated healing reduced from 45% to 35% | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} replicated healing reduced from 45% to 35% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} bullet lifesteal now scales with spirit power (0.18) | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} bullet lifesteal now scales with spirit power (0.18) | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} fire rate reduced from 15% to 10% | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} fire rate reduced from 15% to 10% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} fire rate now scales with spirit power (0.2) | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} fire rate now scales with spirit power (0.2) | ||
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Kudzu Bomb}} not going where you had targeted if you moved quickly during the cast | * {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Kudzu Bomb|Ivy}} not going where you had targeted if you moved quickly during the cast | ||
* {{HeroIcon|Lash}}: Base bullet damage reduced from 11.5 to 10 | * {{HeroIcon|Lash}}: Base bullet damage reduced from 11.5 to 10 | ||
* {{HeroIcon|Lash}}: Bullet damage growth increased from 1 to 1.15 | * {{HeroIcon|Lash}}: Bullet damage growth increased from 1 to 1.15 | ||
* {{HeroIcon|Lash}}: Now has +8% spirit resist | * {{HeroIcon|Lash}}: Now has +8% spirit resist | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter reduced from 6.75 to 6.3 | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} damage per meter reduced from 6.75 to 6.3 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter spirit power scaling increased from 0.04 to 0.05 | * {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} damage per meter spirit power scaling increased from 0.04 to 0.05 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you) | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you) | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range reduced from 19m to 14m | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} range reduced from 19m to 14m | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 reduced from +5m to +4m | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} T1 reduced from +5m to +4m | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75 | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} cone increased from 60 degrees to 75 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8 | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.9 to 0.8 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turrets}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turrets}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turrets}}{{sic}} duration reduced from 40s to 30s | ||
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing you against shields | * {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn|Mo & Krill}} not healing you against shields | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} base duration reduced from 4s to 3.5s | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} base duration reduced from 4s to 3.5s | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +2s to +1.5s | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} T1 reduced from +2s to +1.5s | ||
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration | * {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Time Wall|Paradox}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10% | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} collision radius reduced by 10% | ||
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast | * {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Pulse Grenade|Paradox}} not going where you had targeted if you moved quickly during the cast | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} duration from 1.5s to 2s | * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket}} duration from 1.5s to 2s | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 changed to 2.5s Disarm | * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket}} T3 changed to 2.5s Disarm | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range scaling reduced from 0.1 to 0.07 | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} cast range scaling reduced from 0.1 to 0.07 | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} base radius reduced from 8m to 5m | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} base radius reduced from 8m to 5m | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 changed to +5m radius | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} T2 changed to +5m radius | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} duration spirit power scaling reduced from 0.07 to 0.05 | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} duration spirit power scaling reduced from 0.07 to 0.05 | ||
* {{HeroIcon|Vindicta}}: Gun damage growth increased from 0.7 to 0.85 | * {{HeroIcon|Vindicta}}: Gun damage growth increased from 0.7 to 0.85 | ||
* {{HeroIcon|Warden}}: Reload time no longer scales with spirit power | * {{HeroIcon|Warden}}: Reload time no longer scales with spirit power | ||
* {{HeroIcon|Warden}}: Now innately gains additive fire rate from spirit power (scale factor is 0.015) | * {{HeroIcon|Warden}}: Now innately gains additive fire rate from spirit power (scale factor is 0.015) | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} incoming damage reduction reduced from 70% to 55% | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} incoming damage reduction reduced from 70% to 55% | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}} | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}} | ||
}} | }} | ||