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| Latest revision | Your text | ||
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| day = 30 | | day = 30 | ||
| year = 2026 | | year = 2026 | ||
| next_update = {{Update link| | | next_update = {{Update link|July|30|2026}} | ||
| source = https://store.steampowered.com/news/app/1422450/view/680756685198854910 | | source = https://store.steampowered.com/news/app/1422450/view/680756685198854910 | ||
| source_title = Matchmaking Update | | source_title = Matchmaking Update | ||
| hide_general = | | hide_general = | ||
| notes = | | notes = | ||
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== Updated Ranks & Badges == | == Updated Ranks & Badges == | ||
Each Rank has 6 Subranks within (I - VI). | Each Rank has 6 Subranks within (I - VI). | ||
Obscurus (uncalibrated) | |||
- | |||
Initiate | |||
Seeker | |||
Acolyte | |||
Sentinel | |||
Mystic | |||
Ritualist | |||
Emissary | |||
Oracle | |||
- | |||
Phantom | |||
Ascendant | |||
Eternus | |||
== Eligibility and Seasons == | == Eligibility and Seasons == | ||
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There is also Rank loss protection when playing in Ranked. You have 5 games of loss protection when on the boundary of a full Rank (So if you are at Mystic I with 0 Rank points, you will maintain the Mystic badge until you lose 5 games before dropping to Sentinel). Similarly, when you are on a Subrank boundary, you have 2 games of loss protection (i.e. Mystic III with 0 Rank points will have 2 games of loss protection before dropping to Mystic II) | There is also Rank loss protection when playing in Ranked. You have 5 games of loss protection when on the boundary of a full Rank (So if you are at Mystic I with 0 Rank points, you will maintain the Mystic badge until you lose 5 games before dropping to Sentinel). Similarly, when you are on a Subrank boundary, you have 2 games of loss protection (i.e. Mystic III with 0 Rank points will have 2 games of loss protection before dropping to Mystic II) | ||
== Entering a | == Entering a match and Hero selection == | ||
We think the ability to queue with a very specific hero in mind is an important and popular feature with most players. Even more so in Ranked, where it is critical that everyone has a good understanding of how to pilot their selected hero. By having hero selections done in advance of the game formation, we are able to utilize the matchmaker on the backend to mix and match players from the larger queue to meet everyone's preferences such that players are able to get the hero they want, while also allowing us the ability to create a reasonable team composition. As part of this update we've done some improvements on the matchmaker's ability to create solid team compositions. This is also something we expect to improve over time. As the player pool grows and as more heroes are released, the matchmaker will have more opportunities to create balanced matches with good team compositions while also increasing the chance you get the hero in your highest priority. | We think the ability to queue with a very specific hero in mind is an important and popular feature with most players. Even more so in Ranked, where it is critical that everyone has a good understanding of how to pilot their selected hero. By having hero selections done in advance of the game formation, we are able to utilize the matchmaker on the backend to mix and match players from the larger queue to meet everyone's preferences such that players are able to get the hero they want, while also allowing us the ability to create a reasonable team composition. As part of this update we've done some improvements on the matchmaker's ability to create solid team compositions. This is also something we expect to improve over time. As the player pool grows and as more heroes are released, the matchmaker will have more opportunities to create balanced matches with good team compositions while also increasing the chance you get the hero in your highest priority. | ||